Hi all,
So my FLGS got the Regional for Armada and I decided that hey, I guess I'll drive the whole 15 minutes and participate. We ended up having 19 total, with two people using their byes. I decided to hang on to my bye as I plan on participating in the Atlanta regional and probably wouldn't mind the break after a 5.5 hour drive. My list was:
Mothma-Gump Shrimp Company
Author: Caldias
Faction: Rebel Alliance
Points: 388/400
Commander: Mon Mothma
Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Intel Sweep
MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- XI7 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- XI7 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
MC30c Torpedo Frigate (63 points)
- Lando Callriassian ( 4 points)
- Ordnance Experts ( 4 points)
- XI7 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
[ flagship ] CR90 Corvette A (44 points)
- Mon Mothma ( 30 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
Locally I had a lot of luck with this list, even going second player, depending on the fleet. We had a bunch of people roll in from Virginia, all of which were awesome dudes, and I think six of our local players made it out for this one.
Game 1:
My first game was against a really cool guy from Virginia, and his name escapes me, but he was super awesome. He was rolling 2 SW7 CR90s and 1 TRC90 with an Assault MC80 and 4 A Wings along with 2 YT-2400s. He was running Rieekan. I elected to go first and chose Advanced Gunnery, which was a hard learned lesson!
He deployment delayed and put down the MC80 last, as one is wont to do. I tried to place my 30s in a way that I could get to his MC80 anywhere he put it, which meant spreading out. I should have slowed it down and come at him with all my 30s at once, but I'm not sure if that would've mattered. He played really well and I only got one good hit on his 80. I took out 2 CR90s and he killed everything but Mon Mothma, which ended the game in a 9-1 in his favor. Really cool guy, and a well played game.
Game 2:
Again, the name escapes me, but he was another cool dude from Virginia. He had an ISDII, a Victory II, and Demolisher with some TIEs and a TIE Advanced with Motti. This time I played it safe and picked Dangerous Territory.
Mon Mothma was supposed to get two tokens, but only ended up getting one and kept barely missing the other obstacle. My MC30s were able to focus a big more this time, and over the course of the game brought down Demolisher and the Victory. The ISD got pounded on but flew away at speed 3 and I couldn't get more than 5 cards on her. I lost a CR90 and my opponent racked up 4 tokens, making me the winner with a 7-3.
Game 3:
My final opponent was Sean, also from Virginia. He was really cool and had an AFMK II, Yavaris, a CR90, and an MC30 with a mix of really amazingly painted squadrons. I picked his Hyperspace Assualt mission and he chose Yavaris with two B-Wings and Luke.
I came out pretty aggressive, going speed 4 to get Foresight within black range in Turn 1. Lando and Admonition kind of chilled in the back some, waiting for other stuff to move. Yavaris popped in on turn 2, and I had a sweet shot with Foresight on the AFMK II, so I opted to take that instead of moving with Admonition or Lando, both of which were threatened by Yavaris' squadrons. I think he went with his AFMKII next, which pounded on Lando, so I scooted Lando to safety and let Admonition soak up squadron damage, which he did. In the end his Yavaris was all he had ship-wise left with one hull away from death, and Mon Mothma ended up being my only casualty, which was dumb of me, since I could have moved her out of Yavaris squadron range, but tried to go for the clutch play by having Foresight go first in blue range. Great game, 8-2 for me.
All in all, great games, great opponents. I learned a hard lesson about Advanced Gunnery, which is don't get cute at tournaments. I've had success with it in the past in casual settings, but I learned now that with an MC80 it really just does too much for that ship, too much of a risk, especially if I get out deployed. I should've picked Intel Sweep in hindsight. But I had a blast and am looking forward to doing my last regional in Marrietta, and then on to Worlds. I really love this game! And am looking forward to that Speed 12 Liberty for 32 points.
Edited by Caldias