Gozanti uses?

By Vineheart01, in X-Wing

So i own both the raider and 1 Gozanti. Ran the raider a couple of times, fun ship, havnt used the Gozanti yet.

It seems like every time i build a list for it it feels like its not going to do anything. So im probably doing something wrong since this thing gets all kinds of praise in epic.

What are some builds for the Gozanti that would be a good move? Not really referring to an entire list, just the Gozanti itself and the docked ships or 1-2 ships i want to have following it. Or is it a bad idea to run it without running 2 of'm?

You can use it as a decimator with the turret (sorry, don't remember the names of the upgrades). It has same-ish health, it's turret denies range bonuses, can regen, can destroy ships it rams, and has plenty of crew spots. It'll be about the same as a decked out deci points wise.

also, don't underestimate the deployment mechanic. Epic ships move last...being able to deploy fighters who can just pick whatever maneuver they want after everyone else has moved is huge. A buddy of mine has a bomber list that murders stuff, using the gozanti to protect them until it's in position to strike.

EDIT: said a bad word via a typo!

Edited by cody campbell

I've ran it twice, both times with Ordnance Tubes and a pair of TIE Bombers with missiles and chips.

The Gozanti didn't do a whole lot for me in either game. In the second match my opponents took a turn and focused it down with most of their fighters in one turn.

The next time I run it I'm going to switch to a support build but I am keeping the bombers, they deliver a nice punch. I am going to try this:

Gozanti: Suppressor title, Automated Protocols, Fleet Officer, WED-15 Repair Droid, Dual Laser Turret, and Comms Booster. That comes out to 65 points. Fleet Officer+Automated Protocols+Comms Booster makes it a great support ship.

A friend and I have stared running mini epic games (110 points on a 3x3 mat, 3 epic points allowed, 75 min.) They've been a lot of fun and both very close.

I ran this on my Gonzati:

Gonzati - 54
- Shield Tech
- Dual Laser Turret
- Gunnery Team
- Docking Clamps
- Requiem

Howlrunner - 20
Juke

Academy Tie x3 - 36

Launch 2 Tie's out the front that shoot at PS8 is no joke.

I would say there is 2 really good build:

Gozanti-class Cruiser (40)
Darth Vader (3)
Dual Laser Turret (5)
Total: 48

You can add upgrades to this build to better regen shields. But the idea is to shoot with the turret and use Vader. Then to regen shields.

Gozanti-class Cruiser (40)
WED-15 Repair Droid (2)
Total: 42

This one is all about ramming. You head toward enemy Huge ships and bump into it. You will deal 1 card to each other but you will repair it with the droid. For 84 points, you can have 2 of these bad boys. You can also add Rear Amiral Chiraneau and/or Engine Booster to get faster into enemy ships.

Edited by Wildhorn

Well....I will say that the campaign it comes with is pretty fun. It's also good for various missions or Cinematic games. Throw together 200 pts each and it's pretty fun.

OK...but you are talking about Epic? Sure....we can go there.

The main benefit of the Gozanti is to use it to transport ships closer to combat. You can do this to just simply get a boost for a few ships to move forward faster. If you go with the title for 4 ships in a turn, you can move the Goznati full speed and then have those ships go full speed off of it. You can get a pretty hefty boost for that. Is it worth it to do that for 4 Tie Interceptors, though? Maybe.

I've found the best use for the Gozanti is to get ordnance ships a bit closer to the enemy Epic ship. The Gozanti can protect your ships until they can get closer. After you pass through some of the fighter screen, you can deploy them to approach the enemy ship for high damage. The trick, though, is to not become a target, yourself. If your opponents target your Gozanti, then you will find it getting blasted to pieces and all your ships with some damage. Then again, it's not so terrible and maybe does protect you as you can try to zip through the enemy fighter screen as fast as you can.

Is there anything else that it can do? Either after you drop your load of ships or even without using them? Well, you can use the Surpressor title and really mess with an enemy ordnance epic ship. Take their TL away and it can't fire a missile! What's not to love about that. This type of ship might be best to use without ships on it so that you don't get focused on. Just try to get close and out of arc and take away their TL every time.

If you want to use an Ion Torpedo and Ordnance Tubes, you can probably ram some people over. This can be on your way in with your fighters or even just as a way to blast through enemy fighter screens. You still destroy enemy ships you run over.

cody campbell's idea isn't so bad, either. Just go with the Dual Laser Turret for firing 360 for 3 dice. You can regen shields. Depending on crew, you can repair even hull. Just be annoying and zip around and fire at things.

There are a lot of other crew you can try, too. Rebel Captive comes to mind. Mara jade is another. Wildhorn says Vader, especially if you can repair your own shields/hull, why not?

I feel like the Gozanti is an amazing delivery tool for Tie Bombers. Since the Bombers themselves are a bit fragile, and moving them after all the regular ships have moved (since epic ships move last) means you'll be able to place them with precision by using the deploy mechanic (and not setting dials before hand). Then you're free to unleash a barrage of assault missiles or some plasma torpedoes and proton torpedoes to devastate the enemy epic.

It can be similarly useful for precision deployment of a strong Tie Fighter swarm including Howlrunner, Scourge, Mauler Mithel and maybe Backstabber (probably all with Crackshot). You can deploy them with great precision against enemy fighters thereby ensuring maximum Range one shots, especially for Mauler, which should translate to damage on hull for Scourge, and hopefully also out of arc shots for Backstabber. It can make this 71pt Tie Fighter Squad (which is already very dangerous) extremely effective by protecting their fragile hulls until they reach the area of maximum effectiveness and then dropping them into an enemy squad with their relatively high PS to unleash some major pain.

Edited by CBMarkham

I'm just thinking about one of the ideas for a Gozanti and I came up with this:

Gozanti

Suppressor title

Single Turbo Laser

Sensor Team

Weapons Engineer

61 pts

Sit back at R 4-5 and target the enemy epic ship. Try to go around all fighter escorts. Focus on the enemy capital ship. You fire at R 3-5 with 4 red dice and a TL. Oh, and spend an energy to turn one eyeball into a hit. Not only that, but for your TL action, you can pick two enemy ships and remove a token from them. So, if you have an enemy epic, you remove their TL from them. Also get to remove one other thing from one other ship. Hopefully another TL that will be hitting one of your ships or a Focus for one ship that you want to destroy. With this type of a build, you can sit back and blast away at enemy capital ships and do a good bit of damage for what you are spending points on.

Just did the probability chart. Firing at an epic ship has an expected damage of 3.4 per shot. You have a 54% chance you are going to get 4 hits.

Even if you fire at small ships, you have a good chance of hitting. Let's even say you fire at an A-wing. You TL them...and remove their Focus. You get 4 red dice w/ TL and a free eyeball (for 1 energy) and they get 6 green dice with no Focus. Really not so bad! OK...just looking at the A-wing and I see 29% no hits, 27% one hit, 25% two hits, and 13% three hits. Average is 1.33 damage. That's not bad at all.

Make it an enemy X-wing and they get 4 green dice with no Focus. Expected damage is 1.96, but good chances of more. Y-wings get 2 green dice and no Focus. Expected damage is 2.68.

All this for not getting shot at by most things (if you can stay out of the scrum). If they dedicate some forces to go after it, though, they will probably need to send more ships than the ship is worth to destroy it, making them send too many ships out of the fight to take it out.

EDIT: If you face off vs. an Ordnance epic ship....it won't get to fire as you steal it's Target Locks!

Edited by heychadwick

i need to reread the rules on deployment since i cant recall them off the top of my head (and i cant seem to find a pdf for it to look at it while at work lol).

I like the bomber delivery idea. Could also give the Gozanti the Fleet Officer, which for an action you can give the two bombers a free focus for range1 adv proton torp goodness (assuming they deploy before your action, iirc they do from the movement not end of your activation). Pretty much demands Automated Protocols mod so i can also reinforce or recover, but i feel like that mod is glued to this ship anyway since it doesnt get 2 actions and a huge ship w/o reinforce blows up pretty easy. Only got 2 bombers, but i doubt i'd want to put 4 on there anyway lol.

My main issue with building a list for this guy is i know hes a shenanigans ship rather than raw power: and those you usually dont notice right off the bat. Lot of good suggestions that give me ideas. The vador strat sounds nasty too :D

The only time I've used the Gozanti (as yet), my 8yr old son flew it with instructions to get close to the enemy CR90, deploy his 4 Tie Fighters (lead by Howlrunner) and then ram.

He did this so well that by the time the CR90 finally moved away, it was almost destroyed (our Interceptor squadron was also shooting its rear half) while the Gozanti had been using the WED droid to fix itself and therefore was only down one hull.

My Raider then finished off the CR90 and the pitiful remnants of the Rebels surrendered. 1 Y-Wing and 1 A-Wing, vs an almost full health Raider, Gozanti, 3 remaining Interceptors (out of 8) and 3 Tie Fighters wasn't viable.

MVP was the Gozanti, for taking down triple the points-worth of the Rebels as it cost, whilst still being fully functional.

What would you guys put in the cargo? Obviously docking clamps (still bugs me that you have to "purchase" the main feature of the gozanti) but im kinda leaning towards the Broadcast Array to do some stressspammy goodness, Cluster Bombs since hes going to be in the thick of battle anyway (taboo'd that card on the raider), and Comms Booster because then i can bring Yorr to be a stresshog and immediately remove it (or save an important ship from a stress attack)

Comms Booster is really good at turning the Gozanti into fleet support. Allows your smaller ships to perform K-Turns or S-Loops, receive a focus token from the Gozanti, then do any maneuver on their dial during the subsequent turn. Works well with Optimized Generator and the 360' turret, since you generate enough energy to support the troops.

There are a lot of things you can do as a support ship. Slicer Tools can be brutal if you are in the thick of it. Each ship with a Stress means they take a hit! If Soontir Fel is across the table then he won't last long.

Engine booster is good if you are trying to get ships past enemy fighters. Ionization Reactor could do it, as well. You can get in the midst of them all and zap them.

Backup Shield Generator is always good.

Basically my idea. I put the Engi Team on there because then i can dump all my energy, do a 1-2 straight and get it all right back (depending on title i'd be full energy from 0). Considering 0 agi and close proximity, im expecting to lose all my shields every round lol.

I kinda feel hes obligated to have Automated Protocols though. Since he cant do 2 actions normally, the moment i dont reinforce hes bound to get hammered hard. I learned that mistake with the Raider once: didnt have that on there and i did recover for 3 shields instead of reinforce: ended up losing half of the ship immediately because 0 defense lol. Reinforce is just way too **** good to not use unless youre in a pickle health-wise (i shouldnt have recovered with only 3 missing shields).

I dont have any of the rebel huge ships and tbh doubt i ever will. The only card i really care about for my rebels i already have anyway (c3p0) thanks to one of the guys that got me into the game just handed me one for the hell of it (alt card art from a tournament). And while theres an appeal to running 4-6 Xwings/T70s, 3 Ywings, and 3 Bwings in Epic...more appeal running a gakload of TIEs lol.

So no slicers for me :P

A few thoughts, as i have an epic game to play on Thursday.

1. Black squad ties with intimidation. This allows you to send a tie into an enemy to remove an agility die

2. Give it one job along with survival. Putting to many points into jobs that you can us everyturn is wasted points. If you can use more than one ability, thats a different story. Make sure it can do all the supporting abilities everyturn

3. If its the biggest threat on the board, make sure your supporting ships are more offensive then defensive, as they wont be shot at in the beggining

Basically my idea. I put the Engi Team on there because then i can dump all my energy, do a 1-2 straight and get it all right back (depending on title i'd be full energy from 0). Considering 0 agi and close proximity, im expecting to lose all my shields every round lol.

I kinda feel hes obligated to have Automated Protocols though. Since he cant do 2 actions normally, the moment i dont reinforce hes bound to get hammered hard. I learned that mistake with the Raider once: didnt have that on there and i did recover for 3 shields instead of reinforce: ended up losing half of the ship immediately because 0 defense lol. Reinforce is just way too **** good to not use unless youre in a pickle health-wise (i shouldnt have recovered with only 3 missing shields).

That's one reason why I think my Sniper Gozanti could work. I've never thought of it before, but I think it has potential.

Gozanti

Suppressor title

Single Turbo Laser

Sensor Team

Weapons Engineer

61 pts

I really like the Jam action you get with Broadcast Array. I used it the first time I ran a Gozanti and Han Solo never removed that stress for the rest of the game. With so many ships on the board with epic games, a ship really can't afford to be predictable and do a short green maneuver to shed stress because they'll get shredded by enemy fire. They can try to blast out of a situation, but they won't be able to take actions. I used it with Automated Protocols so I could still Reinforce as I jammed enemy ships.