Nationals Team Tournament

By Archon Dan, in Star Wars: Armada Rules Questions

At the Origins Game Fair in Columbus(Nationals), there is a team tournament. I'm a little unclear on the list building details in the event description. It says that each player builds a 300-point list but teammates cannot duplicate uniques. Does this mean that each teammate needs a Commander? The more I think on it, the more this seems the case. But my teammate thinks only one of us needs the Commander and we share that ability. This would make for a more cohesive force, otherwise it feels more like playing two 1-on-1 games on the same table.

Only 1 Jan's light, only 1 Demolisher, only 1 Ackbar, etc.

Only 1 Jan's light, only 1 Demolisher, only 1 Ackbar, etc.

Thats not the question.

1 Commander per list, or 1 commander per fleet?

Only 1 Jan's light, only 1 Demolisher, only 1 Ackbar, etc.

Thats not the question.

1 Commander per list, or 1 commander per fleet?

That would fall under Fleet building.

In fleet building you get 1 Flagship and no more (so 1 commander). Your points are 300 per player but you can actually combine this from how it reads. So that means a player can use the 1/3rd of squadron points for all 600. You will also have to be completely Rebel or Imperial aligned.

Here are the relevant rules.

Fleet BUILDING (RRG pg 6):

A fleet must be either Rebel-aligned or Imperial-aligned. It cannot contain any ships, squadrons, or upgrades that are aligned with the opposing faction.

A fleet must have one flagship and cannot have more than one flagship.
A fleet cannot spend more than one third of its fleet points, rounded up, on squadrons.
Team Play (RRG pg14)
Each team controls one fleet.

And yet, the event asks that two 300-point lists be submitted, not one 600-point list, per team. If it was as cut and dry as the standard rules, I would not be asking.

And yet, the event asks that two 300-point lists be submitted, not one 600-point list, per team. If it was as cut and dry as the standard rules, I would not be asking.

Ask them for clarification. If they say "go by the rules" point them to this thread.

And yet, the event asks that two 300-point lists be submitted, not one 600-point list, per team. If it was as cut and dry as the standard rules, I would not be asking.

Ask them for clarification. If they say "go by the rules" point them to this thread.

I looked at that section the other day. That's optional rules for fun play at home, not tournament.

If it is submit two fleets, then each fleet must abide by the fleet design rules. Admiral, limit on squadrons, etc. Only with the additional rule that you cant duplicate anything limited in your fleets. In that case, generally the admirals only apply to your own fleet, not your teammate's.

And yet, the event asks that two 300-point lists be submitted, not one 600-point list, per team. If it was as cut and dry as the standard rules, I would not be asking.

Ask them for clarification. If they say "go by the rules" point them to this thread.

I looked at that section the other day. That's optional rules for fun play at home, not tournament.

If it is submit two fleets, then each fleet must abide by the fleet design rules. Admiral, limit on squadrons, etc. Only with the additional rule that you cant duplicate anything limited in your fleets. In that case, generally the admirals only apply to your own fleet, not your teammate's.

Except that you get some stupid combinations like Dodonna and Ackbar. Ackbar deals the crit and Dodonna selects it.

The optional rules are in there for team tournaments as well as home games. It is far more balanced to have combined. This way people use just 1 commander, share friendly effects (home one, etc) and have more dynamic build choices.

There was a team Tournament at Worlds last year and that format was as follows:

  • Each player created a 300pt list with the following restrictions
    • Uniqueness was enforced across the team, so each list could not duplicate a unique card
    • One set of objectives was selected per team.
  • Commanders who helped "friendly ships" were restricted to only help their particular 300pt list.
    • So Tarkin could not hand out tokens to an entire team's ships, just one list's worth.
    • Dodanna is an exception to this; his ability triggers on a card being dealt, and so damage from either player on his team gets to use his ability.
    • This friendly ships restriction only applied to commanders; other upgrades that effect friendly ships could help an entire team's ships.
  • The deployment area stretched the entire 6' side of the board.
  • Activations went back and forth from team to team with no restriction on which team member's ships activated when.
  • Players could activate their teammate's squadrons with their teammate's permission.

That's what I remember from worlds; I haven't found anything about the event at Origins yet and I suspect it will be a bit different (remember we didn't have wave 2 yet for worlds).

Where were you finding these details at?

It is on Origins' event grid page, in the description section. It is really vague, saying only that a team makes two 300-point lists, then chooses a captain, who turns both lists into the TO. I'm actually hoping it runs quite similar to what you describe from Workds.