MC30's + what for Regional

By Vae, in Star Wars: Armada Fleet Builds

I've had some good success with the following list at Store Kit events but with the issue that the 2 Neb's always die. No matter how I maneuver those huge side arcs just get pummeled. It does have the benefit that the MC30's rarely ever die since the Neb's take all the attention but I wonder if there's a better option for the squadrons/carrier/other ships to replace the Neb's and squadrons.

MC30's, Salvation, Yavaris
Author: Vae

Faction: Rebel Alliance
Points: 392/400

Commander: Mon Mothma

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)

[ flagship ] MC30c Torpedo Frigate (63 points)
- Mon Mothma ( 30 points)
- Foresight ( 8 points)
- Lando Callriassian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)

Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)

4 X-Wing Squadrons ( 52 points)
1 Jan Ors ( 19 points)

I recently switched to Rieeken (and the Xwings for Dutch, Wedge and Tycho) to counter demolisher.

I'm considering an MC80 instead of the 2 Neb's which comes in at 128 points instead of 127 points for Yavaris/Salvation. I would also move Lando to the MC80. My concern is dropping to 3 activations might hinder the use of the MC30T's.

[ flagship ] MC80 Command Cruiser (106 points)
- General Rieekan ( 30 points)
- Defiance ( 5 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)

I could also consider:

3 MC30T's, 1 TRC90 Jainas Light with 4 YT2400's for squadron duties.

Or go squadron-less (doesn't seem a great idea given the prevalence of Rhymerballs) and run

2 MC30T's, 1 MC30S, 2 TRC90 or

2 MC30T, 4 TRC90

Any suggestions about the best route or if I've missed something?

Sorry - the site crashed during posting so it appears to have double-posted. Please delete this if possible.

Look forward to seeing what you bring on Thursday night.

I had a similar(ish) list for my local regionals - AF2, CR90 + Yavaris and Salvation.

I found the Nebs lasted quite well as long as I played the "long game" and was happy to spend the first few turns maneuvering them so as to present front arcs (for a turn or two anyway). I also used my AF2 and CR90 at full speed while the Nebs often moved more slowly - the other player usually reacted to the AF2/CR90 causing them to turn from the Nebs.

I did fairly spam Nav orders though - particularly on Salvation, so as I'd have the best chance of keeping the ship facing the way I want. The down side is that I was giving up on Concentrate Fire Orders, but I had slaved turrets on Salvation that wasn't a bad compromise.

How do you play it? Formation flying or each ship alone?

My concern here is it sounds like you run in formation with the nebs forced to keep up. Keep the nebs back, and swat anyone who tries to get at them. Rieekan is wonderful as he means that anyone who comes in close gets destroyed by vengeful ships.

Normally the nebs sit back at speed 1 (or 2) while the MC30's sweep out to the sides flanking the enemy and trying to arrive in the least targeted arcs (e.g. Star destroyer side/rear arcs or MC80/AF front arcs). This is why the nebs take the punishment. Even running at speed 1 soon means that they often end up ramming the enemy star destroyers because it's better than trying to dodge and expose that side arc!

The nebs don't fly in formation deliberately but often end up near each other heading towards the same target/targets.

Edited by Vae

Ah I see, yeah Nebs will struggle with that. I fly a Rieekan, Yav, Salv assault frigate list, but in this the sheer number of squadrons is a deterrant to ISDs.

You could go assault frigate and jaina to hold the line as they broadside and move quickly. Mc80 will be punished for not being able to runaway without engine techs.

Or alternatively 2 YT2400 with 2 Awings can be a strong force when practiced. Occasional cr90 squadron activation works wonders.

If the Nebulons are the only thing you are losing, then I would only make sure you're trading effectively. I see 127 points represented between them. If you table him, that still a good win.

Generally the trade is pretty good. I'll lose the nebulons plus some squadrons but rarely ever an MC30 and they'll do their job (with some assist shooting from the nebs before they die). The thing I hate is that I feel defence-less with the Nebulons. Once someone can target that side arc there is nothing I can do. At least against bigger shots I can brace so it feels like I have some defence but bombers just nibble through and there's nothing I can do.