So, as many here in the forum, I have been itching to try my hand at the "2.0" version of the TIE Defenders, taking advantage of the upcoming Imp Veterans expansion. At the moment, I had the chance of using the following list in a very laid back game against a mate wanting to get back into X-wing, so I don't think it was a very realistic "baptism of fire". Anyway, this is what I flew:
Countess Ryad - Ptl, Twin Ion Engine MkII and TIE/x7 (36)
Rexler Brath - VI, Ion Cannon, Engine Upg and TIE/D (45)
Sienar Test Pilot - TIE/v1 and Autothrusters
Overall, it was great fun to fly (the Countess especially, as she is great at repositioning, particularly taking into account Brath's Ion Cannon and the degree of control it offers against the ionized ship) and I was able to make (relatively) short work of Chewie and heavily tanked up Keyan. However, I'm going to keep trying it in my local x-wing league matches to see how it holds up and, if the expansion launches in the meantime, I might take this in to a July store tournament.
Would be great to hear other player's thoughts on it and maybe any tweaks or combos you might think would work better?