-Knock knock -Who's there? -BLAAAAISEEE!

By player1750031, in Imperial Assault Skirmish

Just a heads-up:

In missions such as Fallout, Deception Game or Reprogrammed, there's nothing that would stop Agent Blaise (or, as I like to call him, Agent Blasé) from shooting a door to Interrogate the opponent.

Not quite nothing. (Without seeing the map) it is probably possible to block line of sight to the door or destroy it first. How feasible and sensible that is is a different question. :D

Oh dear, that's silly :D

Let's be real... If I saw some fist shaking lunatic blasting the crap out of a door for no discernable reason, I'd probably spill my guts. So thematic!

Edited by KalEl814

Let's be real... If I saw some fist shaking lunatic blasting the crap out of a door for no discernable reason, I'd probably spill my guts. So thematic!

I'll tell you everything! Just leave that poor door alone!

What a great interrogator he is!

I wonder if the absurdity of it might prompt some sort of rules change dealing with attacking doors. Doubtful, unless this starts to get abused.

The Interrogate ability in skirmish may have some non-thematic applications in missions that have objects with Health, but the door rules are just fine.

And when I think about it, attacking door with the sole goal of looking at the opponent's command cards costs you an action, which in skirmish is quite a sizable cost, right?

The Interrogate ability in skirmish may have some non-thematic applications in missions that have objects with Health, but the door rules are just fine.

And when I think about it, attacking door with the sole goal of looking at the opponent's command cards costs you an action, which in skirmish is quite a sizable cost, right?

Attack a door to remove Son of Skywalker or Comm Disruption or really any other powerful card is not that big of a cost. Your unit is safely hidden away from your enemies while you sit and remove powerful cards without actually DOING anything to your enemy.

Edited by CaptHalbarad

The Interrogate ability in skirmish may have some non-thematic applications in missions that have objects with Health, but the door rules are just fine.

And when I think about it, attacking door with the sole goal of looking at the opponent's command cards costs you an action, which in skirmish is quite a sizable cost, right?

Attack a door to remove Son of Skywalker or Comm Disruption or really any other powerful card is not that big of a cost. Your unit is safely hidden away from your enemies while you sit and remove powerful cards without actually DOING anything to your enemy.

Yes, I was thinking the same thing. I've often used my eSnowtroopers to attack the doors on the Nelvaan missions, with the sole intent of gaining a Focus. To do the same thing with a single figure for the purpose of removing a potentially game-changing card (and checking to see if your opponent has Take Initiative, for example) is very worthwhile. It's not like you're usually wanting to send Blaise out there head-first anyway...you've gotta be a bit careful and wise with where and when you expose him to return fire, because he won't last very long.

Interrogate is still an eye-for-an-eye effect. You can only discard the opponent's card if you have a command card of equal (or higher) cost to sacrifice. It should account for something in addition to the action cost. Is it still too cheap?

And isn't it good that there are counters for Son of Skywalker? Just another powerful effect?

Edited by a1bert

Interrogate is still an eye-for-an-eye effect. You can only discard the opponent's card if you have a command card of equal (or higher) cost to sacrifice. It should account for something in addition to the action cost. Is it still too cheap?

And isn't it good that there are counters for Son of Skywalker? Just another powerful effect?

Even just knowing what your opponent has in their hand is powerful. I would gladly discard something like Grenadier to discard SoS in the right situation. Which is usually always. I have no problem with the ability as it DOES have down sides. But being able to trigger his ability simply by attacking an inanimate object while not being at risk for return fire? Silly. Silly to the 10th degree. They need to FAQ doors to not allow triggering of Conditions (Focus) or other non-damage related surges such as Interrogate or Military Efficiency.

And don't forget, Blaise's OWN command card. 0 cost, lets you get your discarded card back AND draw another card.

Turn 1 - Blaise shoot's door - Interrogate - Discard Grenadier for Son of Skywalker (or whatever 1-1, 2-2, 3-3 cost scenario you cant think of) - Play Espionage Mastery - Recover discarded card and get another CMD card. All for the HUGE downside of......shooting a door Turn 1.

Sounds like a load of Silliness to me.

Tell us when you manage to pull that combo off on round 1. :D

Tell us when you manage to pull that combo off on round 1. :D

If I ever play Imperials I will be sure to do so.

Because you know, it can literally never happen. Like ever. It's not like you could draw 5 cards (RbF) and have a chance at a 3 cost and Blaises' CMD card and your opponent starts with SoS from his draw.

That can never ever, ever, happen. Scenarios as examples never happen. Like someone rolling 5 Dodges in a row (seen it) or turn 1 killing a 10 HP hero (seen it).

Just because its unlikely, doesn't mean it cannot happen.

Point is, being able to trigger abilities like Focus, Interrogate or Military Efficiency off of DOORS is silly.

So, it's a mission design problem. Doors that have Health should have for example 4 evades. (Well, that does change something else than Interrogate as well. :D)

Edited by a1bert

Wouldn't the easiest fix to Interrogate be that it can only target figures?

(if it's even OP in the first place?)

Edited by Majushi

Tell us when you manage to pull that combo off on round 1. :D

I did that yesterday. It was against a Bantha list so I didn't discard Son of Skylwalker but Jundland Terror, but that's still pretty nice from where I was sitting. Especially when Espionage Mastery drew me Reinforcements.

It's pretty feasible to hit Mastery in your first draw if you run Rule by Fear and Planning. You cycle a third of your deck on the initial draw, if you pull Planning, you get through almost half.

So, it's a mission design problem. Doors that have Health should have for example 4 evades. (Well, that does change something else than Interrogate as well. :D)

Not to throw fuel on the fire, but this wouldn't help. Only the application of conditions, blast, and cleave have to worry about hitting. Interrogate can also work if you shoot at a figure 12 spaces away with no hope of accuracy.

This isn't a huge concern I don't think. If effects like this or even just focusing up on doors is deemed to out of control, they'll just cycle in maps without objects. It's ok for different figures to have niche advantages on some maps in the rotation. He still can't do this in half of the missions.It can also be a bit risky at times on the stormtrooper map missions if you're opponent is charging through the door hard themselves.

Edited by bobbywhiskey

Is anyone aware of the fact that Leia's Military Efficiency and Kayn's Squad Command are exactly as exploitable as Blaise's ability when it comes to doors? That this is exactly as dumb? That no one ever cared about that?

Edited by DerBaer

Is anyone aware of the fact that Leia's Military Efficiency and Kayn's Squad Command are exactly as exploitable as Blaise's ability when it comes to doors? That this is exactly as dumb? That no one ever cared about that?

I think this is because if kayn even does see play, he's "just" focusing a guy with that ability (which is what snowtroopers do anyway), and leia's ability often doesn't matter. Especially at the beginning of the game. Blaise's ability is much more potent early on, but like I said, I don't think this is too big of a deal overall. More often than not, Blaise will find a way to use his ability even if he is keeping his distance from the enemy.

Is anyone aware of the fact that Leia's Military Efficiency and Kayn's Squad Command are exactly as exploitable as Blaise's ability when it comes to doors? That this is exactly as dumb? That no one ever cared about that?

Most of the time, Leia's thing is best used mid-to-late game, when you attack the enemy instead of doors anyway. And Kayn is... well, Kayn, nothing he does really matters.

Blaise's thing is best when your opponent is sitting on a fat hand of Command Cards - for example, early in the first round against an RbF opponent. With proper positioning, your opponent might deny Blaise the attack first round, but he/she won't be able to deny you a knock on a door.

I'm not bothered by it TBH. Since this came up in a game when I was taking the good agent for his first test drive, I wanted to give people a heads-up so they're not taken aback by this being a thing at a tournament or something - I still happen upon people surprised about the whole doorknock Focus thing I do with my Snowtroopers.

Edited by Don_Silvarro

He doesn't even need a door, just line of sight. "You're 15 squares away?? thats ok I'll roll the die, fall short on accuracy and interrogate you anyway!!" :)

How come he can interrogate a door, but the ISB's are unable to coordinate a raid on a door?? how crap is that