The trojan strike aka "The rebound":
Let's say you have Quickdraw with enhanced scopes so he moves first.
Then you have a second ship with the new Action-Ordnance and Ruthlessness.
So you see for example Soontir or Whisper on a spot. Quickdraw moves in shooting position at range 1. Second ship (PS somewhere between 1-8) moves and fires the ordnances with the action header on a tokenless defender. On a hit, "ruthlessness" triggers and you remove a shield from Quickdraw. Which triggers Quickdraws ability and he shoots a 4 dice primary attack on a tokenless defender.
This bypasses the "electronic buffle" problem that Quickdraw has to move after all PS 8 and possibly PS 9.
Evil and fun. Would work a lot of time because you know the position of your defender.
Edited by IG88E