Ok, after many (many) variations, this is what I'm considering taking to a regionals this weekend.
Not what I originally intended to take, but my main thought is: Bid for first. Fighter / bomber / Rhymer defence, with / Rhymer in there for taking advantage of any mid range shots. An intel ISD 1 to get in there, scare and attack quickly (if he dies, he dies, but meanwhile...) Demo-lite, still a threat, so trying to divide fear between either demo or the ISD, then a slave turreted VSD 1 towing the line, firing at long range and pushing squads. The TIE-advanced to block for the firespray and aggressor's AS fire, while all offering a black die to take advantage of Rhymer if they get the chance.
Seems pretty solid, should be fun to fly (which is my main aim), give me a degree of squadron strength etc, but I've kinda come to the realisation that taking no squads, is gonna give me a big disadvantage. And that darn Rhymer! I've no intention of trying to win / place high, but I'd like to make a dent at least.
My other variation drops ordnance off the ISD and demo to fit an ISD II in there, but I would likely still intend to throw the ISD in, so, kinda thinking I'd rather have the black rerolls. The other is this list, but maybe taking ACM on the glad (for 391pts). Because ACM is amazing.
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389pts
"Shoot all the things"
Imperial I-class Star Destroyer (121pt)
- Intel Officer
- Ordnance Experts
(Flagship) Victory I-class Star Destroyer (107pt)
Admiral Motti
Boosted Comms
Slaved Turrets
Gladiator I-class Star Destroyer (75pt)
- Ordnance Experts
- Assault Proton Torpedoes
- Demolisher
Major Rhymer TIE Bomber Squadron
3 x TIE Advanced Squadron
Firespray-31
Aggressor Assault Fighter
Thoughts?