I flew a Dodonna MC 30 based fleet some time ago, but ragequitted and had to join the dark side because Demolisher. However, finding myself more and more missing that sweet crit picking, those wonderful mc30's side arcs and manouvering, and having learned my share of lessons about AA screening, this is what I came up with today, and would like to see what this community thinks:
Crit me more!
Author:
miedomeda
Faction:
Rebel Alliance
Points:
390/400
Commander: General Dodonna
Assault Objective:
Precision Strike
Defense Objective:
Hyperspace Assault
Navigation Objective:
Superior Positions
GR-75 Medium Transports
(18 points)
-
Bright Hope
( 2 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
[ flagship ]
GR-75 Medium Transports
(18 points)
- General Dodonna ( 20 points)
- Comms Net ( 2 points)
Nebulon-B Escort Frigate
(57 points)
-
Yavaris
( 5 points)
- Raymus Antilles ( 7 points)
CR90 Corvette B
(39 points)
-
Dodonnas Pride
( 6 points)
MC30c Scout Frigate
(69 points)
-
Admonition
( 8 points)
- Ordnance Experts ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Proton Torpedoes ( 5 points)
1
Luke Skywalker
( 20 points)
1
Wedge Antilles
( 19 points)
1
"Dutch" Vander
( 16 points)
1
Jan Ors
( 19 points)
1
X-Wing Squadron
( 13 points)
1
Dash Rendar
( 24 points)
Fleet created with Armada Warlords
The idea is to be an all around fleet, with options to deal both with squadron heavy builds (as I suspect they will be prevalent in the upcoming wave) and murderous ship types. MC 30 kind of likes first player, thus the 10 pts bid, but the scout version with TRC is good even when going second, plus the objectives are absolute crap for my opponent.
As for ship choices, mc 30 is there because I love it, and because it can pack quite a punch under the right circumstances. Dodonna's pride is a severely underrated ship IMO, and I've had success with it in the past using it as a trailer for the rest of my fleet to sweep survivors. Yavaris is the second main punch of the list, and it can be used both for AA and anti ship duty, thanks to Luke, Wedge +Dutch, and all the other neat tricks it can pull off. Finally, GR 75s are there to rise the activation / deployment count and to push squadrons around and enhance them. Specifically, BCC is pretty self explanatory and comms net is there because handing over tokens to the right ship can be game changing.
Ideas? Critiques? Suggestions?