I was just wondering how this would work out, Could it be insane?
Opportunist + elec baffle + Quickdraw?
It would work really well against ps9 ships that don't have initiative as well as anything higher. It would be a lot of wasted points otherwise.
Which I guess is one way to end the ps war for good
I think it will rarely be better than Push The Limit. If the target ship has moved already or has a stored token via Comm Relay or something, Opportunist will not trigger. PTL will trigger a lot more often, because it's based on your decisions instead of the opponent's decisions.
Opportunist also is a strange place to trigger, I guess it gives you a double tap but I'd rather shoot soontir fel before he has taken actions (via ptl baffle).
Opportunist doesn't seem like it gives you anything special since it happens in the combat phase much like normal attacks and is as situational of a trigger as opportunist always is. Ptl shoots during activation and usually before any ace has moved and taken actions since they usually give away initiative. Hilariously quick draw would be stronger at ps 6 or 7 imo since he for certain moves before any aces activate that way.
Edited by nigeltasticIf only quickdraw wasn't once per turn!
In theory, its good. However Opportunist is pretty bad on high PS characters: all their targets still have their tokens because theyre the first to fire. This wont trigger in the activation phase so youre literally banking on getting a shot on someone that either didnt do a token action or bumped.
Wayyyy too situational imo.
Opportunist is a neat idea, though I think if you're going to head that route you'll need to invest another 30 points or so into Carnor Jax. The biggest issue with the EPT is the setup required to strip a token, which usually requires another ship; Wes Janson for Rebels, Jax for Imperials, and Palob for Scum, though Palob is nice because he can be a self contained Opportunist ship by himself. For Quickdraw, PTL is probably the way to go, unless you have some way to stress Quickdraw from another ship during the activation/movement phase, because then it could be interesting to take Adaptability to drop PS to move/shoot first against Aces, but again the issue is stressing during movement to get that shot.
The other thing to consider is that you're simply going to get more use from PTL in general gameplay. For every game where Quickdraw will be hunting down a Soontir in the activation phase, you'll have another game against a Crackswarm or Jumpys, where there'll simply be no targets for you to trigger it, as they'll all have tokened up long before he activates.
PTL is that bit more flexible in regular use as a high PS fighter with a combat trick. Building him around his pilot ability alone is going to hamper his usefulness rather than compliment it. Baffles are about as far as I'd go for a complimentary upgrade on him. The Quaffle is going to be in the same guise as Omega Leader; a reasonably cheap utility Ace, but not something to be relied upon as the main damage dealer.
I think Outmaneuver is much more better here. You should be out of enemy arc most of the time, so therefore mostly same effect like an additional attack die
Outmaneuver was one of the main EPTs i was looking at with the tie/sf. There is no such thing as arc discrimination regarding weapons except secondary weapons, so long as its your primary weapon anything goes cardwise. His rear arc will trigger Outmaneuver, which is just as good as firing 3die out the rear. If he gets front arc on someone then its effectively 4die w/o range 1 (not literally but might as well be).
If you can cause more damage than they have evade, even if they roll really **** well some of it gets through. Take away their dice then even the 3agi ships cant dodge it all. Problem is not many ships can abuse this and still keep their actions for focus/TL. Tie/sf and defenders are the only ones that can do this reliably right now, others need to swing wide which is easily spotted and countered or they need to not take an action due to stress.
This wont trigger in the activation phase
But it will, though.
This wont trigger in the activation phase
But it will, though.
Opportunist doesn't trigger until you attack, so using Opportunist to trigger an activation phase attack won't work.
I think the trick with Opportunist with Quickdraw and Baffles is that you can use Baffles to burn a shield on your first attack, which triggers the bonus attack, where you use Opportunist a second time and make two 4 dice attacks (5 at range 1).
The OP specifically mentions Electronic Baffle, so yes, the combo will let you trigger Opportunist in the activation phase...
The OP specifically mentions Electronic Baffle, so yes, the combo will let you trigger Opportunist in the activation phase...
You can't attack UNTIL you lose a shield token. You can't lose a shield token with Opportunist + Baffle until you attack. Opportunist + Baffle will not let you attack in the activation phase. It would be a really deadly combo versus PS9+ and Whisper if it did work. PTL + Baffle is still really good though.
Here is the sequence:
Attack > Opportunist > Stress > Baffle > Quickdraw Ability
One way for Opportunist to trigger in the activation phase would be for Quickdraw to take damage from a Rock or Bomb. But Opportunist + Baffle by itself will never trigger his ability to go off in the activation phase.
Edited by bmfI think it could set up a 4 dice double tap at range 2-3 and a 5 die double tap at one
Hint: there are rocks or debris* in every game. Plus, you know red maneuvers.
*much better for the combo than rocks. I'll let you figure out why, if you think you can.
Hint: there are rocks or debris* in every game. Plus, you know red maneuvers.
*much better for the combo than rocks. I'll let you figure out why, if you think you can.
With red maneuvers you are taking unmodified shots. With PTL, you can modify both shots.
If your idea is to hand the other guy an early win I'm sure it'll work fantastically.