I was wondering about what would fly best with a decivader build.....and what is the best upgrades for a decivader ?
All comments appreciated
I was wondering about what would fly best with a decivader build.....and what is the best upgrades for a decivader ?
All comments appreciated
For Vader consider:
Ouicann as Deci Pilot
Engine Upgrade
Gunner
I'd say to read through the first few pages of this forum. Plenty of advice has already been given on the subject.
That being said, Vader + Gunner, in my opinion, is a useless combo. Oicunn + Vader + Gunner is 50 points. You end up with a ship that has zero defensive capability, acts as a giant target, and takes 25% of it's total HP in damage from self inflicted actions if that vader + gunner combo goes off. Oicunn trying to bump things just ends up costing him his action.
The only luck I've had flying Vader on a Decimator was a double-deci list.
Kenkirk + Isard + Vader
Oicunn + Rebel Captive
(4 points left over for whatever you want. I like EU on Kenkirk)
Oicunn gets in the furball and *wants* to be blocked. Kenkirk floats around the outside edge finishing off high priority targets. Kenkirk + trying to stay at range 3 + Isard = 2 green dice and an evade token. Oicunn in the middle draws fire, RC stresses their higher PS ship, which is usually pretty action dependent.
32 hp is a lot to chew through, especially when its Kenkirk + Isard in the later game.
Thank you on the comments very helpful
Chiraneau/VI/Palp/Gunner/Engine
Vader/VI/x1/ATC/Engine.
E: or do you mean Vader crew in which case kamikaze Oicunn is hilarious although not very good.
RAMMING SPEED
Oicunn/Daredevil/Dauntless/Vader/Gunner/Engine
An Ace Of Some Sort, probably Soontir or Whisper.
The ace snipes from range whilst Oicunn charges the scariest low-hull thing on the board and attempts to ram and vader it into the ground before he explodes, which he will.
Once Oicunn's down, the ace mops up.
Edited by thespaceinvaderThere are lots of great threads on these builds and you can easily find variety; the spice of life.
I personally like:
DeciVader
52 Captain Oicunn – Decimator (42), Darth Vader (3), Ysanne Isard (4), Predator (3), Hull Upgrade (3)
16 Backstabber – TIE Fighter (16)
14 Wampa – TIE Fighter (14)
15 Night Beast – TIE Fighter (15)
If I were running DeciVader, I would probably try to keep it as cheap as possible (no sense in burning too many points on a ship whose purpose it to self-destruct
).
Patrol Leader + Vader + Gunner is a cheap way to burn down aces while still leaving more than 50% of your points for support. How about something list this:
50 Patrol Leader (40), Darth Vader (3), Gunner (5), Fleet Officer (2)
25 Gamma Squadron Veteran (19), Deadeye (1), Plasma Torpedoes (3), Extra Munitions (2), Guidance Chips (0)
25 Gamma Squadron Veteran (19), Deadeye (1), Plasma Torpedoes (3), Extra Munitions (2), Guidance Chips (0)
The idea is to combine a solid alpha strike with the Vader/Gunner combo on a turret which is guaranteed to do at least 2 damage per turn to even the most turtled-up Aces (albeit at potential cost to the Decimator). LRS + Deadeye means I can deliver a solid alpha-strike and still fire ordnance on subsequent turns.
So how does this compare against some of the strong lists in the Meta right now?
Uboats: Between 2 well modified torpedo shots and the shooting from the Decimator, you can probably remove a Scout with the opening salvo. The Patrol Leader's PS3 is the only risk here as you really want the Decimator to fire before the Scout or you will be taking extra fire. Maybe drop the Fleet Officer to upgrade to Oicunn (just for the PS4) but she does support the GSVs rather well.
Against Palp-Aces: The Deci/Vader/Gunner has the potential to nasty things to the Aces, even supported by Palpatine. Meanwhile the Bombers should make short work of the Palp-mobile.
Rebel-regen: Ordnance alpha-strikes put the hurt on regen lists because they dish out damage faster than it can be recovered.
Triple aces: Could be a tricky match-up but between Deadeye and Vader, even Aces won't be able to keep out of all the fire arcs.
Thank you community ! U guys are giving me so many ideas .....
I think i like running the decimator with just vader,gunner on board with engine upgrade....but is there a better wayto take down uboats ?
Edited by JdhI think i like running the decimator with just vader,gunner on board with engine upgrade....but is there a better wayto take down uboats ?
Last weekend I ran a fully kitted Carnor Jax (PtL, AT, Title, SD), 3 Black Sq with Crack Shot and Howlrunner with Crackshot and it went fairly well against U-boats. I won one with 100-19 and lost with 50-100, mostly due to bad positioning from my part.
It wasn't a true U-boat list, but similar, 2 JM5K and an YV-666.
Carnor is a good fix against U-boats, since they can't use their focus tokens to fire the torpedos.
I think i like running the decimator with just vader,gunner on board with engine upgrade....but is there a better way to take down uboats ?
Dark Curse has been FAQ'd so that secondary weapons that require the spending of a focus token can be spent.
Dark Curse has been FAQ'd so that secondary weapons that require the spending of a focus token can be spent.
Darn, looks like you are right. ![]()
I want to add something about the myth that the vader crew is bad on a decimator (even with palpatine).
The general misconception here seems to be that you MUST use vader after an attack. this is not true.
vader is used situational.
If you can get the last hit on a badly damaged enemy ship that would be able to slip away or do more damage next round - kill it with vader.
If you can get a crit through a turtling Ace - do it and get rid of SD and do severe damage.
If you want to make sure to kill the opponent next Turn - Vader him in the round before and soften him up.
Dont use him against Shields
Dont use him if it is not necessary.
You will see why almost half of the german lists in last years regional west had a decivader/soontir or /whisper!
I don't think that Vader counts as a hit for removing Stealth Device, as it isn't an attack that hits/misses in and of itself... Can someone clarify/confirm either way?
I don't think that Vader counts as a hit for removing Stealth Device, as it isn't an attack that hits/misses in and of itself... Can someone clarify/confirm either way?
it doesnt count as a hit from an attack so the sd remains. got a bit carried away there. still its a crit on soontir for example ![]()
Tie bomber sounds nice .....what are the tie bomber builds to go with the decimator....i looked for some on every where couldnt find none ?
Edited by JdhI don't think that Vader counts as a hit for removing Stealth Device, as it isn't an attack that hits/misses in and of itself... Can someone clarify/confirm either way?
Correct, Darth Vader (crew)'s effect is not a hit with an attack, so if you miss then use Vader, the stealth device remains intact.
It's more than possible to kill low-HP high-agility aces without ever actually hitting them with attacks using bombs, Vader, and similar effects.
Tie bomber sounds nice .....what are the tie builds to go with tje decimator....i looked for some on every where couldnt find none ?
I'm not saying that decivader is bad, I'm saying that I *think* that vader+gunner isn't a great use of points. Yes, doing crits to aces is good, but I feel like there's more utility to be had in Isard for (4) or Rebel Captive + Kallus for (3+2). If you've got a decent list, you should be using Vader between 2-3 times in a game.
I'm going to be running.
Patrol Leader + Vader
Scimitar Pilot + Proximity Mines x3
tonight at our local league. We'll see how that turns out.
I'm going to be running.
Patrol Leader + Vader
Scimitar Pilot + Proximity Mines x3
tonight at our local league. We'll see how that turns out.
Perfect use of a Decivader. Keep it cheap and murdery. Leave room for other things that go boom.
I've discovered that Dezi + Gunner + Rage is Really nice... I pack Vader on it too, of course, to mess with the aces, and it works perfect - shoot the ace, strip tokens, shoot again with gunner and maybe vader if necessary :-)
I've discovered that Dezi + Gunner + Rage is Really nice... I pack Vader on it too, of course, to mess with the aces, and it works perfect - shoot the ace, strip tokens, shoot again with gunner and maybe vader if necessary :-)
And what do you do the round after? I imagine Predator or PTL is better for what you're trying to accomplish here, doublestress is pretty bad.
I've discovered that Dezi + Gunner + Rage is Really nice... I pack Vader on it too, of course, to mess with the aces, and it works perfect - shoot the ace, strip tokens, shoot again with gunner and maybe vader if necessary :-)
And what do you do the round after? I imagine Predator or PTL is better for what you're trying to accomplish here, doublestress is pretty bad.
Especially as you only have four green moves to chose from to clear it! Two banks, two straight and a three straight make you pretty predictable the next two turns. And that's two turns you can't use Rage again. Over the long term I'd go with Predator if I wanted the attack re-rolls.
Edited by HoundsTooth