Requisition Holy Gear
Characters in DH2 are acolytes (aka operatives) very much in the vein of spies and special forces – of that there is the whole military bent that goes along with this. Part of that is the gear you are deployed with – now we all know you have your permanent gear mostly assigned via character creation (nothing changed there); this is the “kit” that your expected to use in your day to day; considered a facet of your recruitment. But there may be greater forms of “kit” in the Inquisition’s stores that can be made available to acolytes such as yourselves...
This is then balanced against how noticeable or “vulgar” you kit is which then affects the group’s shared subtly rating…
- The HIGHER you’re group’s Subtly Rating the “weaker” the opposition is or “less prepared” they are
- The LOWER you’re group’s Subtly Rating the “stronger” the opposition is or “more prepared” they are
All “kit” requisitioned is to be returned at the end of a Mission – failure to do so will result in forfeitures and tithing to the Emperor and at worst execution…
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So a cell is given its mission briefing - and the players have to decide what approach they'd like to take...
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SEE RED BELOW
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Granted the gear "outlayed" or provisioned unto the acolytes is "expected" to see them through their course.
But without merchants and or the ability to "buy" greater forms of gear - the quartermaster takes up the mantle (OR whomever)
How "heavy" do the acolytes want to go in?
This then for the GM can set the "bar" as to how combat heavy the mission
Passive Apparatus & Gear can be Requisitioned up to X value - drops Subtly by -1
So x20 pieces of Ubiquitous would equate out to -1 Subtly (a clever GM can figure out how and why it would even be "noticed" at large)
Example: if/when a character requisitions “noticeable gear” or grossly powerful or choice / exclusive apparatus
Mission Specifics (Examples)
Requisitions
Bolt Pistol (Rare -2 Subtly)
Infernal Pistol (Very Rare -5 Subtly)
Force Weapon (Very Rare -5 Subtly)
x5 Las Pistols (Common -1 Subtly)
-13 Subtly Total for outlay (minus this value before the group begins deployment)
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Encounters tied to Subtle Rating
*Finally there is the concept of - the worst the group's Subtly rating the worst foes they will encounter - Subtly around 50% should present foes who are on par with the group of characters in most cases. As subtly drops bigger and badder foes come around eventually after say 20% or lower - the group is actively being hunted by competent foes - it’s just a mechanic that seems to make sense when gauging who or what comes a knocking...
Subtly Encounter Examples
90% Non-combatant Types / Household Servants, Human Shields, Etc...
80% Rabble
70% Local or domestics / predictable types -
The dumb, untrained, malnourished, shortsighted, and or unprepared
60% Hired Authority (Unprofessional)
50%
Opposition Equal to the PCs
/
Hired Authority (Professional)
40% Ambushing the PCs
30% Hunting the PCs - The best training, best augmented, and or best prepared (one are all)
20%
10% The WORST the foes or environment has to offer in that particular mission
Further Usage (Optional)
Under these numbers a GM could on the fly flip the Grp's Subtly Rating to represent their Opposition's "best stat"
Option Example:
Say my Group Subtly is down to 35 - the GM then creates a foe on the fly and says this foe has a 65% BS as its best Characteristic - everything else is lower...
To further expand up this concept - Subtly of 80 - the characters would only come against opposition who's best can only reach 20%
So on and so forth - just an easy way to come up with balanced opposition on the fly
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That's how I do my system - this gives the Players the chance to play against and gamble with Subtly!
Stay GAMING
Morbid
Edited by MorbidDon