=THE NEXT ARMADA EVENT ON VASSAL= Wave 3/4 Preview Tournament (SIGN-UPS)

By doobleg, in Star Wars: Armada

Thanks. Looks like I'll continue ignoring him.

Hope the new commander does something cool.

Seeing as he's my commander... so do I. :P

Edit: and Imps would love both Rebel commanders.

Edited by thecactusman17

Thanks. Looks like I'll continue ignoring him.

Hope the new commander does something cool.

Seeing as he's my commander... so do I. :P

Don't get me wrong, I love the concept. But regaining tokens I've lost isn't an Imperial issue. Rebels would love it I'm sure.

Edit: and Imps would love both Rebel commanders.

Yea. . . I really don't want to see an KDS make a 122.5 degree turn. . . That would not make any rebel happy. Add on Mass Obstruction to speed 3 ISD's. . . Yea. . . No. . .

Thanks. Looks like I'll continue ignoring him.

Hope the new commander does something cool.

Seeing as he's my commander... so do I. :P

Don't get me wrong, I love the concept. But regaining tokens I've lost isn't an Imperial issue. Rebels would love it I'm sure.

Edit: and Imps would love both Rebel commanders.

Yea. . . I really don't want to see an KDS make a 122.5 degree turn. . . That would not make any rebel happy. Add on Mass Obstruction to speed 3 ISD's. . . Yea. . . No. . .

Obstructed speed 3 Demolisher plus engine techs.

No, I wouldn't like that either.

Thanks. Looks like I'll continue ignoring him.

Hope the new commander does something cool.

Seeing as he's my commander... so do I. :P

Don't get me wrong, I love the concept. But regaining tokens I've lost isn't an Imperial issue. Rebels would love it I'm sure.

Edit: and Imps would love both Rebel commanders.

Yea. . . I really don't want to see an KDS make a 122.5 degree turn. . . That would not make any rebel happy. Add on Mass Obstruction to speed 3 ISD's. . . Yea. . . No. . .

Obstructed speed 3 Demolisher plus engine techs.

No, I wouldn't like that either.

They already get that with Monfferat but it takes the Intel Officer slot.

Oh, and Cracken would Mena that every CR90 list would have to have Jaina's Light

Montferrat only affects one ship. Crankshaft affects every so in the fleet. Or in the Imperial case, all but one of the available ship hulls.

Montferrat only affects one ship. Crankshaft affects every so in the fleet. Or in the Imperial case, all but one of the available ship hulls.

The VSD is still to slow...

**** did I miss the fleet deadline?

**** did I miss the fleet deadline?

Yup. Default fleet for you in round one, I'm afraid.

GO FULL JAR JAR!!! :)

**** did I miss the fleet deadline?

Yup. Default fleet for you in round one, I'm afraid.

GO FULL JAR JAR!!! :)

Meesa's fleetsies shall bloot outs the suns!

Looks to me like we have incoming spoilers for Waves 3 & 4. :D :D :D

Anyone who has yet to submit a fleet for this tournament must do so by end of round one (Wednesday July 6th 0001 GMT), and may only use the spoiled cards listed on the second post of this thread.

Everyone will have access to any newly spoiled cards for round three fleet builds. ;)

New toys!

New toys are the best toys.

Doobleg: So just so I'm clear, if I submit my fleet now, I can use it in my next game (since I've already done my round one match?)

Doobleg: So just so I'm clear, if I submit my fleet now, I can use it in my next game (since I've already done my round one match?)

Doobleg: So just so I'm clear, if I submit my fleet now, I can use it in my next game (since I've already done my round one match?)

First 2 rounds are done with the initial fleet, round 3 allows for changes.

Khaymann is correct - anyone who didn't submit a fleet in time for round one has until the end of round one to submit a fleet that they can use in round two. This fleet can only include the spoilers listed on the second post of this thread.

Everyone gets to make a new fleet for round three, and this will include all the new toys. ;)

Done and done. Dark Lord of Rerolls!

So, appreciate you TO'ing this, Doob--I don't know that you expected to be the whipping boy of the Rules Questions subforum when you volunteered to run this, and I wouldn't really want to be in your shoes right now, having to make ad hoc FAQ ruling, so thank you.

All that said... I think you're going to need a ruling on Fire-Control Teams, and the questions are pretty varied. You can read the discussion here for all the gory details, but basically it comes down to interactions of any of the crits that deal or modify damage.

For reference:

Standard: if the defender is dealt at least one damage card by this attack, deal the first damage card faceup
XX-9: the first 2 damage cards dealt to the defender by this attack are dealt faceup

APT: deal 1 faceup damage card to the defender

ACM: each hull zone adjacent to the defending hull zone suffers 1 damage

Relevant section of the RRG is mostly pg 2 ATTACK.

Standard/XX-9: can you flip the first three cards face-up? As written, the two effects seem to conflict; they were, however, used as the example in the announcement article, and it makes sense that this would be the intent.

Standard/APT: can you deal the first card dealt with regular damage faceup after having gotten the APT crit? This question comes down to "does the damage dealt by APT count as having been dealt 'by this attack' for the purpose of the standard crit effect?" I believe that it does not, but damage dealt by this attack is unclearly defined in the RRG (IMO, others disagree with me).

Standard/ACM: can you deal an ACM-triggered damage faceup if it would deal a damage card (ie, an unshielded zone adjacent to the defending zone)? The answer to this one will follow out of the Standard/APT one.

XX-9/ACM: can you deal both ACM-triggered damage faceup if both would deal damage cards? Follows from Standard/ACM.

XX-9/APT: can you deal an APT faceup and then two additional faceups from XX-9, assuming you deal at least two hull damage in addition to the APT damage? Follows from Standard/XX-9 and Standard/APT.

Edited by Ardaedhel

And the other burning question: G-8 vs Engine Techs. If you wait to exhaust G-8 until your opponent goes to execute the maneuver granted by Engine Techs (by not exhausting G-8 during the normal maneuver), can you effectively prevent the Engine Tech maneuver by temporarily slowing his ship to speed 0 for the ET maneuver?

For reference:

G-8 Experimental Projector: before an enemy ship at distance 1-5 resolves the Determine Course step, you may exhaust this card to temporarily reduce its speed by 1 to a minimum of speed 0 until the end of the maneuver

Engine Techs: [Nav Command]: After you execute a maneuver, you may exhaust this card to execute a speed-1 maneuver

I think that most of the special crits damage/effects happens separate from the regular damage phase, so I would think xx-9 and standard crit effects would stack with those, but not specifically flip "bonus" damage cards.. xx-9 and standard would *technically* stack, but as both affect the first card, you would not flip 3.. BUT... if the first card flipped is "do something immediately then flip this card back over", it might double-tap.

G-8 has been talked to death, but logically and consistant to general rulings by ffg should work on engine techs.

I shall investigate and render judgement in due course. :)

I would also add, "Respect Doobleg."

This isn't the forum to discuss the Rules. You can find those in the Rules Sub-Forums :D

When it comes to Rules, this is the forum for Doobleg to Render Judgement in the way he sees fit. We don't need to be adding more discussion here, as I am sure Doobleg is able to find all the discussion he needs.

Indeed, whatever doobleg says goes for the tourney

Indeed, whatever doobleg says goes for the tourney

Thanks guys. :D

Indeed, whatever doobleg says goes for the tourney

Dahts what she said.

Leave it to the proffesionals Clon

I think this pun has gone on too long. . . Got an idea for a ruling doob?