Regarding the Cylon super crisis, bomb on board the presidents ship, I have been really tempted to take it out of the game. Twice now a cylon leader has gotten it on first turn and destroyed it before even our first jump. It is pretty high number with hard to get colours. The effect from a fail on this is devestating removing the use of a president. Nowhere else can the president use quoram cards. It wouldn't be so bad if there was at least someplace to draw OR play, not as good as the Presidents office, but not to be able to play them at all,...may as well pack up and start over. A non-cylon leader even hit us once early by revealing early, grabbing it and throwing it out before anybody even got a hand full of cards. Thats just way overpowered. I know they can play them again in NC,..but you gotta get there first, and seven distance without quarom cards is a LONG way. How come there isnt a card that says, destroy one cylon location like the fleet or caprica? That would be just about as devistating.
Bomb on board the presidents ship.
presidents action: draw a quorum card
quorum card: action...
you can always play them.
In case Turric4n's response wasn't clear: read the president's title card. It allows you to draw quorum cards. /the cards themselves allow you to play them.
napoleonWilson said:
Regarding the Cylon super crisis, bomb on board the presidents ship, I have been really tempted to take it out of the game. Twice now a cylon leader has gotten it on first turn and destroyed it before even our first jump. It is pretty high number with hard to get colours. The effect from a fail on this is devestating removing the use of a president. Nowhere else can the president use quoram cards. It wouldn't be so bad if there was at least someplace to draw OR play, not as good as the Presidents office, but not to be able to play them at all,...may as well pack up and start over. A non-cylon leader even hit us once early by revealing early, grabbing it and throwing it out before anybody even got a hand full of cards. Thats just way overpowered. I know they can play them again in NC,..but you gotta get there first, and seven distance without quarom cards is a LONG way. How come there isnt a card that says, destroy one cylon location like the fleet or caprica? That would be just about as devistating.
If you have the President title, you can always draw a quorum card as an action. All of the quorum cards can be played from the President's hand as actions. Neither of these require Colonial One to exist.
That's not to say that losing Colonial One isn't really bad - it becomes *much* harder to change Presidents or get Politics cards, and you lose the President's Office ability to basically perform two Quorum actions a turn.
Also, I do not believe Cylon leaders start with a super crisis, so it will take them at least three actions and one move before they can play Bomb Colonial One - one action to "move" to the resurrection ship (you can't go there during movement, since it's a hazardous location now), a second action to draw a super crisis, one movement to go to Caprica, and a third action to play the super crisis.
I definitely understand your frustration. Cylon Supercrisis cards can be devastating, but the fact that Cylons reveal that early is definitely beneficial to you. The game definitely ends up being a battle of attrition, with the Humans being much more resourceful at that point "I.E." Coordinated scouting actions and ideal likelihood that most Skill Checks should pass prior to the sleeper state.
You really end up hurting when 2 Cylon's are dealt (5+ Game) and the Cylon's can identify each other. One reveals early, while the other heavily sabotages skill checks.
Question: "Do the Secrecy rules stop Cylon's from identifying each other?"
I understand winking might be excessive, but if their is some intuition gathered based by human tics, can the Cylon's coordinate in any way?
Nothing stops the cylons from identifying each other through the same methods that humans use to identify cylons. Then again, nothing stops them from being wrong.
Ohhhh....ok...ok...that isn't nearly as bad.....jeesh...i thought that was it...but I looked and see it now on the quoram cards. i guess I should play a president more often, then I would know these things. Thanks all for the clarification.
Napoleon
I'm not sure if you were talking about a hidden Cylon who revealed early in your post, but the actual Cylon leader characters (Caprica Six, Cavil and Leoben) don't gain super crisises by virtue of being a cylon. The only way they can gain one is by using an action in the resurrection ship, and the only way to go to the resurrection ship is to infiltrate and then be executed or use an action to run back to the cylon locations.
yea,...we were under the impression that the cylon leader got a super crisis to begin with. No more of that...but yeah, we have found that unless the cylon is a pres or adm. trying to stay hidden is ultimatly self defeating and a pilot or support character revealing cylon early can do more damage on cylon loc. Just go out with a nice big Backstab, make em fail a crucial vote and bounce. And as such, obtaining a supercrisis isnt hard to do early on.
I've found that super crisises are far less common in the expansion since the Cylon Leader doesn't get one and cylons don't get one when they get executed. (which is common)
rowanalpha said:
I'm not sure if you were talking about a hidden Cylon who revealed early in your post, but the actual Cylon leader characters (Caprica Six, Cavil and Leoben) don't gain super crisises by virtue of being a cylon. The only way they can gain one is by using an action in the resurrection ship, and the only way to go to the resurrection ship is to infiltrate and then be executed or use an action to run back to the cylon locations.
From a quick re-look at the rules I don't think the Cylon Leader has to be infiltrating in order to take an action go to the Resurrection Ship. If they happen to be infiltrating, this causes them to stop infiltrating, but it looks like they can do it while they're an uninfiltrated Cylon player.
Might be a good question for Corey, though.
I think the issue with the Cylon leader, or any other cylon player going to go get a crisis from the resurecton ship is that the Resurection ship area is a "danger area" it has teh yellow and black police line boarder. That means that players cannot willingly enter those areas, they only go there under certain circumstances...for instance the brig and sickbay also have that boarder and it specifically says one may not enter there unless sent. This means that the revealed cylons, leader or otherwise may not enter the resurection ship either. The only way for the leader to get back in would be for him to infiltrate, "die" and reenter the ressurection ship through specified game conditions.
Napoleon.
I believe antherem is referring to the rule that allows a cylon leader to return to the resurrection ship. However, as this is one of the bullets in the infiltration section, any reading that would try to let it be used when not infiltrating doesn't seem to have much of a leg to stand on.
well.. cylons can happily shoot themselves in the head while on basestars to get ressurected. (spoiler: or rather get help from a kind centurion as proven by d´anna biers)
James McMurray said:
I believe antherem is referring to the rule that allows a cylon leader to return to the resurrection ship. However, as this is one of the bullets in the infiltration section, any reading that would try to let it be used when not infiltrating doesn't seem to have much of a leg to stand on.
A valid point. I sent the question to Corey. It seems thematically reasonable for a non-infiltrating Cylon Leader to be able to...relocate...themselves to the Resurrection Ship, though it's likely frowned upon on the more civilized basestars.
Thematically reasonable for sure, but not covered by the rules.
Hm. It's not only frowned upon, but likely to get you boxed. And why? Because the powers that be think it's against the rules.
In my opinion it's quite thematic the way it ist. Maybe they'll create a special cylon leader character (you know whom I mean) with the ability to move to the ressurection ship at will?
SixtyWATZ said:
Question: "Do the Secrecy rules stop Cylon's from identifying each other?"
I understand winking might be excessive, but if their is some intuition gathered based by human tics, can the Cylon's coordinate in any way?
I have a funny story about that happening that has nothing to do with this thread.
I played the original game with my friends last week prior to getting the pegasus expansion. There were five of us and I got dealt two 'you are a cylon' cards at the start of the game as Baltar, which actually disappointed me a lot. Knowing that I would have to reveal early if I wanted my cylon ally to do some damage. The fleet got surrounded and the jump track forced back by a crisis card so I revealed on my second turn and gave the other cylon card to my friend Chris who was playing as Roslin. He was fairly new at the game though so he didn't know how to play a cylon. He pretty much did whatever anyone else told him to do (as a human) but was smart enough to his skill cards all in one skill check, thus making him unable to help for a whole other round. I kept making jokes that he should put people in the brig (jokingly calling other players cylons - our games are fairly light-hearted), but while people were laughing, I would look at him and try to give him the "I'm joking but I'm not joking" look and it totally didn't work.
I would start coughing and say "put them in the brig!" in mid-gag but he still didn't get it. After the sleeper phase he revealed, and I tried to say 'no! don't reveal! Use your quorum cards to send out some arrest orders!" but it was too late.
We still won, but I was frustrated that he didn't look at his quorum cards all game. It was only his second time playing so I don't blame him and we all had a good laugh...until I orchestrated the genocide of the human race...
To answer your question, I would say that yes, the Secrecy rules do stop the Cylons from identifying each other. I only spoke to my friend Chris because I gave him the cylon loyalty card (which strangely enough, nobody thought was a cylon card) so we knew who the other was. I tried to make it seem like I was joking the whole time while 'subtley' hinting that he should start brigging people before revealing. But that's not the same as saying "whoever the other cylon is, give me an executive order because I'm a cylon and let's do some damage together while we're still unrevealed.' but hey maybe I'm being a hypocrite.
I just think that after you reveal, you can say whatever you want because you could be lying the whole time.
Quoth the man, the action to return to the Resurrection Ship can only be taken by an infiltrating Cylon. I stand corrected.