Discovering new, "old", and lost worlds and planets?

By RicoD, in Star Wars: Edge of the Empire RPG

Hello everyone!

In conjunction with my other thread:

My new campaign is supposed to occasionally carry the theme of discovery and uncovering the secrets of the force.

While skimming through Nexus of Power I came across Weik, a lost and isolated world, but populated by a decent amount of species and number of inhabitants.

The planet though is basically stuck in the middle ages technology wise, wich the occasional "marvel" of a blaster. Wich was probably one of the coolest ideas I've seen in the books so far. As such, I would love to involve it in my campaign sooner or later.

The thing is: Weik is located in uncharted space. How would I even get my players there without going the "plot demands it" route?

Enter The Unknown has some sections about this kind of activity, like charting new hyperspace routes and finding and surveying new planets.

But all of that is very non-specific.

So I call upon the more experienced players and GMs who may or may not have had a major theme of discovery in their campaign.

How would one go about even finding a planet or system without saying: whoops there it is! what "coincidence"!

Do you provide the PCs with vague leads of "there may of may not be something there" wich kind of makes the idea that it is a lost world obsolete.

Or do you go as simple as "An anomaly in the hyperspace spit you out at the wrong location and your energy reserves are depleted" ?

Any advice or suggestions would be very welcome.

Thank you!

I can think about two possiblitys

1: Let the players find an old Holocron/Datapad/Scripture/Foliant... with some Hyperspace coordinates and an vague and incomplete description of the mistery to be solved (what ever drives them treasures, information about an divergence, a temple, legends about the where abpout of an old jedi/Sith-master (longliving species required).

2: When ever they have a navigation check with a despair tell them: You hit the hyperspace, but in the moment your vision of the stars change to the long glowing lines you feel the ship tremples. It is shaking (you´ve got hit by an turbolaser/meteroite/big m. While the lines changes to whirling blue clouds of the hyperspace, your board computer went dead. Out side the window the you see something you never witnessed before... those blue clouds are shifting to a dark red...

Let the crew make a combined and assistet hard mechanics and/or computer check, tell them they need 10-20 succsesses.

once they added up the needed sucsesses you tell them how much time they needed. The repair let the systems reawake. Thanks to the emergency routine they fall back to subspace in the same moment.

Red clouds become blue... changing to white lines... and then you are back in the normal space time. the navcomputer only gives out errors, the hyperspace engine seems to be fried... your energy is low... all you see is that (descripe the colours here) globus right in front of your ship.

your only hope...

//

i used number 2 to get my players to Dathoomir by "accident" worked well ^^

I would say tailor it to whatever setting works for the majority of the players. If you are running an EotE-heavy campaign, the players might come across a rivals navigational logs noting Weik as a cache world for goods. For AoR, the players could salvage a data pad from an old CIS ship or hulk that makes mention of a weapons depot or shipyard in the Weik system, and provide rough directions to arrive at the planet. A F&D campaign may involve the players finding a holocron that teaches them a skill or two, then mentions the next holocron can be found on Weik as part of an old jedi 'obstacle course' or 'scavenger hunt' exercise.

In any of the cases, the data the players get should mention Weik, but not come right out and say 'Its down the road from [known planet], Take a left at Albuquerque and you can't miss it."

At a glance there are 12 sectors on the Edge map with 1 or NO PLANETS/SYSTEMS at all charted.

Both Nightone's points are relevant.. or make it a plot hook - co-ordinates on a crashed frieghter, a dying generic npc passes them a note with co-ordinates on... you're their only hope.

I prefer the Despair for Navigation tbh.

Some good stuff here!

Really like the navigation Despair myself. Would be great just to see the "Oh my god what is happening" look on players faces.

Loose references to system names are also a good hook for them to further investigate.

Didn't even think about most of it, pretty obvious stuff in retrospect :unsure:

Thanks everyone!

I don't recall the exact name, but the Knights of the Whatzit Citadel provide a massive adventure hook and reason to go hunt down the planet.

All you need do is have the Citadel contain a McGuffin, and provide the players with a lead. Some running around looking for lost starcharts, tracking down old Imperial and Republic records, and perhaps the assisitance of an old crazy hermit and you're all set to make the jump to Wiek...

I actually just started running a campaign on Weik. I just began the campaign with the ship basically floating dead in space above the planet due to an emergency hyperspace departure while pursued by the first order. The first session was them trying to repair the ship to the point that they can get it planetside.

Although my approach only really works if you're starting a new campaign I suppose.