SW Edge of Empire: Learning from My Mistakes

By BlackOpsBob, in Game Masters

Thinking about the story thus far and knowing the players (friends) like I do, what I would do differently - now that I am gaining GM experience.



In the module where the Hutt wants the PCs to bring back 100,000 credits. I let them open it (difficulty check) to make sure credits were in that safe. Initially they just wanted to take it as time was an issue. Had I let them take it, they never would of known 165,000! credits were inside and thus not able to pocket the extra 65,000 the Hutt didnt know about. How the scenario played out with rolls the were able to keep this concealed. However I am sending a data or more info team to that planet with the insectoid species and droids to that planet and the Hutt still might discover the deceit.



A new player came to the table with "starting" equipment. I know he is a power gamer and he is looking over the game (new) and yep he wants better stuff right away. He notices the other players, who have played, equipment and wants ONE of those. So he asks the now cash surplus pcs to buy him better stuff. Rarity check etc. I thought NO!! You got what you got! For now. But stupid me wasnt thinking, well they are about to kill 4 thug npcs with those guns anyways so why not let them spend X money vs getting it for free in about 10 minutes =P



The Toydorian (spelling) who was caught eavesdropping, I had him try to fly away out numbered 5 to one. Yeah he got shot down immediately. I should of had him go along for interrogation and use his cunning or something else to try and make the story more difficult. They stunned another npc thug who would know where the safehouse is for the gag anyways so maybe together they could work on escape or aiding the gang when the time came. Especially since i made it so the captured thug has a device to signal hostiles incoming and once the fighting started they forgot about the shackled thug.]



Not knowing the rules well enough yet. I havent committed to memory all the rules yet and have been relying on the characters to know their skills and abilities, but again, knowing these players, they dont play fair. They misquote, misinterpret or just plainly omit the drawback to using the a skill that provides a boon. In this case, medkits and stimpacks. The final battle with the Pirate leader and gang would of been a lot tougher and I could of taken down the raging wookie butchering everything.



Negotiating deals: The guys I know are Chaotic Greedy DnD types. So when they learn the bounty on a Pirate leader is $5000, the response is, "Thats it?!" In fact, that is their response to everything. Me personally I hate bargaining and think its redundant because okay your going to low ball me or we are going to play this game what do you think its worth etc, just give me a fair price already so I just cut right to the chase giving the the final price the scenario says he will pay. But their style is oh come on, got to try negotiate. I hate it, they love it so as a GM I fell I have to adjust lets say that $5000 bounty in the book to $3000 because they love to play that game or get that sense that "Ho did we make a deal!" When I go to final actual in the book offer. So I can use "its the outer rim" circumstances and offer low and jack them high to buy so they "feel" alright about bargaining and compensating for their chaotic greedy nature.



Gambling. They had a chance to gamble on arena matches. Now the first match was going to be an obvious win and I wanted to give them a chance to "partake" in the scene so I let them lay down a bet. There was no "odds" table so one player wanted to "invent" one on the fly. Me as GM simple, they lets kick it up a notch. One likes to gamble and back to that, geez, in 3 gaming sessions they scored $100,000 and a stolen freighter. So at the moments credits are meaningless. The first bet was usual, and gained $100. But now want to wager a lot more as but since the match was obvious outcome (pirate's punishment) - I did not let them bet for "free" credits. However now if I did them bet big it would of became known to those around them that WOW! THESE GUYS ARE LOADED! But its back to setting them up to be robbed again scenario by someone. Or I could of rolled it out and changed the the outcome allowing the obvious not to happen but then it would of been obvious I did that so they lose money.



Rainy day outside so working on my campaign and rules today.


Gambling. They had a chance to gamble on arena matches. Now the first match was going to be an obvious win and I wanted to give them a chance to "partake" in the scene so I let them lay down a bet. There was no "odds" table so one player wanted to "invent" one on the fly. Me as GM simple, they lets kick it up a notch. One likes to gamble and back to that, geez, in 3 gaming sessions they scored $100,000 and a stolen freighter. So at the moments credits are meaningless. The first bet was usual, and gained $100. But now want to wager a lot more as but since the match was obvious outcome (pirate's punishment) - I did not let them bet for "free" credits. However now if I did them bet big it would of became known to those around them that WOW! THESE GUYS ARE LOADED! But its back to setting them up to be robbed again scenario by someone. Or I could of rolled it out and changed the the outcome allowing the obvious not to happen but then it would of been obvious I did that so they lose money.

Rainy day outside so working on my campaign and rules today.

Be glad you didn't have our gambler.

With a small windfall from good rolls to bankroll himself, he ended up with excellent rolls and won a little over a billion credits, the casino itself, and the small shadowport planetoid it was on.

Later, as one of our other PC's was involved in a swoop race for control of the local swoop gangs, the gambler entered into a wager with Jabba and a Black Sun Vigo on the race's outcome. After lap one, the PC wasn't in the lead, so the GM (just to make things dramatic) had both Jabba and the Vigo up the bet double or nothing. After lap two, triple or nothing. Lap three was tight, and ended in a tie going into an extra lap. Quadruple or nothing. Racing PC rolls triumphs and successes, winning the race. Gambler walks away with over a trillion credits in winnings.

Gambling. They had a chance to gamble on arena matches. Now the first match was going to be an obvious win and I wanted to give them a chance to "partake" in the scene so I let them lay down a bet. There was no "odds" table so one player wanted to "invent" one on the fly. Me as GM simple, they lets kick it up a notch. One likes to gamble and back to that, geez, in 3 gaming sessions they scored $100,000 and a stolen freighter. So at the moments credits are meaningless. The first bet was usual, and gained $100. But now want to wager a lot more as but since the match was obvious outcome (pirate's punishment) - I did not let them bet for "free" credits. However now if I did them bet big it would of became known to those around them that WOW! THESE GUYS ARE LOADED! But its back to setting them up to be robbed again scenario by someone. Or I could of rolled it out and changed the the outcome allowing the obvious not to happen but then it would of been obvious I did that so they lose money.

Rainy day outside so working on my campaign and rules today.

Be glad you didn't have our gambler.

With a small windfall from good rolls to bankroll himself, he ended up with excellent rolls and won a little over a billion credits, the casino itself, and the small shadowport planetoid it was on.

Later, as one of our other PC's was involved in a swoop race for control of the local swoop gangs, the gambler entered into a wager with Jabba and a Black Sun Vigo on the race's outcome. After lap one, the PC wasn't in the lead, so the GM (just to make things dramatic) had both Jabba and the Vigo up the bet double or nothing. After lap two, triple or nothing. Lap three was tight, and ended in a tie going into an extra lap. Quadruple or nothing. Racing PC rolls triumphs and successes, winning the race. Gambler walks away with over a trillion credits in winnings.

Well, that gambler -did- set the stage by making the race more talked about in the underworld than the Boonta Eve Classic... It took real effort to get Jabba and the Vigo there to bet with in the first place...

Gambling. They had a chance to gamble on arena matches. Now the first match was going to be an obvious win and I wanted to give them a chance to "partake" in the scene so I let them lay down a bet. There was no "odds" table so one player wanted to "invent" one on the fly. Me as GM simple, they lets kick it up a notch. One likes to gamble and back to that, geez, in 3 gaming sessions they scored $100,000 and a stolen freighter. So at the moments credits are meaningless. The first bet was usual, and gained $100. But now want to wager a lot more as but since the match was obvious outcome (pirate's punishment) - I did not let them bet for "free" credits. However now if I did them bet big it would of became known to those around them that WOW! THESE GUYS ARE LOADED! But its back to setting them up to be robbed again scenario by someone. Or I could of rolled it out and changed the the outcome allowing the obvious not to happen but then it would of been obvious I did that so they lose money.

Rainy day outside so working on my campaign and rules today.

Be glad you didn't have our gambler.

With a small windfall from good rolls to bankroll himself, he ended up with excellent rolls and won a little over a billion credits, the casino itself, and the small shadowport planetoid it was on.

Later, as one of our other PC's was involved in a swoop race for control of the local swoop gangs, the gambler entered into a wager with Jabba and a Black Sun Vigo on the race's outcome. After lap one, the PC wasn't in the lead, so the GM (just to make things dramatic) had both Jabba and the Vigo up the bet double or nothing. After lap two, triple or nothing. Lap three was tight, and ended in a tie going into an extra lap. Quadruple or nothing. Racing PC rolls triumphs and successes, winning the race. Gambler walks away with over a trillion credits in winnings.

Well, that gambler -did- set the stage by making the race more talked about in the underworld than the Boonta Eve Classic... It took real effort to get Jabba and the Vigo there to bet with in the first place...

Oh for sure. I just find it a funny contrast telling people about your winnings when much smaller amounts make credits "no problem." :lol:

That module does have the potential to give the players a lot of credits if they are lucky enough to find it, it wasn't designed very well IMO given the rest of the game trying to keep the PCs get to a minimum.

Not knowing the rules well enough yet. I havent committed to memory all the rules yet and have been relying on the characters to know their skills and abilities, but again, knowing these players, they dont play fair. They misquote, misinterpret or just plainly omit the drawback to using the a skill that provides a boon

No. NO. That S ends and it ends and it ends NOW. Not knowing your character and making mistakes - we all do it, especially when new to the system or starting a new archetype that you've not run before. It happens, we're only human.

Purposefully misrepresenting yourself to the GM? That gets you banned from my table without a second thought. Cheating will not fly at my table and it shouldn't at yours.

You need to get rid of the ass - holes straight away, ASAP.

Edited by Desslok

@OP: Sounds like your Edge might not be edgy enough. I don't mean to excuse your players behavior, but they are scoundrels after all. Just remember that your NPCs are scoundrels too. If it were me negotiating the 5000 credit bounty and the crew said "That's it?"; the crime lord they were bargaining with would reply, "Listen you little pissants, you're lucky to work for a Vigo with my connections. I pulled you from the gutters of the Undercity. In fact, maybe you can starve there for a while until you learn the value of a credit." Then I would let them roleplay starving in the gutters of the Undercity while being chased by murderpacks of Ganks. I mean they wanted to bargain, right? They just won't get what they bargained for.

@OP: Sounds like your Edge might not be edgy enough. I don't mean to excuse your players behavior, but they are scoundrels after all. Just remember that your NPCs are scoundrels too. If it were me negotiating the 5000 credit bounty and the crew said "That's it?"; the crime lord they were bargaining with would reply, "Listen you little pissants, you're lucky to work for a Vigo with my connections. I pulled you from the gutters of the Undercity. In fact, maybe you can starve there for a while until you learn the value of a credit." Then I would let them roleplay starving in the gutters of the Undercity while being chased by murderpacks of Ganks. I mean they wanted to bargain, right? They just won't get what they bargained for.

You’ve got the right idea, but I think the better solution is for the person they’re “negotiating” with is they just hit a button and the floor drops out from under the PCs, and they find themselves “negotiating” with a Rancor in the pit below.

Only this one is armored and cybered up, way more deadly than the one that Luke faced.

Or maybe they’re dumped into tubes that take them down to the sewers, more than a mile down. And who knows what else they might face down there.

That module does have the potential to give the players a lot of credits if they are lucky enough to find it, it wasn't designed very well IMO given the rest of the game trying to keep the PCs get to a minimum.

And with the rest of the game you obviously do not mean most of the other official publications which hand out tens of thousand credit left and right at the end of 3 episodes or hand out thousands of credits for a one day milk run. Shadowrun requires high "level" characters to spend millions of credits on their gear to stay competitive and yet makes the characters work harder for their money than the official ffg star wars publications.

Obviously the game is not designed to have players with millions of credits in cash, but it does not seem to shy away from handing out enough credits that players can actually buy up to sil 5 ships themselves.

As far as negotiating, you don't have to waste any time on it. Set the base price and then let them use the Negotiation skill. I'm AFB, but I think Fly Casual has a chart for this, basic success is 10% in their favour, each advantage is another 5%, or something like that.

So, it comes down to the narrative to control things when they get out of hand. As an example;

We were playing the Chronicles of the Gatekeeper, wherein the PC's are expected to travel to the planet of Cato Nemoidia in order to follow up on recovering the second part of a holocron in a galaxy spanning scavenger hunt. The PCs have some Force User (obviously) and came to the realization that travelling to the Imperial lock-down world would be tricky. As Cato Nemoidia was a primary world for the Separatists (being home to the Trade Federation) it's now a heavily regulated Imperial world with tight security. They knew without a good reason to be there for an extended time period, they would be facing some serious unwanted attention.

So, being industrious and morally ambiguous ... they decided to research Cato Neimodia with the intention of selling themselves as a startup business. Finding it the home of the Droid workshops that started the Separatist army, and home to Baktoid, Cybot Galactica and Czerka Corp's Automation Division, they settled on a robotics concept. The non-Force Users of the group, consisting of an ex-Imperial Commando, a fast talking Falleen diplomat with ties to the Empire, a Sakaiyan medic, and a Bounty Hunter who has on more than one occasion pulled an Imperial Bounty in connection to Vader's Purge, knew they would be the ones that would need to do the face-work. Looking over their specialties, they needed a way to tie in their various backgrounds to make a reasonable cover story. The corporation they decided to set up was a startup aimed at creating Life Replica Droids for use as companions on floating brothels. The idea would be to sell it as a "100% healthy service for fleet based soldiers in the Imperial Military" to allow prevent military secrets from being released to local "companions" and ensure no down time from STD's for the crew and soldiers. In addition to the military applications of the project, it would allow for private sector "pleasure cruises" and "floating brothels" that would target the wealthy looking to fulfill their fantasies in a totally safe environment. Imagine the old "Fantasy Island" or "Westworld" ideas with a Star Wars twist.

So, after quickly filing the corporate paperwork, they got to work on the holonet to get investors before ever heading to Cato Nemoidia, and in so doing, the slicer member of the group rolled two Triumphs. Thanks to the Triumph added to his roll from the Diplomat's use of Valuable Facts, they wound up creating an overnight sensation and getting a huge promise of investment. Using some of it (along with 100K credits from the sale of a starship they recovered in the first part of the adventure) they rented the most luxurious suite they could and made contact with the big three business to set up pitch meetings. The scheduling gave them an entire week to operate on Cato Nemoidia without suspicion. During the course of the adventure, they wound up making enough rolls to get honest interest from all the companies and used it to leverage a bidding war among them. The players (being actual Operations Directors and Corporate Project planners for logistics and manufacturing companies) actually did ramp up schedules and projected sales figures for the first year. The potential earnings of the company factors into the millions of credits year on year, and within a year of operation would amass a fleet of 10 Pleasure Yachts and a Kwenn sized space station manned by the companion droids! After 5 years, conservative projections showed a total revenue of 84 million credits year.

Obviously, this was going to be a problem for keeping the PC's "hungry."

I needed to create a way to snafu the business without the players feeling like they got cheated, so, a little research later, and I came to the knowledge that Prince Xizor (of EU fame) spent 9 million credits to get Guri made. Now, the Falleen and the Sakaiyan are the "CEO's" of the PC's company, and in the Falleen PC's backstory, it was mentioned he has been hounded over unsubstantiated rumors of his connection to the Black Sun crime syndicate. It was always intended that this was due to his being Xizor's doppleganger (they are cousins), so I had my "in" so to speak.

When the PCs conclude the adventure on Cato Nemoidia, and return to their base of operations, they'll find the Slicer frustrated and confused. He'll explain that the patent they filed with BoSS for the Droid is no longer registered, and when tried to file it again he was informed that a patent had already been filed. Moreover, the accounts are showing outflows of money, paying back the investors what they'd given. Once the investors were paid off, somehow, someone liquidated the company and then filed a closing with Imperial Center, official disbanding the LLC. When he contacted the investors he found out any money that was short (from expenses already paid) was apparently returned from another account not the PCs account. When he traced the transfers from this other account, he got routed through a ton of shell companies, but he was able to trace it back to holdings that were known to be fronts for Black Sun. To make things worse, the investors said they were informed of the "bad luck" by the Falleen PC himself! Apparently, some Falleen doppleganger of the PC explained that the droid companies R&D efforts on creating Life-Replica Droids had failed, the concept being almost impossible, and so the plan was a failure with no intention of continuing research of the technology.

All of this sets up Guri's uniqueness, and creates the perfect reason for the PC's to have an antagonistic attitude towards Black Sun. This is good, as the next phase of the adventure is to go from a Force and Destiny game to an Edge of the Empire game, starting with "Under a Black Sun."

With a small windfall from good rolls to bankroll himself, he ended up with excellent rolls and won a little over a billion credits, the casino itself, and the small shadowport planetoid it was on.

Wow, that makes the 89 million credits we stole from Jabba this past Thursday seem paltry!

Gamblers can be a burden...

One of my players startet of with 500 Credits and gambelt until he had 50k... then he got greedy... I lured him into a Highroller game.. He and four others... a black male humane, a evil-eyed green twi´lek, a nerd like looking Xetos and a rich looking redhaired human woman.

50k to start, 4 rolls each on a hard check, most successes take the pot, advantages can be used to give boosts and setbacks, triumphs dubles the succsesses or upgrade the difficulty of one .

The PC had CH 5 and Cool 2 so YYGGG - The black male YYYYG - The twi´lek YYYGG - The Xetos came with YG - and the rich looking woman with YGG.

after the 2 round the Xetos showed his true face and change to YYYYGGR for playing false...

in the end the PC was only second place and lost the 50k again... the winner the black male human was a sportsman and did give him a 200 cred chip for the good entertaiment.

Since then my players don´t get overly greedy and try to keep a low profile in the casinos... just to easy the high roller want to rip them off there money again ^^

I can identify with this guy and his descriptions about gaming and more so gamer types! I hope this is okay to post. After watching this, thinking that perhaps there MAYBE hope for the guys I have known and played with (frustratingly) for 30 years.