Slightly worried about starting another thread after my last one went completely off the rails, but...
So, one of my favourite things about this system is the lack of formal "levels" - I like that it's a much more gradual progression through character, providing a much more fluid system. However, it does make it difficult to judge what level threat to throw at my party. I was wondering: how do people judge the "level" of their NPCs? How do you judge how difficult they will be for the PCs to deal with.
From my own games, I've discovered that soak and weapon damage are the two most significant factors in adjusting the combat difficulty levels of NPCs. The Adversary talent seems like a more subtle tweak - adding Adversary 1, I reckon, is less significant than adding +1 soak, at least mechanically. (Obviously soak doesn't present as many narrative options as a possible despair). But it's hard to be sure...
How does everyone else do it? Do you have a method for working out what the stats of your NPCs should be, based on your party?
Thanks in advance.