Heroes in a space opera campaign have a lot of downtime, spending as much time as they do about mighty starships jaunting across the void. While many GMs prefer to skip the bulk of travel time and get to the exiting parts, I prefer to let my players take advantage of the days, weeks, and months their characters will spend in transit. Hence my standard question, "What's your character doing during the voyage?" At last weeks session I got an answer I didn't expect.
"We play chess."
Well, as George Carlin said, "if you're gonna play, play." So that's what we did. The Arche-militant and Navigator spent a ten day journy playing regicide. Obviuslly my players couldn't play an actual game of regicide. Thankfuly, Martian Chess was able to fill in. For a tense fifteen minutes my players matched wits and tested each other's capacity for strategy to the breaking point. Unsurprisingly, the Arch-militant won out in the end. The whole course of play, complete with in-character taunts, was vastly entertaining. For these reasons, each player was rewarded with a number of xp equal to their final scores times 10. I suspect we will be doing this again.