Attempt at Scum Aces!

By teapot333, in X-Wing Squad Lists

ok, so I play imperials usually, and now I've tried a triple ace list using scum! critiques and criticisms are most welcome!

M3-A Interceptor - Serissu

Heavy scyk interceptor

Mangler cannon

Predator

Autothrusters

31p (tries to fight at long range, so she can stay alive longer, and as a companion to Guri, to give her a little more defence)

StarViper - Guri

Virago

Fire Control System

Glitterstim

Veteran Instincts

36p (sticks near Serrisu early on, then tries to stay within range 1 and behind the opponents best jouster)

Kihraxz Fighter - Talonbane Cobra

Crack Shot

Concussion Missiles

Guidance Chips

33p (the ace hunter, uses missiles to try and kill it early, then switches to the "biggest" target, using his 5 dice to wear down its health)

I play against palp aces alot, so the tactics are mostly geared towards that...

Scyks can't have autothrusters. They don't have boost naturally. I wish they could. Autothrusters on scyk would fix one of their biggest weaknesses, survivability.

Sensor jammer and autothrusters go a long way in protecting Guri. Not sure that veteran instincts is helping her much. Right now, meta wise, most things are either 8+ (imp aces) or 4- (crackswarm and U-boats). Raising Guri from 5 to 7 will offer little benefit.

VI on Talonbane may not be a bad idea. That has him going before even Vader, unless of course Vader is rocking VI.