Implant Suggestion Question

By adeangel, in Arkham Horror Second Edition

Hello. I was reading through the cards and coming across Implant Suggestion I was just a bit confused. You use it during your movement phase. If you were already in an area that had a monster would you still be able to do this or would you have have to face the monster first? I am just curious about the timing of when to cast this during the momvement phase since at the start of the movement phase if you are in any area with a monster I thought you had to contend with them first. Please inform me of which one would go through first. Thank you for your time. :)

It would seem to make sense that you cast that spell to move a monster away so that you didn't have to deal with them.

adeangel said:

Hello. I was reading through the cards and coming across Implant Suggestion I was just a bit confused. You use it during your movement phase. If you were already in an area that had a monster would you still be able to do this or would you have have to face the monster first? I am just curious about the timing of when to cast this during the momvement phase since at the start of the movement phase if you are in any area with a monster I thought you had to contend with them first. Please inform me of which one would go through first. Thank you for your time. :)

It's not the start of the movement phase that triggers combat. It's ending your movement or trying to move out of that space that triggers combat. You can always cast movement spells before dealing with monsters as long as you are still in the movement phase. See page 6 bottom corner.

You'd probably have to cast implant suggestion before failing an evade check, however.

mageith said:

It's not the start of the movement phase that triggers combat. It's ending your movement or trying to move out of that space that triggers combat. You can always cast movement spells before dealing with monsters as long as you are still in the movement phase. See page 6 bottom corner.

You'd probably have to cast implant suggestion before failing an evade check, however.

I agree. As soon as you fail an evade check your movement phase is forcefully ended. At any point before the roll is made you could cast this spell to get rid of the monster and continue.

Thanks for the help everyone :)