Wave 3 - my take on Dodonna

By miedomeda, in Star Wars: Armada Fleet Builds

I flew a Dodonna MC 30 based fleet some time ago, but ragequitted and had to join the dark side because Demolisher. However, finding myself more and more missing that sweet crit picking, those wonderful mc30's side arcs and manouvering, and having learned my share of lessons about AA screening, this is what I came up with today, and would like to see what this community thinks:

Crit me more!
Author: miedomeda

Faction: Rebel Alliance
Points: 390/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
- Comms Net ( 2 points)

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)

MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Proton Torpedoes ( 5 points)

1 Luke Skywalker ( 20 points)
1 Wedge Antilles ( 19 points)
1 "Dutch" Vander ( 16 points)
1 Jan Ors ( 19 points)
1 X-Wing Squadron ( 13 points)
1 Dash Rendar ( 24 points)

Fleet created with Armada Warlords

The idea is to be an all around fleet, with options to deal both with squadron heavy builds (as I suspect they will be prevalent in the upcoming wave) and murderous ship types. MC 30 kind of likes first player, thus the 10 pts bid, but the scout version with TRC is good even when going second, plus the objectives are absolute crap for my opponent.

As for ship choices, mc 30 is there because I love it, and because it can pack quite a punch under the right circumstances. Dodonna's pride is a severely underrated ship IMO, and I've had success with it in the past using it as a trailer for the rest of my fleet to sweep survivors. Yavaris is the second main punch of the list, and it can be used both for AA and anti ship duty, thanks to Luke, Wedge +Dutch, and all the other neat tricks it can pull off. Finally, GR 75s are there to rise the activation / deployment count and to push squadrons around and enhance them. Specifically, BCC is pretty self explanatory and comms net is there because handing over tokens to the right ship can be game changing.

Ideas? Critiques? Suggestions?

With mostly named squadrons, is Jan necessary? A generic HWK might do just as well and save a few points. Perhaps to get Toryn Farr in there?

With mostly named squadrons, is Jan necessary? A generic HWK might do just as well and save a few points. Perhaps to get Toryn Farr in there?

Good point! I'm so used to autopick jan that i missed that.

With mostly named squadrons, is Jan necessary? A generic HWK might do just as well and save a few points. Perhaps to get Toryn Farr in there?

Because Rieekan.... oh, hang on....

Seriously, Mied, its a nice fleet, but it screams Rieek.

I like it a lot. BCC/Yavaris Luke; DP; and an APT MC30 is gonna give somebody a bad day with Dodonna in charge. These lists are fantastic with that objective layout, too, especially with Luke in there. I kind of want to try this out myself.

I do see you having some trouble bringing all that firepower to bear, though. Optimally, you'd have all three major threats striking in the same turn, but that means all three are probably in the danger zone at the same time. I see a lot of situations coming up where you're going to want to activate all three of those first, either to take advantage of positioning or to escape bad situations, and you are going to have to choose the least of three evils. Just something to keep in mind when you're playing it: be careful not to get yourself into those kinds of situations if you can help it. Wise blocking, layered threats, and activation advantage will be your friends in getting the most out of the list.

I share a similar passion for Dodonna/MC30 fleets, and when I gather for a game amongst friends they can be almost certain I am going to run something very similar to this. Typically I trend toward vanilla YT-2400 or X-Wings for my squadron count. YTs trade bomber for rogue, which means less face up cards, but flexible and stable damage and the benefit of not having to build a carrier in a crit-oriented fleet. However, I have played 2 demo games with the flotillas swapping in 9 X-Wings for the squads and removing a CR90 to make point room for the flotillas as you have them. I think Yavaris might be interesting to try as normally I pretty much universally disdain the Neb so have never ran the fleet with one.

With mostly named squadrons, is Jan necessary? A generic HWK might do just as well and save a few points. Perhaps to get Toryn Farr in there?

Because Rieekan.... oh, hang on....

Seriously, Mied, its a nice fleet, but it screams Rieek.

Well, I like Rieekan too and can definitely see why you're advocating him, but then it becomes a whole different fleet, isn't it? What I like about Dodonna is that he's dirty cheap while providing one of the best offensive boons to the fleet in the form of crippling crit fishing. He can comfortably go first or second, and as an - admittedly small - bonus, you can select precision strike as red objective, while you would be forced to pick a suboptimal option with Rieekan like ... most wanted?

I like it a lot. BCC/Yavaris Luke; DP; and an APT MC30 is gonna give somebody a bad day with Dodonna in charge. These lists are fantastic with that objective layout, too, especially with Luke in there. I kind of want to try this out myself.

I do see you having some trouble bringing all that firepower to bear, though. Optimally, you'd have all three major threats striking in the same turn, but that means all three are probably in the danger zone at the same time. I see a lot of situations coming up where you're going to want to activate all three of those first, either to take advantage of positioning or to escape bad situations, and you are going to have to choose the least of three evils. Just something to keep in mind when you're playing it: be careful not to get yourself into those kinds of situations if you can help it. Wise blocking, layered threats, and activation advantage will be your friends in getting the most out of the list.

Geez, thanks for the kind words, my fleets are usually not that enthusiastically welcomed! :D

However, while I still need to find the time to test this, my base activation plan on the crucial turn would be: 1) activate mc 30, hit hard, run away 2) activate gr 75/ DP to harrass the enemy, and burn his activations while delaying mine 3) whoops, if I have more ships than my enemy (likely in general, even tho some list will easily outactivate me), you just got forced to run into my yavaris cloud. Me happy.

In other words, in a best case scenario the plan relies on presenting just one vulnerable ship each turn, much like the clonisher does, and exploit first + last activation. I can see why you say this won't be easy, with all my ships being very fragile, but still worth trying.

So anyway, I marginally revised the list, exchanging jan for a regular HWK and adding adv projectors on admonition and quantum storm title to the transport flagship to get out of tight spots.

Crit me more! vol.2
Author: miedomeda

Faction: Rebel Alliance
Points: 390/400

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)

MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Advanced Projectors ( 6 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Proton Torpedoes ( 5 points)

CR90 Corvette B (39 points)
- Dodonnas Pride ( 6 points)

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)

[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
- Quantum Storm ( 1 points)
- Comms Net ( 2 points)

1 Luke Skywalker ( 20 points)
1 Wedge Antilles ( 19 points)
1 "Dutch" Vander ( 16 points)
1 Dash Rendar ( 24 points)
1 HWK-290 ( 12 points)
1 X-Wing Squadron ( 13 points)

Hmmm, why put Dodonna on Quantum Storm? Bright Hope is the more difficult target to take down....you should stick him there, unless you're planning on keeping him really, really far in the rear.