With the upcoming "I Am Your Father's Day" events in a couple weeks, some of us will be heading to local game stores to show off the game we love, and hopefully convince them to take their "first step into a larger world." The sheer volume of ships to choose from, though, can be imposing for some, and one definitely doesn't want to overburden new players with too many rules minutia and interacting abilities. That said, I have one main question to pose to you...
When teaching someone the game of X-Wing, what kind of squad/s do you recommend using, and how would you fly them?
Obviously, everyone learns differently. Some want to see the full variety of cool things available, others only want to start with the basics. Some want to observe a full game first, others want to jump right in. Some want to see the game at its most exciting, others want something low-key and easy to comprehend, if simplistic.
That said a couple questions:
1. What starter-squads would you folks build using only one of the two core sets?
2. If someone wanted to fly an expanded squad, how many points would you go for... 50, 60, 75, straight to 100?
3. Would you stick to only small-based ships, or introduce large based ones as requested?
4. Would you recommend teaching players in a furball format, building a set of ships at about 25-30 points for players, then running a single squad against all of them?
5. Would you stick with something thematic over competitive?
Myself, I've had the most success with a standard Core Set standoff... usually 1 Rookie X-Wing with R2-D2 for them, versus 1 Academy TIE + 1 Obsidian TIE for me. This makes the two teams exactly 25 points each, lets me show how Pilot Skills work, and allows me to use my TIE fighters to show both effective and poor formation flying (by forcing a self-bump). I also fly dials-up for the first couple of rounds, just so my opponent can see why I'm choosing things and how it would make the ships move.
Other, thematic squad ideas:
Death Star Escape (~60 pts): The Millennium Falcon is frantically racing away from the Death Star, with a quartet of TIE Fighters in pursuit! Can they escape the Imperial barrage before going up in smoke?
Attack Run (100 pts): Luke, Biggs, and Wedge fight in the skies over the Death Star as Vader and his TIE Fighters buy the Empire time to clear Yavin IV!
Asteroid Chase (~60 points): Escaping from Hoth, Han leads a wing of TIE Fighters and Bombers into a dense asteroid field, hoping to shake them while he completes repairs.
Battle of Starkiller Base (100 pts): Poe Dameron leads a desperate effort to disable the First Order's superweapon, against waves of TIE Fighters!
Any other ideas or suggestions?