RGC vs Vader

By Bigdork, in Imperial Assault Campaign

In my recent agenda cards pull I got both the mission for the RGC and the mission for Vader. I am curious which the community finds the better villain to have available and which mission has a better chance of actually being won to get that villain? Is it better to bank the influence for different card options? I know they are deathly afraid of coming up against Vader and they got wrecked by the RGC in Mak's side mission so they fear him as well now.

I am playing Military Might and have the assault armor upgrade and am saving for combat veterans. I already have the below agenda cards. Forgive me as I don't have them in front of me so I cant remember all their names.

1. The card that allows you to add threat when you wound a hero.

2. The card that gives you the free Imperial Officer in your hand.

3. The card that gives you 1 influence if the rebels don't buy it off for 300 credits. (They have opted not to buy it off for 2 missions now.)

We are about to play Imperial Hospitality tonight and I will drop one of these side missions on them after this story mission.

I would recommend the RGC. From my experiences, Vader is very easy to run from. However, Vader can stand much longer against focus fire than the RGC. But if the rebels fear him, they'll probably run. So I'd recommend the RGC.

Plus it takes away from Vader's intimidation level, if you encounter him all the time. Let the rebels win the penultimate mission. It's totally worth it for the Vader vs. beefed up heroes fight!

(High-Value Target, Internal Affairs, Pulling the Strings.)

If I had to choose, I would prefer RGC for his Executor, and I haven't played his mission yet, and Dark Obsession is not at all an easy mission, especially later in the campaign. But both are very expensive and thus not at all useful in the campaign. What are the other two agendas you draw?

(High-Value Target, Internal Affairs, Pulling the Strings.)

If I had to choose, I would prefer RGC for his Executor, and I haven't played his mission yet, and Dark Obsession is not at all an easy mission, especially later in the campaign. But both are very expensive and thus not at all useful in the campaign. What are the other two agendas you draw?

I'm having trouble remembering off hand. I'm at work and my game is at home. Those 2 just jumped out at me. I think the other 2 were 1 influence secret cards, that you use and discard. I typically try to lean towards cards that I can use every mission if i can.

Tactical Maneuvering, Hired Help, Imperial Informants, Best of the Best and plenty of other single-use cards are great when played at the right time. The more you play the more you learn to buy and use them (instead of saving). (You may want to peek at the next story mission and the available side missions when you make the decision.)

(And I have a self-imposed limit of maximum of 4 active agenda cards.)

Edited by a1bert

Thanks. I'll take a look after work and see what they are and maybe try to get a reply up before i head over to play. Frankly I don't need anything so far. I'm finding i am winning a lot more than the rebels are. I've purposely "forgotten" to take the threat from High Value Target on a couple missions already. So far it feels the game is leaned towards the imperials but i am not sure if that is just my years of experience playing strategy games. I recently moved and i am not super familiar with the group I am playing against or their background on strategy games.

Well then you have good opportunity to either 'waste' your influence on the interesting agenda side missions you have not played, or the single-use agenda cards that you can sprinkle in the missions to give little surprises for the rebels, and worry less about which is the most powerful option.

Well then you have good opportunity to either 'waste' your influence on the interesting agenda side missions you have not played, or the single-use agenda cards that you can sprinkle in the missions to give little surprises for the rebels, and worry less about which is the most powerful option.

I was actually thinking that when looking at the missions. Just knowing I have Vader or the RGC in my back pocket any time i want would be enough to make them worry every time I let my threat build up a bit in a mission. it would be my psychological warfare.

I feel the RGC is a little squishy compared to Vader. If you can put Vader in, that's freaking awesome.

But, he's expensive.

My other options are as you wish and restorative supplies

As You Wish is the ultimate scare, because the rebels know you'll have Darth Vader in your hand. You will still need to pay the deployment cost.

I think Restorative Supplies is better in the early campaign because you will actually be able to have figures that stay alive until the end of round. When the rebels get upgraded, the figures stay alive a lot less, so there are less opportunities to really benefit from Restorative Supplies. But it's great on the finales when you have very high-health figures that need to stay alive.

So, it depends on what kind of vision do you have for the rest of the campaign.

I tend to use swarm tactics. Lower cost groups that I can churn out every round. So far that seems to have worked well for me.

I took Restorative Supplies and banked the extra influence. The Rebels won Imperial Hospitality. I would have won but they had some forced movement on the captive with Fenn and Dalia which allowed them to get the captive to the entrance right before I wounded the last hero. Was good for them to get a win though.

That aside i pulled "Wanted" on the Agenda cards after the mission so i gobbled that up with my extra influence, Old Wounds looks to be a very nice benefit. They totally ignored the terminal and went straight for the captive so i got the extra influence.

They finally bought off my Pulling the Strings card though...I will miss that one.

Tactical Movement and Force Throw are the best abilities for their cost.

Tactical Movement and Force Throw are the best abilities for their cost.

Yes, but I don't think he'll find them in the Imperial Agenda deck... :D

Edit: oh I see, you're commenting on the forced movement abilities. Never mind! I thought we were still talking about which Agenda Cards to pick :)

Edited by Stompburger