Okay so we have just finished the 2nd mission and I have questions!
In mission number 1 "Reclamation" the Holo cams can draw line of sight and will increase threat if there is a Rebel in it's line of sight. So what if the rebel is standing on the Holo cams space? Can you draw line of sight to something you share a space with or is it like the Rebel is standing "under" the camera?
Also, why are you testing strength against them instead of tech? It doesn't seem to jive thematically. Would that be something developers decided to do because of the balance of tech skills vs strength among the hero characters?
In mission 2....well we had Panic in the Streets. This mission looks to be impossible for the Rebels..
Each turn a Rebel hero can use 1 of their actions to test against foresight. They can strain 2 times to add 2 success. Then for each success they role (plus 2 if they strain) they can move a citizen that many spaces.
Now moving spaces means they ignore extra costs for difficult terrain and all that, but how in the heck can they get 5 civilians into the safe room in 7 turns and keep the imperials out??!!
In order to move the 5 citizens you will need to use a minimum 11 activations (that is the minimum you could use assuming 1 success every time you role and adding 2 strain for the 2 free success...so 3 spaces each turn). You have 7 turns and 27 activations you can use (you can only really get to 3 of the citizens on turn 1). So the best you could do would be turn 3 or 4 if there were no imperials trying to stop you.
This mission is so tight it is almost absurd. Has anyone else experienced this? I mean I had my entire deployment hand on the table because the Rebels couldn't spend any time fighting my imp figures. I had them all flipped (2 were defeated) by the end of turn 4).
In order to defeat this mission the rebels would need to have played it before or is there some combo I am missing that they could use?