I've only recently got round to buying my second Iggy so have been hitting the brobots up. Most of the threads out there seem to be out dated as far as meta goes.
My initial build was B and C with Adv Sensors, AT and Predator. B had HLC and C Mangler for a 51-48 split.
Not being able to token up effectively has been an issue so I'm switching to PTL on both. Looking around that seems to be the preferred Bot build now but what I'm seeing is that B tends to have Mangler while C gets the HLC. High profile example being Jesper hills list here in the UK. I had gone the other way round so that when I go down to 1 ship (not "if" as I'm definitely having some teething problems hehe), if that 1 is C he isn't losing the Canon when boosting into range 1.
So my first question. What is the thinking behind B having Mangler and not C?
Is it that B is already the prime target due to ability so putting the heavier firepower on C just makes target prioritisation even easier?
Next up the meta threats. Main lists out there seem to be;
Crackswarms. These are either Black squadron Ties with Howl support or some academies mixed in for a 7 ship swarm or the A wings.
Imp aces both Palp and not. I'm going to lump in the likes of Palp- 2 Ace- Omega and the like in here for ease though of course the different lists can be quite different in practice.
U-Boat heavy lists. Either 3 or 2 with a party bus or Zuckus in support.
So how do we approach these?
crackswarms you dictate by range control and isolating the part of the swarm you want to take out. Avoid concentrated fire at all costs. In the Howl swarm we prioritise removing Howl if possible but absolutely not at the cost of taking multiple cracks host in return? Basically use superior speed, adv sensors looping and individual firepower to dismantle the swarm piece by piece? With the A wings, they get the same AT benefit at R3 as you do but they won't get the bonus green die so do we still aim to hit them at this range or do we rely on superior firepower and get in close to punch through their defences?
Uboats in some ways are similar in approach. Dictate range but you want to be close if you can't get out of arc. You presumably have the speed to split or avoid their fire to a large degree but any misplaced moves will likely see you melt quick if they get to concentrate fire. Run away as much as needed. Don't worry about passing up shots in order to avoid the munitions shots.
Aces would be versus different though? Here you lose a lot of the ability to dictate positioning but being able to adv sensor sloop to keep actions going should help get arcs and B's ability will help punch through tokens and a palp. Is it worth using your speed to blast past the aces and take on the shuttle early or is that as big a trap for the Iggys as it is for a lot of other lists?
How much will Imp Vets shake things up for IG players?
Looking forward to people's thoughts and tips. ![]()