Star Destroyers fleet

By Red Castle, in Star Wars: Armada Fleet Builds

I have a tournament this weekend and I decided that I would like to try a 3 Star Destroyer build, more specifically, I want to bring my 2 Victory Class to the table. So I built a list, but I'm not sure what to do with the 28 pts left. Here's what I came up with:

Commander: Admiral Motti

Imperial II-Class Star Destroyer with Intel Officer, Leading Shot, XI7 Turbolasers, Electronic Counter Measures

Victory II-Class Star Destroyer with Intel Officer, Leading Shot, XI7 Turbolasers

Victory II-Class Star Destroyer with Intel Officer, Leading Shot, XI7 Turbolasers

Now, with the 28 pts left I could

- Give Gunnery Team to the 3 Star Destroyers and the Relentless title to the Imperial Class Star Destroyer

-Change the Commander for Screed, Upgrade each Leading Shot for Overload Pulse and give the Avenger and Gunnery Team title to the Imperial Class Star Destroyer

-1 Interceptor and 2 Tie Fighter Squadron

Any other idea?

I toyed with the idea of ISD/VSD/VSD build for a while myself, so my thoughts on the list:

1. I prefer SW7 to Leading shots (I don't like losing a die, especially from the side shot)

2. I would think about downgrading VSDs to VSD1 and adding Rapid Reload and OE to them ( this way they can act as flankers to your ISD)

3. Add a Gunnery team to ISD2 (even if its going to be used for AS shots, it'll be worth it)

I would add some squadrons to the mix. 2 Agressors if you can afford them, 1 Agressor/1 TIE Fighter may also work.

Okay, decided to go with the Admiral Screed, Overload Pulse and Avenger idea, but now I'm not sure between 3 fleets.

First is the one I originally posted:

Commander Admiral Screed

-Imperial II-Class Star Destroyer with Avenger, Intel Officer, Electronic Counter Measures, Overload Pulse and XI7 Turbolasers

-Victory II-Class Star Destroyer with Intel Officer, Overload Pulse and XI7 Turbolasers

-Victory II-Class Star Destroyer with Intel Officer, Overload Pulse and XI7 Turbolasers

9 points left for initiative

Pretty straight forward, you shoot with your side zone and use Screed to get a crit on one blue die to trigger Overload Pulse. Intel Officer is there to prevent your opponent from using an evade token to reroll your blue crit. Once all tokens are spent, you shoot again with your front arc. In the case of the Avenger, your opponent won't be able to use any tokens.

Second one drop one Victory Class for a Gladiator:

Commander Admiral Screed

-Imperial II-Class Star Destroyer with Avenger, Intel Officer, Electronic Counter Measures, Overload Pulse and XI7 Turbolasers

-Victory II-Class Star Destroyer with Warlord, Intel Officer, Overload Pulse and H9 Turbolasers

-Gladiator II-Class Star Destroyer with Demolisher, Wulff Yularen, Ordnance Experts, Engine Tech, Assault Proton Torpedoes

9 points left for Initiative

Pretty much the same thing as with the first fleet, except now I have a Gladiator to flank and distract. And if I'm able to double tap a tokenless opponent, it should hit pretty hard.

Third one drop the Victory in the second list for 2 Raiders:

Commander Admiral Screed

-Imperial II-Class Star Destroyer with Avenger, Intel Officer, Electronic Counter Measures, Overload Pulse and XI7 Turbolasers

-Gladiator II-Class Star Destroyer with Demolisher, Wulff Yularen, Ordnance Experts, Engine Tech, Assault Proton Torpedoes

-Raider II-Class Corvette with Overload Pulse

-Raider II-Class Corvette with Overload Pulse

13 points left for initiative

Last one is to try to overcome the lack of activation of all my previous list and to have fast units to play the objective if I need to. It's also safer against squadrons since all ship have 2 dice for antiaircraft.

I would go with the last one. that extra activation helps a lot.

Also what objective cards are you thinking of using?

I'm now at my last version before tomorow. The list has evolved:

Commander: Admiral Screed

-Imperial II-Class Star Destroyer with Avenger, Intel Officer, Gunnery Team, Electronic Counter Measures, Overload Pulse, XI7 Turbolasers

-Gladiator I-Class Star Destroyer with Demolisher, Wulff Yularen, Ordnance Experts, Engine Techs, Expended Launchers

-Raider I-Class Corvette with Ordnance Experts, Assault Proton Torpedoes

-Raider I-Class Corvette with Ordnance Experts, Assault Proton Torpedoes

10 pts for initiative.

As for the objective cards, I will go with Precision Strike, Hyperspace Assault, Dangerous Territory.

But I plan to go first, that's why the bid. Now, there is only one thing that I have yet to determine. Either I go with this list or I change the Expended Launchers for Assault Proton Torpedoes on the Gladiator and give a Tractor Beam to the ISD, with 12 points left for initiative.