Biggs Corran and Wes win Utah

By Crackin Dirty, in X-Wing

I had the Elite TIE miniswarm:

Omega Leader, Juke, Comm relay,

Howlrunner, Crackshot

Zeta Leader, wired

Mauler Mithel, Adaptability

Scourge, Adaptability

Why put Adaptability on Scourge? You want him to have the option to fire absolutely last right? That way you have the greatest opportunity to put damage cards onto any potential targets.

Really cool list though.

I had the Elite TIE miniswarm:

Omega Leader, Juke, Comm relay,

Howlrunner, Crackshot

Zeta Leader, wired

Mauler Mithel, Adaptability

Scourge, Adaptability

Why put Adaptability on Scourge? You want him to have the option to fire absolutely last right? That way you have the greatest opportunity to put damage cards onto any potential targets.

Really cool list though.

Even as is, he'd only be firing before Zeta Leader (if Adaptability +1 was used), so that's still plenty of time to put a damage card on someone. I might try this list. I've always loved the idea of the TIE Fighter ace, and 5 ships at PS7+ is pretty cool.

Edited by Biophysical

I had the Elite TIE miniswarm:

Omega Leader, Juke, Comm relay,

Howlrunner, Crackshot

Zeta Leader, wired

Mauler Mithel, Adaptability

Scourge, Adaptability

Why put Adaptability on Scourge? You want him to have the option to fire absolutely last right? That way you have the greatest opportunity to put damage cards onto any potential targets.

Really cool list though.

Even as is, he'd only be firing before Zeta Leader (if Adaptability +1 was used), so that's still plenty of time to put a damage card on someone. I might try this list. I've always loved the idea of the TIE Fighter ace, and 5 ships at PS7+ is pretty cool.

Still no reason not to switch Howlrunners EPT with Scourges. That way you are guaranteed to max out Scourges opportunity to hit a target with a damage card, then giving him the CS also allows max possible firepower (3 dice vs 2 with Howl = higher chance to get hits and crits through plus it makes target priority a little tougher choice). It also allows Scourge to benefit from Howls ability with CS. Gives Howl last movement over PS 8 Aces and last for repositioning within your fleet to maximize her ability. I'd switch those two hands down.

I could see that.

I had the Elite TIE miniswarm:

Omega Leader, Juke, Comm relay,

Howlrunner, Crackshot

Zeta Leader, wired

Mauler Mithel, Adaptability

Scourge, Adaptability

Why put Adaptability on Scourge? You want him to have the option to fire absolutely last right? That way you have the greatest opportunity to put damage cards onto any potential targets.

Really cool list though.

For the flexibility. Most games I bumped scourge up to 8 and I think there was only one time that I regretted him not shooting after Zeta Leader.

A couple games though I dropped him down to 6, when there were no PS conflicts.

Re: those who would switch up things in my list:

Feel free to change it up however you want! It won't bother me. ;)

As for myself, after flying it in 7 straight competition level games, I don't think I would change a single thing in it. I like CS on Howl because then every single TIE is about equally threatening, rolling 3 attack dice or 2 with something to punch an extra hit through. It makes it harder for the opponent to prioritize targets, and the loss of any one TIE doesn't mess with things too badly. In my games Howlrunner was usually the first one targeted, but as long as I get her Crackshot off and one round of rerolls I am happy. Honestly, every round they shoot at someone other than Omega Leader I am happy- the two games I lost were ones where OL went down early. In the games where people ignored OL I ended up winning.

It's your baby and it's beautiful but Howl is a priority simply based on ability. Add CS and she becomes more of a target. PS 9 also might give her some extra survivability with moving last and dodging arcs. Any games on video?

I don't actually think CS makes Howl a bigger target, because it will probably be used before she bites it.

Dhars, I love Corran, but find it hard at the moment in this meta, and have also been looking into Wes as a BFF, did not think of Biggs, so will have to look into that as well.

Do you find the VI is a better fit than PTL?? and I can see you go for a somewhat cheaper version than me,my Corran costs up around 48 pts, which is a lot for a small ship.

Anyway, as there are no vids of your games, how about a little incite, to how you make the list work so well for you??

Do you fly all three pretty close together?? What kind of roids do you prefer, and placement.

Hope you do not mind sharing a little, you are welcome to PM me, if you would prefer.

Thx

Paul

I believe the OP is mistaken.

X-wings are no good and Es are overpriced.

It is known.

Horn isn't overpriced, and Wes is only useful against Uboats

Sarcasm is inappropriate.

Wes is also pretty good against other ships. Back when Poe was top of the world, VI Wes was an option people were considering.

Edited by WingedSpider

I love how this topic is still alive, I think it shows something special. Players of X-Wing love to see new and unique lists and there old favorites doing well in the meta. I am a rebel player, but I think deep down most people here are like me and would like to see everyone's favorite ship and pilot be flyable, especially in the meta. It's hard to tell a new player their favorite ship isn't very flyable in the current game because Generic List Y eats it alive. Great to see X-Wings have a nice meta. Anyway happy flying everyone!

assad

Edited by alemondemon

It's your baby and it's beautiful but Howl is a priority simply based on ability. Add CS and she becomes more of a target. PS 9 also might give her some extra survivability with moving last and dodging arcs. Any games on video?

Again, it's not going to bother me any if you decide to run it that way, but I still hesitate to take away Howl's one and only offensive boost. Also, with a 5-TIE mini swarm you aren't going to be arc-dodging anything, so having Howl at PS9 doesn't add much other than letting her get in simultaneous fire at PS9 Aces that shoot at her.

Also there is something to be said for having all/most of the TIEs at PS8- it makes it SO much easier to be able to activate them in any order you want. If I could I would make everyone PS8 but the only way to do that would be to drop Wired off of Zeta Leader, and wired is just so nice on him.

Dhars, I love Corran, but find it hard at the moment in this meta, and have also been looking into Wes as a BFF, did not think of Biggs, so will have to look into that as well.

Do you find the VI is a better fit than PTL?? and I can see you go for a somewhat cheaper version than me,my Corran costs up around 48 pts, which is a lot for a small ship.

Anyway, as there are no vids of your games, how about a little incite, to how you make the list work so well for you??

Do you fly all three pretty close together?? What kind of roids do you prefer, and placement.

Hope you do not mind sharing a little, you are welcome to PM me, if you would prefer.

Thx

Paul

Hey Paul,

Vi vs PTL is a great question, because the answer is complicated. Long story short, its a meta play. Since there are so many PS8, 9 and 10 ships floating around, I went with VI on Corran to keep up. Last year, I played in 3 regionals (top 4 in all of them) and I ran PTL. So it entirely depends on what I expect to see that day. I actually anticipated more phantoms, which is why I had r3-a2 on Wes.

I usually keep them in a triangle formation against aces, and a line where I try to blitz if its against ordnance carriers like triple jumpmasters. I usually have biggs in the middle so Corran and Wes have a little room.

I always place debris because sometimes I choose to fly over them on purpose since i have FCS and R2-D2 and if I land on it, my ships don't get penalized as much as aces. They are also bigger and deny more space from swarms.

Never give swarms a straight path, or you will have a bad time.

I don't actually think CS makes Howl a bigger target, because it will probably be used before she bites it.

Who are you shooting first Howl with CS or Scourge? Now, who are you shooting first Scourge with CS or Howl at PS9. The second way makes the decision of target priority less certain. That and the potential damage out put and losing CS before Howl can use it (or make effective use of it) are my reasoning. More dice means more potential hits through with CS and higher likelihood that a crit is rolled on those dice. The advantage of multi ship lists is forcing your opponent to choose targets. The less obvious the target priority the bigger that advantage. For me that part of the brilliance of his list. You simply can't ignore any element of it.

Hello Dhars, as a seasoned rebel player I fell in love with your build since it seems one of the few which has a shot in a PalpAces and Jumpmasters meta and I was planning to bring it at some events.

Unfortunatly I have little time to proper test it so I'm going to ask you for generic approach advice.

How do you fly against PalpAces in particular? Excluding obvious occasions like tokenless aces or range 1 target lock Corran, do you usually go after the Lamda first or do you focus to aces right from the start?

Stressbot Wes & Corran are two of the few ships that can succcessfully take down a full tokens and Palpa protected ace, but I'm not sure this is the best approach.

Thanks in advance for your answer!

Really happy to see that a Rebel list actually made it. However I cannot help but feel that something like this would never happen in the UK. I have attended three Regional Events this year and it is Jump masters and Palps amongst the top tables. (and bottom tables as well for those that only just purchased them hoping for an instant win.)

I think the quarter and semi finals at all three were 3 x Jumps and a Palp, Palp loses, final is 2 x Jumps.

Only exception was the Yavin open which was a bunch of Jumps and swarm, swarm won. Had to play jumps again, won. in the final, had to play Jumps again. Won.

Would be interested to see how a Rebel list like this, which doesn't have a blocker, holds up consistently against that.

Really happy to see that a Rebel list actually made it. However I cannot help but feel that something like this would never happen in the UK. I have attended three Regional Events this year and it is Jump masters and Palps amongst the top tables. (and bottom tables as well for those that only just purchased them hoping for an instant win.)

I think the quarter and semi finals at all three were 3 x Jumps and a Palp, Palp loses, final is 2 x Jumps.

Only exception was the Yavin open which was a bunch of Jumps and swarm, swarm won. Had to play jumps again, won. in the final, had to play Jumps again. Won.

Would be interested to see how a Rebel list like this, which doesn't have a blocker, holds up consistently against that.

Look, I'm not a fan of dhars and I don't think you guys are bad players, BUT, very few people fly as well as he does. Add to that that the x-wings have been what he's been flying since wave one, and I don't think your assumption holds water. Your regular players may not be able to pull it off, but I assure you dhars can. I can't believe I'm extolling his skill. GAH

So Dhars you flew it?

Yes, I flew the list in Utah, yesterday.

Good Sir, do we have a chance for some tournament report? I would love to read more specific tale of your regional winning.

Agreed with above. If anyone could link the tournament listings, that would be great.

Hello Dhars, as a seasoned rebel player I fell in love with your build since it seems one of the few which has a shot in a PalpAces and Jumpmasters meta and I was planning to bring it at some events.

Unfortunatly I have little time to proper test it so I'm going to ask you for generic approach advice.

How do you fly against PalpAces in particular? Excluding obvious occasions like tokenless aces or range 1 target lock Corran, do you usually go after the Lamda first or do you focus to aces right from the start?

Stressbot Wes & Corran are two of the few ships that can succcessfully take down a full tokens and Palpa protected ace, but I'm not sure this is the best approach.

Thanks in advance for your answer!

I don't really go in with a plan with palp aces because there are types of palp aces players. Ones that keep the shuttle back and the ones that go full out combat and block mode with it. So the game state is very important for my decision, but my rule of thumb is, if I feel confident I can block an ace, I'll go for it, otherwise I just harass them so they have to play defensively and take pot shots at the shuttle. I don't know if that makes sense unfortunately, but I hope it helps.

So Dhars you flew it?

Yes, I flew the list in Utah, yesterday.

Good Sir, do we have a chance for some tournament report? I would love to read more specific tale of your regional winning.

Dhars will appear as soon as we can get him (and he agrees, of course!) on Back to Dials to dazzle the world with his knowledge!

So Dhars you flew it?

Yes, I flew the list in Utah, yesterday.

Good Sir, do we have a chance for some tournament report? I would love to read more specific tale of your regional winning.

Dhars will appear as soon as we can get him (and he agrees, of course!) on Back to Dials to dazzle the world with his knowledge!

I'll drop by back to dials to talk about my tournament, I have notes and I'll go over mostly everything that was asked here so if you guys are interested in the tournament report, it will be on the next episode of back to dials!

Are they compensating you for this exclusive interview?

What happens when you run into a crackshot swarm?

I'll drop by back to dials to talk about my tournament, I have notes and I'll go over mostly everything that was asked here so if you guys are interested in the tournament report, it will be on the next episode of back to dials!

Excelent, look forwards to that.

And thx for answering my question.

Paul