What is it about: No corner boards are accessible at the beginning of the game. They may, or may not, appear during the game.
Why: To save space at the table, to make certain broken combos, alchemist, or obvious strategies not so easy to pull off. To add some uniqueness to each game.
Preparation:
- Make sure cards like Dungeon Entrance, Mountain Trail etc, are in the deck.
- Print four new denizens and add them to the denizen deck. Those new cards will be the most accessible way to reach expansion boards.
Rules:
- Characters can't enter expansion boards unless an effect allows or forces them to do so.
- Once on a corner board, characters can't exit via the entrance (with the exception of the City, see below). The only way out is to teleport out or finish the region.
- While in the City, characters may leave the City as per normal rules.
- Terrain cards can't be put over Treasure Chamber, Meeting with Destiny, or Eyrie.