The question seems simple but is actually important and can change the course of a scenario.
How do we remove the time counters ?
Case - 1 All and then I apply any associated time effects.
Case - 2 I removed one by one and I apply the associated effects (if necessary) between each removed counters
In this case below , it changes many things , including the difficulty of a scenario:
We are in a 4-player game and there is only one time counter on the enemy. Treachery comes out, I have to remove 4 counters.
Case - 1 I remove the single time counter on the enemy. I finished the effect of treachery card. I make the forced time effect of the enemy, I discard an ally and I put two time counters on the enemy. At the end of the refresh phase, I remove a time counter.
=> One ally discarded in turn by the time effect of the enemy.
Case - 2 I remove one time counter. I make the forced time effect of the enemy, I discard an ally and I put two time counters on the enemy. I remover a time counter and then another. I make the forced time effect of the enemy, I discard an ally and I put two time counters on the enemy. I remove one time counter. I finished the effect of treachery card. At the end of the refresh phase, I remove a time counter. I make the forced time effect of the enemy, I discard an ally and I put two time counters on the enemy.
=> Three allies discarded in turn by the time effect of the enemy.
How time counters are removed completely changes the course of a party and especially its difficulty. This is not necessarily the only scenario that cycle where it can be the case.
Personally, I have always made the case - 2.
French community are divided on this subject. Someone have an official answer on that ?