So, my first time running an rp for a group of this size, bare in mind there is a mixed level of lore knowledge in this group and a few things that won;t make sense later might be due to slight inconsistencies on character sheets that sometimes had to be rectified half way through.
Dramatis personae:
Sebastian: Horribly scarred captain of the ignoble Q Ship, the DeLancie's Providence, goes everywhere, and I mean EVERYWHERE in an ornate suit of power armour with a blank reflective faceplate, suffered horrible wounds when a substandard plasma weapon backfired on him. Consequently this rogue trader does not TOUCH anything not of best quality. Possibly addicted to xeno-tech rejuvenant drugs cooked up in part by Putus, in an effort to rebuild his face.
Viktor: A former PDF commander whose impressive combat skills led to Sebastian essentially purchasing him from his PDF regiment for Xenotech Baubles.
Zlad: A 700+ year old certifiably insane Mechanicus priest who ideas on xenotech has essentially rendered him persona non grata on most forge worlds. Primarily ended up on the DeLancie as an alternative to having it's implants ripped out one by one while it slept by more dogmatic members of the Cult Mechanicus
And no, we do not currently know its gender.... and it doesn't remember either....
Lelu: A hiver with implanted arm swords and a terrifying cache of weaponry, among the only members of the rogue traders personal crew who can hold a diplomatic conversation and understands the meaning of the word charm, also handles the ships accounts....
Putus: Born and raised on the DeLancie with a natural gift for technology, divided his youth between brewing illegal chem's on ship, crawling through the ships maze like internal systems, giving him a unique view of the ship, his induction to the cult mechanicus put an end to his illicit activities and instead rededicated to the biologis arm of the machine cult, personal attaché to Sebastian when having to deal with the mechanicum.
Revan: With eyes black as void and a soul to match this magisterial mage is not a woman to cross, born and raised in the finest Calaxian Navis Nobilite family, this woman has an unhealthy leaning towards the warp... even for a navigator...
The DeLancie's Providence: Centuries old workhorse for the shadier side of cold trade merchant houses in the Calaxis sector, this vessel has some serious teeth for its size and profile including some of the finest illicit xenotech weaponry, while the crew live in practical luxury and would fight to the death to protect it, beyond the standard hidden weapons the cargo holds the ship sports a primitive ratcheted together lander bay to allow rapid and impressive egress and arrival on primitive worlds.
Disclaimer:
Having read through a number of FFG's role play's rules have been cherry picked from different systems. Due to this MishMash of rules and occasional GM fudging activities may happen in this recount that weren't technically possible but received executive approval through article 7 of the treatise on rule of cool.
Two steps into hell...
We begin are adventure shortly after the Rogue Trader has received his warrant of trade, the noble house of his birth deciding it was time he went out and forged a name for himself... as far away from imperial space as possible. The DeLancie has been released from its cold trade duties and sent beyond imperial space to reconnect with worlds long lost to the Imperium. Gathering its supplies the DeLancie rips open a passage to the immaterium and sets course for the last stop off station before heading out into the unknown. The short well known route results in only minor warping of the ships gravity plating, little more than an inconvenience considering the how bad it could have been. The DeLancie bursts back into realspace relatively close to its target destination, an abandoned mechanicum station now inhabited by scavengers, dregs and desperado's and barely self sustaining, it is however a fantastic place for illicit trade.
The ship hails the station
The vox remains silent
A flurry of activity on the bridge as crew men take their position on board, the arch militant calls shotgun, quite literally on the ships weapon systems, the hulking spider legged form of a demented explorator hunkers down by the augury systems while its slightly more coherent colleague assumes flight control, being the only member of the crew capable of doing so, Sebastian paces impatiently near the command throne while Lelu repeatedly tries to raise the station on Vox, Revan, her duties of navigation complete, has gone for a nap.
While no discernible sign of activity from the station is forthcoming over vox, the augury systems briefly report two energy signature contacts near the stations location, in response the DeLancie attempts to run silent, cutting main thrust and relying on inertia to carry it closer stealthily... the 2 mile long starship kind of stealthy....
A series of cat and mouse scan/run silent results in the Q ship closing on what used to be the station, it having been carved in half by weapons fire, from the wreckage come to ork pirate vessels, and I kid you not the conversation between the DeLancie and the Orks
Lelu: Who goes there?
Orks: WHHHAAAAGGHHHTTT?!?!
Orks: WAIT.... UMIES!!!! STAND TO AND URRRR GIVE US UR GUBBINZ OR WE'LL KRUMP YA
Orks: AKTUALLY, WE'LL TAKE YOUR GUBBINZ AN KRUMP YE'Z ANYWAY
Sebastian: FINE, ITS KRUMPIN TIME!!!!!
Both ships spent two turns closing before they can hit each other, opening salvoes do a considerable number on the first ork pirate ship (Best quality shard cannons hurt) and ork return fire..... was fired by orks.... The following round the rogue trader orders some fancy flying, turning slightly to the right in the hopes of getting around the cumbersome forward facing ork weapons, this kind of works as the ork ship adjusts angle and instead of going past the Q ship, slams into the side of it and begins boarding....
I gave the players an option at this point, fight of the boarders yourself or let the crew handle it...
So naturally they pile into the cargo hold currently serving as an impromptu bridge between the two ships. The hold has become a full on war zone, bolted down shipping crates serving as cover between multiple skirmishes between boarders and crew, shoota vs blowtorch, choppa vs oversized monkey wrench. The party happen to spot the ork with the biggest hat and naturally assume him to be leading the boarding party. The ork Nobs yes lock with where Sebastian's eyes would have been, they share a moment of forbidden understanding before the Nob yells
“I WANT DAT UMIES SHINY HAT!!!!”
The two run across the cargo hold at each other while the 6 orks surrounding the nob focus on the remaining players. Initiative results in the navigator (Done with her nap) marching forward impressively and tossing aside her silk headscarf and exposing the orks to the lidless stare, one ork claws out his eyes in horror while the other rips his own head off... then the navigator collapses from fatigue... Putus sweeps his hellgun across the room and take a full aim action for next turn, Zlad, having temporarily forgotten it also had a hellgun runs straight at the orks yelling an incomprehensible battle-cry in half binary... and comes to an abrupt stop one metre in front of the bemused ork freebootaz. The Ork nob hefts his kustom shoota and... rolls a 99 to hit, throwing his precious down so hard to the ground it shattered, Viktor puts a plasma bolt squarely into an ork but to his surprise it largely shrugs it off and charges Zlad, handedly cutting off one of its 8 spider servo legs, a second ork flails unimpressively with his choppa while the third opens fire on Sebastian making impressive plinking noise off the Rogue Traders Power Armour. The ork, seeing an easy target opens fire on the unconscious navigator, but... well ork shooting y'know? Not to be outdone by the orks ineffectual shooting the Seneschal put several bolt rounds into surrounding cargo containers and the explorator's servo skulls largely zip around annoyingly putting on a las-pistol light show... ambience...?
Round two started worse for the players as an ork backhanded Zlad with a choppa hard enough to knock the explorator out putting a second party member effectively out of the fight. Putus struck back one for the mighty power of guns, felling the plasma burned ork and putting some damage on another with a 3 round hellgun burst, in revenge for the perceived kill steal, Viktor finished off the hellgun wounded ork with plasma to the face and drops another ork, Sebastian and the ork Nob duel, both doing little actual damage due to Power armour in one case and sheer toughness bonus in the other. The Seneschal puts down the final ork freeboota in a storm of bolter fire leaving just Sebastian and the Nob locked in combat.
Round three and the two melee powerhouses continue to bounce off each other armour, the rogue trader gets a good hit in but the orks HP is just too high... until the Seneschal finally getting a good initiative roll turns the Nob to jam...
This surge from the captain and his staff further inspire the crew in the cargo bay to fight harder combined with the morale damage of seeing the boarding party leader turned to a fine green mist breaks the back of the ork boarders who retreat to their vessel, the deck evacuates as blaring klaxon's warn of the impending de-pressurization of the cargo bay, the team pile back into the bridge to take back control of the starship combat, minus Zlad and Lady Revan who are unceremoniously dumped in the medicae bay on the way to sleep off the fighting (And broken arm and mild concussion in Zlad's case) Thanks to Putus' heroic piloting and fate point usage the two ships separate from each other, the captain orders a target lock on the second ork vessel and Viktor opens fire with the Shard cannon, critically hull breaching the raider.... rolling 1d5 for the amount of components destroyed he rolls maximum.... combined with an earlier focused augury success the gunner takes out all 3 weapon systems, life support and the engines, after totting up damage the ork raider is utterly de-crewed....
Well crap
The damaged raider that boarded earlier, sensing the battle has turned and that, this was in fact NOT a humble merchant ship as advertised charges its jump engines, next combat turn Viktor misses with the shard cannons, much to the rogue traders impotent fury the raider rips open a hole to the warp and slides through, threats of eventual retribution echoing down the vox.
Due to the losses incurred by both the players and their ship they searched the station wreck and ork raider for survivors and scrap metal to effect repairs, gained some profit factor, repaired the gaping hole in the cargo hold and began healing Zlad. The limited survivors from the station were only two glad to fill in the crew gaps the ship took during the fighting, all in all the ship would survive as would the players, we called first session their and doled out XP.
Second session will be coming shortly
By the way an internet cookie to anyone who gets the ship name joke
Edited by danp164