Thinking about the story thus far and knowing the players (friends) like I do, what I would do differently - now that I am gaining GM experience.
In the module where the Hutt wants the PCs to bring back 100,000 credits. I let them open it (difficulty check) to make sure credits were in that safe. Initially they just wanted to take it as time was an issue. Had I let them take it, they never would of known 165,000! credits were inside and thus not able to pocket the extra 65,000 the Hutt didnt know about. How the scenario played out with rolls the were able to keep this concealed. However I am sending a data or more info team to that planet with the insectoid species and droids to that planet and the Hutt still might discover the deceit.
A new player came to the table with "starting" equipment. I know he is a power gamer and he is looking over the game (new) and yep he wants better stuff right away. He notices the other players, who have played, equipment and wants ONE of those. So he asks the now cash surplus pcs to buy him better stuff. Rarity check etc. I thought NO!! You got what you got! For now. But stupid me wasnt thinking, well they are about to kill 4 thug npcs with those guns anyways so why not let them spend X money vs getting it for free in about 10 minutes =P
The Toydorian (spelling) who was caught eavesdropping, I had him try to fly away out numbered 5 to one. Yeah he got shot down immediately. I should of had him go along for interrogation and use his cunning or something else to try and make the story more difficult. They stunned another npc thug who would know where the safehouse is for the gag anyways so maybe together they could work on escape or aiding the gang when the time came. Especially since i made it so the captured thug has a device to signal hostiles incoming and once the fighting started they forgot about the shackled thug.]
Not knowing the rules well enough yet. I havent committed to memory all the rules yet and have been relying on the characters to know their skills and abilities, but again, knowing these players, they dont play fair. They misquote, misinterpret or just plainly omit the drawback to using the a skill that provides a boon. In this case, medkits and stimpacks. The final battle with the Pirate leader and gang would of been a lot tougher and I could of taken down the raging wookie butchering everything.
Negotiating deals: The guys I know are Chaotic Greedy DnD types. So when they learn the bounty on a Pirate leader is $5000, the response is, "Thats it?!" In fact, that is their response to everything. Me personally I hate bargaining and think its redundant because okay your going to low ball me or we are going to play this game what do you think its worth etc, just give me a fair price already so I just cut right to the chase giving the the final price the scenario says he will pay. But their style is oh come on, got to try negotiate. I hate it, they love it so as a GM I fell I have to adjust lets say that $5000 bounty in the book to $3000 because they love to play that game or get that sense that "Ho did we make a deal!" When I go to final actual in the book offer. So I can use "its the outer rim" circumstances and offer low and jack them high to buy so they "feel" alright about bargaining and compensating for their chaotic greedy nature.
Gambling. They had a chance to gamble on arena matches. Now the first match was going to be an obvious win and I wanted to give them a chance to "partake" in the scene so I let them lay down a bet. There was no "odds" table so one player wanted to "invent" one on the fly. Me as GM simple, they lets kick it up a notch. One likes to gamble and back to that, geez, in 3 gaming sessions they scored $100,000 and a stolen freighter. So at the moments credits are meaningless. The first bet was usual, and gained $100. But now want to wager a lot more as but since the match was obvious outcome (pirate's punishment) - I did not let them bet for "free" credits. However now if I did them bet big it would of became known to those around them that WOW! THESE GUYS ARE LOADED! But its back to setting them up to be robbed again scenario by someone. Or I could of rolled it out and changed the the outcome allowing the obvious not to happen but then it would of been obvious I did that so they lose money.
Rainy day outside so working on my campaign and rules today.