Pilot skill vs action economy

By Wiredin, in X-Wing

What is more valuable?

For example, the Corran Biggs Wes list that just showed up seems to be very limited for action economy. Even being a list that ignores the limitations of stress.

Vs the "standard" corran build that uses PTL to keep action economy up to turtle or reposition.

Then we see the cracks swarm A wing list which once again trades pilot skill for actions.

Is it more important to have that higher PS than it was before? Or is action economy just as valuable and depends on the play style.

Push the limit isn't going anywhere, but I've sure been seeing it a lot less...

Everything is going to depend on play style.

High PS is a tool, one that does you no good if you don't use it effectively. Action economy is also a tool that will do you little good if you don't use it effectively.

High PS is IMO less useful than action economy in general, because a PS of 5 is just as good as a PS of 9 if the highest PS on other side is 4. But action economy is always going to be something you can use.

Edited by VanorDM

But action economy is always going to be something you can use.

That's somewhat debatable IMO. Only actions that are universally useful regardless of PSare Focus and Evade. Repositioning (Boost and Barrel Roll) is drastically more useful at higher Ps and Target Lock also benefits greatly from moving after your target.

Only actions that are universally useful regardless of PSare Focus and Evade.

That's still more utility than PS9 vs a swarm of PS1-4 ships. Of course the ability most PS9 pilots have is also quite useful. But PS by itself is only useful compared to the PS of the other guys ships.

Edit: I am thinking of a somewhat theoretical situation however, and looking at those two things in a bit of a vacuum.

Edited by VanorDM

Well, I can atest to the usefulness of actions after running an PS4-5 Attanni Mindlink list for the past couple months. The overwhelming amount of actions the list can generate is almost overpowered. I've been successful against TIE crack swarms, Imp Aces, and Uboats with it.

That said, I don't getting all the actions is the right answer. I've seen people make lists that have ships that can take 4 or 5 actions a turn. I've also seen lists that max out all their ships at PS9+.

I don't know if one is better than the other, I think the trick is finding the correct balance. The trick isn't doing all the actions, but doing the correct actions.

Depends.

Mindlinked Scyks have done me well. It is all about additional actions for that particular ship. For others that need to kill or be killed, PS probably is more important.

I will also add that the Z bugzapper swarm benefits from Mux's abiity to neutralize higher pilot skill. More of a team example of the same concept.

Edited by balindamood

But action economy is always going to be something you can use.

That's somewhat debatable IMO. Only actions that are universally useful regardless of PSare Focus and Evade. Repositioning (Boost and Barrel Roll) is drastically more useful at higher Ps and Target Lock also benefits greatly from moving after your target.

Barrel-roll and boost are still great even if you aren't high PS.

I'd argue that action economy is more valuable than high PS. Most of the high PS ships that are popular also tend to have great action economy (or reduce your opponent's action economy). PS can give an advantage but that often ends up in wasted points. A PS bid is wasted if your opponent doesn't bother with higher PS pilots and it's wasted if your opponent makes a stronger did than you.

If PS were more important than action economy you'd see a lot more Talonbane, Rebel 8s with VI that aren't Corran or Poe and Soontir would be showing up with VI on a regular basis,

Edited by WWHSD