I love attani mindlink

By ab10acl, in X-Wing

Decided to try out mindlink in the hanger ay event and it was so much fun. Had it on guri and zuckuss (who both also had fcs amongst other things) with tolonbane who didnt (as i only have 2 copies of it).

It played like a beast, i nearly always had at least focus target lock with both ships on every turn alowing me to pour out the damage.

It was also so fun to play, having to really consider the impact of stress on both ships and deciding which was the optimum choice to take the focus.

Im really excited to see what other ships can make use of it in the future.

Ive mostly only heard people slating it as an upgrade but i really recommend you try it out for yourselves!!

It's also good on Tannari Point Vet Scyks with Mangler Cannons. People have had good reports with them.

I've also heard of some good reports with it on Kihraxz Fighters, as well. Hopefully this with Vector Thrusters will make them really nice.

It's an upgrade that has what I like to call "a high degree of variance". It's can be amazing, allowing your ships to take other actions like TL and still get a focus, or allowing a ship to take a focus action so the other ship can perform a red maneuver and still have the benefit of a focus.

On the other hand, if you've got an enemy who can deal you stress (stress hog, Mara Jade, flechette cannon, ect), it can turn into a nightmare. I ran a Firespray and my opponent didn't know I had Mara Jade in the crew slot. He was running mindlink and had a *really* bad time.

I love it with Guri, Ka'ato and 4-LOM. Guri and Ka'ato have ways of getting focus tokens even if they're stressed, and 4-LOM can pitch stress away to free himself up to take actions the next turn. Plus Ka'ato can take a focus away, which the Mindlink then gives right back to whoever he took it from.

It's an upgrade that has what I like to call "a high degree of variance". It's can be amazing, allowing your ships to take other actions like TL and still get a focus, or allowing a ship to take a focus action so the other ship can perform a red maneuver and still have the benefit of a focus.

On the other hand, if you've got an enemy who can deal you stress (stress hog, Mara Jade, flechette cannon, ect), it can turn into a nightmare. I ran a Firespray and my opponent didn't know I had Mara Jade in the crew slot. He was running mindlink and had a *really* bad time.

I'm curious how this played out. Mara Jade and Mindlink both cap stress at 1, so as long as he could take a green maneuver with any one of his Mindlinked ships he should still get a focus for all of them. I could see the inability to k-turn being a problem perhaps, but that's a positioning challenge.

That's why it's cool that both ships have 1 sharp turns on their dials.

It's an upgrade that has what I like to call "a high degree of variance". It's can be amazing, allowing your ships to take other actions like TL and still get a focus, or allowing a ship to take a focus action so the other ship can perform a red maneuver and still have the benefit of a focus.

On the other hand, if you've got an enemy who can deal you stress (stress hog, Mara Jade, flechette cannon, ect), it can turn into a nightmare. I ran a Firespray and my opponent didn't know I had Mara Jade in the crew slot. He was running mindlink and had a *really* bad time.

I'm curious how this played out. Mara Jade and Mindlink both cap stress at 1, so as long as he could take a green maneuver with any one of his Mindlinked ships he should still get a focus for all of them. I could see the inability to k-turn being a problem perhaps, but that's a positioning challenge.

Reducing them to green/white maneuvers made them super predictable, which in turn made them really easy to get my TIEs in behind and kill them.

don't you also get stressed on everyone if one of them k-turns?

personally havn't touched the upgrade for that reason

don't you also get stressed on everyone if one of them k-turns?

personally havn't touched the upgrade for that reason

Yep. You just need to fly them so that everyone doesn't do a K-turn at the same time. It usually means not flying in formation. They can fly together (a bit), but not so tight.

don't you also get stressed on everyone if one of them k-turns?

personally havn't touched the upgrade for that reason

You do but it just means you only k rurn one at a time. For example kturn your first ship, both get stressed, green move second ship, clear stress and take a focus

don't you also get stressed on everyone if one of them k-turns?

personally havn't touched the upgrade for that reason

Yep, which is why I ran it in a list at the same PS value (Mangler T Point Vet, Gands Findsman, Leecharos and Palob). That meant that I could control the order of the stress getting/losing. I rarely started the combat phase with all 4 stressed, and no turn over the 6 rounds of Yavin did I had a ship without focus (unless 1 was left), despite me being pretty liberal with the red manoeuvres.

Edited by __underscore__

don't you also get stressed on everyone if one of them k-turns?

personally havn't touched the upgrade for that reason

You do but it just means you only k rurn one at a time. For example kturn your first ship, both get stressed, green move second ship, clear stress and take a focus

Or if you're a bit lazy like me, you take a trio of ships with only one of them actually "needing" to k-turn:

- 1 Hawk

- 1 Kyz

- 1 Jumpmaster

It becomes much, much less of an issue in those cases :)

It's great on Brobots.

It's in reality an anti-stress card. If one Brobot gets loaded up on stress, the other one only gets one of the stress so can clear it with one green and hand the other a focus.

don't you also get stressed on everyone if one of them k-turns?

personally havn't touched the upgrade for that reason

You do but it just means you only k rurn one at a time. For example kturn your first ship, both get stressed, green move second ship, clear stress and take a focus

You should generally move Mindlink ships in a white, red/at risk of hitting debris, green order. Sometimes the way your ships are positioned forces a less optimal order but otherwise do it that way.

People disregard this card even though it's great. They're also obsessed with making 3 ship lists with Manaroo all Mindlinked when Brobots is the best way to utilize it.

It's also good on Tannari Point Vet Scyks with Mangler Cannons. People have had good reports with them.

I've also heard of some good reports with it on Kihraxz Fighters, as well. Hopefully this with Vector Thrusters will make them really nice.

I am so looking forward to that. Three Black Sun Aces with Mindlink and Vector Thrusters, could be a lot of fun

I have run Mangler Scyks and a Z in two regionals this year and they are a force to be reckoned with.

SCUM SUCKS...

:lol: :lol: :lol:

Currently my favorite use is a 4-ship scum build.

Kaa'To Leeachos (15)
Attanni Mindlink (1)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)

Palob Godalhi (20)
Attanni Mindlink (1)
Dorsal Turret (3)
Dengar (3)

Black Sun Ace (23)
Attanni Mindlink (1)
Concussion Missiles (4)

Black Sun Ace (23)
Attanni Mindlink (1)
Concussion Missiles (4)

Total: 100

Here's a test run against Thug Life (hope the link works.)

http://bit.ly/1PErO9Z

First time flying the squad, so it was a little rough. TLT's definitely eat up 2-agi ships, so I figured this'd be an uphill fight going in.

I've been enjoying the Zuckuss and Guri pairing, but I've been running them alongside a U-Boat instead of Talonbane

(33) Zuckuss w/ Attanni Mindlink, Dengar, Mist Hunter, Tractor Beam
(33) Guri w/ Attanni Mindlink, Autothrusters
(34) Contracted Scout w/ Deadeye, Proton Torps, Extra Munitions, R4 Agromech, Guidance Chips

It's fun to fly, but something like Rebel Captive can really throw a wrench into the works.

Edited by Transmogrifier

Here's a squad I had fun with:

Bossk (35)

Attanni Mindlink (1)

4-LOM (1)

Dengar (3)

Outlaw Tech (2)

Engine Upgrade (4)

Kaa'To Leeachos (15)

Attanni Mindlink (1)

Concussion Missiles (4)

Guidance Chips (0)

Zuckuss (28)

Attanni Mindlink (1)

Boba Fett (1)

Fire-Control System (2)

Tractor Beam (1)

Mist Hunter (0)

Total: 99

View in Yet Another Squad Builder

Leechos stirs the drink here, giving focus tokens and replacing the ones he steals. With green moves, stress isn't a problem. Bossk can boost and still have a focus and rerolls, or simply double up on focuses between the mindlink and his native action. Likewise, Zuckuss can either take an extra focus token or use his action to evade.

Saying it's a bad card because you can't all K-turn at the same time is like saying PTL is bad because you can't do a red move after using it.

Wow....Kaa-To Leeachos with Attani Mindlink is pretty good! I didn't even see it when rabid1903 posted it. I'm a bit dense, though. Wow...that's really cool. It's like Guri, but a lot cheaper. Palob is also a clever way to do it, too.

OK....now I want to try this list:

Kaa'To Leeachos (15)
Attanni Mindlink (1)
Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Black Sun Ace (23)
Attanni Mindlink (1)
4-LOM (27)
Attanni Mindlink (1)
Outlaw Tech (2)
Fire-Control System (2)
Tractor Beam (1)
Mist Hunter (0)
Total: 100
Even if the Misthunter does a red move, everyone can get a Focus. Leeachos is another way to get a Focus. Serissu helps keep everyone alive as well as being a high PS ship. She probably does an Evade every round and gets a free Focus. Either that or Barrel Roll away. Misthunter can do the same and gets FCS for the Focus.

I got second at a SC with this list:

Talonbane Cobra (35) Kihraxz Fighter (28), Attanni Mindlink (1), Cloaking Device (2), Engine Upgrade (4)

Guri (36) StarViper (30), Attanni Mindlink (1), Virago (1), Autothrusters (2)

Palob Godalhi (28) HWK-290 (20), Attanni Mindlink (1), Ion Cannon Turret (5), “Gonk” (2)

It hits very hard and does a number on both Ghosts and Imperial aces (hello OL, thanks for the evade token). It tends to fold really fast under concentrated fire though. Except Palob, he is surprisingly tanky with Gonk.

When wave 9 comes out I'll probably replace either Guri or Palob with Fenn to give myself two PS9 five attack range-ones.

Talonbane and Guri are one of my favorite ML pair.

OK....now I want to try this list:

Kaa'To Leeachos (15)
Attanni Mindlink (1)
Serissu (20)
Attanni Mindlink (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Black Sun Ace (23)
Attanni Mindlink (1)
4-LOM (27)
Attanni Mindlink (1)
Outlaw Tech (2)
Fire-Control System (2)
Tractor Beam (1)
Mist Hunter (0)
Total: 100
Even if the Misthunter does a red move, everyone can get a Focus. Leeachos is another way to get a Focus. Serissu helps keep everyone alive as well as being a high PS ship. She probably does an Evade every round and gets a free Focus. Either that or Barrel Roll away. Misthunter can do the same and gets FCS for the Focus.

I've been thinking of Kaa'to as well, but the part I'm stumped at is the part where he steals a focus from a friendly ship. If nobody else does a focus action, where is he stealing that focus from?

Ohhhh. So he does a focus action, everyone gets a focus. He steals that focus so now he has 2 and then the one he stole from gets a focus token back. Is that what you're thinking? It's not too different from the Manaroo builds, except Kaa'to is a lot cheaper.