Best time for Imperial Agenda Side missions

By udat, in Imperial Assault Campaign

Hi all,

I was thinking about the best time to spend influence on putting a side mission down for the rebels to choose/ignore.

At first I thought the best time would be when they had 1 or 2 good side missions already face up - e.g. Hero Reward missions, as they'd have to do my Agenda mission, or maybe miss out on a reward, but then I realised that side missions that aren't taken stay available so they could happily do my mission first, then the two reward missions.

So perhaps a better time is if there are mostly crappy side missions (e.g. companion missions) out, because they really want to get those cycled out to try to get some decent reward missions to play for?

Thoughts?

You will either get the reward or denying one side mission in any case, whether you deny one of the current available ones or the first one that doesn't get drawn during the campaign.

So I would say the earliest possible, but it very much depends on the reward and what other agenda cards you drew with it. Most Villains are not very useful in themselves, reward cards are better, but High-Value Target should not be passed when it is available.

I think you have it right, put the mission out there when you know they have one available mission they -reaaaaallly- want to do. It will make it very hard for them to decide and worst case scenario they pick yours and you lose, but they didn't get the reward they were after. They might have a shot at getting it next round, but that is still one less reward total they will end up with. That is powerful by itself.

I think maybe the worst timing would be during the back to back side missions as they will say "well we can do his mission now and then just do ours next". At least with a story in between it might play off of their ADHD?

With the recent Villain costs being better off; Bossk/Dengar/Grand Inquisitor are going to be villains you will want bc theyre costs are efficient.

When to play them, as you said, there is a possibility that theyll pick yours and then do theirs, but by that time, you might have purchased another one so they will have to choose.

My heroes learned after the first time, its better to go after something that rewards them and not worry about what I get. No matter what everyone typically gets XP and influence/credits. Its better to get that ally or reward card and bring it with them everytime, rather than worrying about me bringing in a villain at X amount of threat.

~D

I'd say you should try an play a agenda side mission when there are only red hero side missions in play.

That way they are foregoing the possibility of one of their personal rewards to prevent you getting something.

Overall though, I find the agenda side missions to be too expensive to be worth spending influence on...

Thanks for your replies guys - saving up for two is not something I had actually considered.

I'd say you should try an play a agenda side mission when there are only red hero side missions in play.

That way they are foregoing the possibility of one of their personal rewards to prevent you getting something.

Overall though, I find the agenda side missions to be too expensive to be worth spending influence on...

The way this is written makes it sound like they lose access to the red side mission if they don't choose to do it... I thought that side missions stay "on the table" until they either do them, or they reach the end of the campaign. Are we playing that right?

They stay on the table, they just get to draw one mission card less so the chances of seeing a specific mission decreases.

I do like forcing the rebels hand by saving my influence. and buying two imperial side missions and playing them at the same time. they have to make a choice, and im guaranteed at least one reward.

saving influence is easier with an agenda card that gives you extra influence/or draw an extra agenda card. but there is also a Bane 'constant advantage' which helps bump up influence

Thanks for your replies guys - saving up for two is not something I had actually considered.

I'd say you should try an play a agenda side mission when there are only red hero side missions in play.

That way they are foregoing the possibility of one of their personal rewards to prevent you getting something.

Overall though, I find the agenda side missions to be too expensive to be worth spending influence on...

The way this is written makes it sound like they lose access to the red side mission if they don't choose to do it... I thought that side missions stay "on the table" until they either do them, or they reach the end of the campaign. Are we playing that right?

They stay on the table, yes. You're playing it right.

I mean that when they have a choice of two red side missions, with a story mission up afterwards, they are effectively postponing the opportunity to get their personal reward for possibly two more missions to stop you getting whatever your agenda mission would give you...

True, they don't lose out on all red missions this way, but with a finite number of side missions in a campaign it could cause a player to not get to do their character's personal mission. Which is why they might make the choice to let you have the agenda reward without a fight.

Edited by Majushi

It's hard to guarantee that you'll actually draw the two Agenda Side missions when you need them though. However, if you buy one at the end of a side mission, you'll get a chance at buying one at the end of the story mission that comes next, and then you'll be able to drop that one before they get a chance to resolve a side mission.

also, who here ever has 6-8 influence going spare to buy two at once?

I usually only have 1 or 2 at most, and generally feel buying the deplete 2 cost cards, or even discard 1 cost cards is much better value for my influence points...

I like to buy Agenda missions before a story mission, that way I have a chance to draw another after the story mission and then you have two in play at the same time and get either one or the other.