Last rpg session I took (was a non-warhammer fantasy setting) went for about 5 hours and there were 2 combats: one at the start, and one big one at the end. In between there was a lot of investigation and exploration (legal and illegal). This is the style of roleplaying my group likes.
So considering this, how does the new WFRP3 system handle situations outside of combat, for example searching for something, breaking and entering, climbing over fences, swimming across rivers, trying to avoid detection, casting non-combat spells, intimidating peasants, bluffing the town guard etc.? (Ok the last two you could handle with roleplaying and without the need to roll dice.)
Yes, I'm still on the fence about buying this version. From what I've read here and elsewhere, I have a good idea how combat works, but not much beside that.