The Quickdraw trick - The Rebound

By IG88E, in X-Wing

The trojan strike aka "The rebound":

Let's say you have Quickdraw with enhanced scopes so he moves first.

Then you have a second ship with the new Action-Ordnance and Ruthlessness.

So you see for example Soontir or Whisper on a spot. Quickdraw moves in shooting position at range 1. Second ship (PS somewhere between 1-8) moves and fires the ordnances with the action header on a tokenless defender. On a hit, "ruthlessness" triggers and you remove a shield from Quickdraw. Which triggers Quickdraws ability and he shoots a 4 dice primary attack on a tokenless defender.

This bypasses the "electronic buffle" problem that Quickdraw has to move after all PS 8 and possibly PS 9.

Evil and fun. Would work a lot of time because you know the position of your defender.

Edited by IG88E

This is assuming that ordnance is consider an attack. If it is this trick could work.

Now that I think about it, I know why the Tie/SF doesn't have a crew slot. Think about Quickdraw with Tactician. He could potentially stress someone before they move and if they picked a red maneuver...

Edited by Jo Jo

Except we don't yet know if the action-ordnance counts as an attack - most likely it won't.

Causing damage by an action is not an attack unless the card specifically says it is (mines and bombs, for example, aren't) - and if it's not an attack, the target can't be "hit by an attack" so ruthlessness wouldn't trigger.

To be honest, Rage/PTL and baffle is a pretty decent trick. If you're forcing Soontir Fel to move before you for fear of a 'clean shot', his pilot ability has probably done its job even if he never gets one!

Edited by Magnus Grendel

could also just drop a clustermine on him and hope only 1 damage goes through :D though thats insanely wasteful to get a PS4ish shot in the activation.

Also - for the first time in a while, I find myself wanting to pack a shield upgrade. "Quickdraw" isn't exactly a tank - he's not fragile but nor is he unhittable like a well-equipped TIE/fo - and if nothing else it gives you an extra use of his ability.

Special Forces Training, Rage & Electronic Baffle is a nice, cheap set of upgrades - which is good because he's not cheap himself - and bolting a shield upgrade on is not bad if you've got the spare points.

To be honest, Rage/PTL and baffle is a pretty decent trick. If you're forcing Soontir Fel to move before you for fear of a 'clean shot', his pilot ability has probably done its job even if he never gets one!

This bears shouting from the skies. Yeah you don't get to also eat the inquisitor or omega leader's lunch but you force Vader and soontir to do their least favorite thing and give up initiative to avoid getting wrecked without tokens. You also are whisper's worst nightmare because she's never cloaked for your shot unless she likes not shooting. Quickdraw with ptl and baffle (and optional missile I suppose) paired with another ps9 ace will be a nightmare. Either you give initiative to Quickdraw to counter their ace arc dodging (bad) or you take initiative and Quickdraw doesn't have to even use his tricks if he doesn't want to and his arc dodge buddy is happy.

Except we don't yet know if the action-ordnance counts as an attack - most likely it won't.

Causing damage by an action is not an attack unless the card specifically says it is (mines and bombs, for example, aren't) - and if it's not an attack, the target can't be "hit by an attack" so ruthlessness wouldn't trigger.

To be honest, Rage/PTL and baffle is a pretty decent trick. If you're forcing Soontir Fel to move before you for fear of a 'clean shot', his pilot ability has probably done its job even if he never gets one!

It doesn't has to be an attack with damage output, it is enough if it hits (like tractor beam)

Also while not exactly the 'best use of EPT' if paired DareDevil and Enhanced Scopes you can technically fire at PS0...

also im wondering if because its still during the activation step if paired with (above) and Darth vader with Squad leader if it would allow him an action.

Edited by Panic 217

Except we don't yet know if the action-ordnance counts as an attack - most likely it won't.

Causing damage by an action is not an attack unless the card specifically says it is (mines and bombs, for example, aren't) - and if it's not an attack, the target can't be "hit by an attack" so ruthlessness wouldn't trigger.

To be honest, Rage/PTL and baffle is a pretty decent trick. If you're forcing Soontir Fel to move before you for fear of a 'clean shot', his pilot ability has probably done its job even if he never gets one!

It doesn't has to be an attack with damage output, it is enough if it hits (like tractor beam)

his ability simply states first time he loses a shield a turn.

Also while not exactly the 'best use of EPT' if paired DareDevil and Enhanced Scopes you can technically fire at PS0...

also im wondering if because its still during the activation step if paired with (above) and Darth vader with Squad leader if it would allow him an action.

How? You have to choose between Enhanced scopes and Electronic Buffle.

It doesn't has to be an attack with damage output, it is enough if it hits (like tractor beam)

He said that an Action that deals damage doesn't usually count as an attack.

Edited by Rawling

It doesn't has to be an attack with damage output, it is enough if it hits (like tractor beam)

He didn't say an attack has to deal damage to count as a hit.

He said that an Action that deals damage doesn't usually count as a hit.

That's clear. My point was that it is possible that the attack ordnance can be something without damage ouput but something with hitting the target. Being that is more likely than an action ordnance which makes damage. Nothing more. Because we still don't know what that ordnance do, it's just all about guessing which one could be more likely

Edited by IG88E

Ruthlessness requires an attack that hits. If whatever this action-ordnance is doesn't allow you specifically to 'perform an attack' , then Ruthlessness will not trigger. Just having some dice-rolling mechanics that result in damage doesn't mean it's an 'attack'.

Also while not exactly the 'best use of EPT' if paired DareDevil and Enhanced Scopes you can technically fire at PS0...

also im wondering if because its still during the activation step if paired with (above) and Darth vader with Squad leader if it would allow him an action.

How? You have to choose between Enhanced scopes and Electronic Buffle.

because daredevil says if you dont have boost roll for damage and suffer it.

which spoiler alert it doesnt have. :D

Edited by Panic 217

To be honest, Rage/PTL and baffle is a pretty decent trick. If you're forcing Soontir Fel to move before you for fear of a 'clean shot', his pilot ability has probably done its job even if he never gets one!

This bears shouting from the skies. Yeah you don't get to also eat the inquisitor or omega leader's lunch but you force Vader and soontir to do their least favorite thing and give up initiative to avoid getting wrecked without tokens. You also are whisper's worst nightmare because she's never cloaked for your shot unless she likes not shooting. Quickdraw with ptl and baffle (and optional missile I suppose) paired with another ps9 ace will be a nightmare. Either you give initiative to Quickdraw to counter their ace arc dodging (bad) or you take initiative and Quickdraw doesn't have to even use his tricks if he doesn't want to and his arc dodge buddy is happy.

You know, I kind of like a Homing Missile on Quickdraw with the PTL version. It's a huge attack that threatens even Fel, it works great when you don't have initiative, and it opens up the possibility for the world's filthiest double tap. More so if you don't take a mod and just slot in Guidance Chips.

Moving first? PTL into Baffle and take your Focus/TL primary on tokenless Fel.

Moving second? PTL into Baffle and take a shot at a target with tokens, followed up by a Homing Missile with TL and Guidance Chips.

Don't feel like damaging yourself? PTL for Focus/TL with the Homing Missile + Chips. A PS9 shot with very nearly 4 autohits ignoring an evade token is pretty sweet. It's a good enough shot that you can probably spend an action on a Barrel Roll instead of Focus if you were a little off about where your target was headed.

Think people are making too much of a scene about a action fired secondary weapon. Firstly, anything like that would be exceptionally dangerous to anything that relies heavily on tokens aka the vast majority of Imperial ships.

If anything, this is going to a 1 damage weapon and will most likely be un-modifiable outside of Palpatine. I reckon it will operate like Saboteur (which is also the only action = damage card we have) so you cannot go ham and make it three dice (Miranda + Jan Ors or Opportunist and Jan Ors).

After all that, there is a lot of wording on the card we cannot read so it will have a stupid caveat like C2P0 or potentially you BOTH take the damage rolled.

However, that being said, I think Quickdraw will be a nice pilot to bring to the table and have quite a few sheninigans to offer Imperial pilots outside of the normal three.

Ruthlessness requires an attack that hits. If whatever this action-ordnance is doesn't allow you specifically to 'perform an attack' , then Ruthlessness will not trigger. Just having some dice-rolling mechanics that result in damage doesn't mean it's an 'attack'.

This.

To be an attack requires that it be a weapon. It isn't a primary weapon and to be a secondary weapon requires that it have the "attack:" header. Without that ruthlessness will not trigger, just as ruthlessness will not trigger on any kind of bomb effect.