The Grand Scheme of Things

By Qaanaaq, in The Lord of the Rings: The Card Game

I have a question about quest continuity
#spoileralert

If I lose Peril in Pelargir quest, and the message gets into "wrong hands", do I have to fight Lord Alcaron at all in Morgul Vale? Did his scheme in that case not go south?

How about loosing Mugash in the forest? Or not rallying the clans around Saruman in the VoI cycle? Would losing those quests mean I do not have to put Uruk and Wildmen enemies in the Helms deep quest respectively?

I really want to help Saruman but, I lose the cycle, so did I actually help Frodo?

Not to mention multiple killings of the balrog.

Or to get more depressing. By losing the first quest in the Balck Riders saga, does Sauron take command over Middle Earth and spoil the shire? Each time?

Well every interactive story as an outcome that is canon. So if you loose PiP you can imagnine how that changes the story, but it's not how is was designed to be or how the Story "officially" Plays out.

Look at it like a video game: Loose, load savegame, repeat. It's totally unrealistic, but that's the problem of the medium the stroy is told through: The Story only "really" advances, if it takes the turn the writer wants it to take.

I have a question about quest continuity
#spoileralert

If I lose Peril in Pelargir quest, and the message gets into "wrong hands", do I have to fight Lord Alcaron at all in Morgul Vale? Did his scheme in that case not go south?

How about loosing Mugash in the forest? Or not rallying the clans around Saruman in the VoI cycle? Would losing those quests mean I do not have to put Uruk and Wildmen enemies in the Helms deep quest respectively?

I really want to help Saruman but, I lose the cycle, so did I actually help Frodo?

Not to mention multiple killings of the balrog.

Or to get more depressing. By losing the first quest in the Balck Riders saga, does Sauron take command over Middle Earth and spoil the shire? Each time?

Yep all those Things would happen, but that is the reason you call the game-Outcome a loss: What should have happend (you succeeding) did not happen. Therefore you "have" to try again until it works out.

No matter how many endings stories may have, that a Player can influence, every ending only results out of something the designer accounted for. Die where you shouldn't and there will be no Version of the Story that incluedes that Happening.

do I have to fight Lord Alcaron at all in Morgul Vale?

*Spoiler alert

i wish i saw that sooner ;-;