Are we only going to see the tech slot in ship that come from the new trilogy? Why not all ships that have come out since its addition to the game like wave 8 or 9?
Tech Use
So far, it looks like the Tech slot is reserved for ships from Episode 7 and later. Newer ships with the latest tech and toys. To be honest though, the only useful one right now is Comm Relay with Omega Leader, but maybe Weapons Guidance on the new TIE/sf might be good for those back/front double shots.
Presumably because the tech slot is there to differentiate the new era ships with the old ones, showing how technologically superior to previous iterations of TIE Fighters and X-wings.
The tech slot seems to be a place to put more technologically advanced "systems" on ships, in order to differentiate them from the older technology. I would very much like to see the slot added to e-wings, defenders and maybe star vipers. Doing so would serve to tie the older background material and the new trilogy together so that it doesn't seem as jarring "this is old stuff and this is new stuff". I don't think they are going to do that, however. I think they are going to keep it "tech slot is for sequel trilogy ships only".
So far, it looks like the Tech slot is reserved for ships from Episode 7 and later. Newer ships with the latest tech and toys. To be honest though, the only useful one right now is Comm Relay with Omega Leader, but maybe Weapons Guidance on the new TIE/sf might be good for those back/front double shots.
Why use Weapons Guidance when you could use Accuracy Corrector?
Whatever about E-wings and StarVipers, I don't see them doing it for Defenders. An /x7 with a Comms Relay and Juke is... well lets just say it wouldn't be perfectly nice.
Presumably because the tech slot is there to differentiate the new era ships with the old ones, showing how technologically superior to previous iterations of TIE Fighters and X-wings.
So if they decide to add the Republic and Separatists to the game as factions could we expect an Antiques upgrade? That might be kinda cool like the idea of lost technology, practices, and such.
Presumably because the tech slot is there to differentiate the new era ships with the old ones, showing how technologically superior to previous iterations of TIE Fighters and X-wings.
So if they decide to add the Republic and Separatists to the game as factions could we expect an Antiques upgrade? That might be kinda cool like the idea of lost technology, practices, and such.
That's not going to happen, so I wouldn't worry about it.
So far, it looks like the Tech slot is reserved for ships from Episode 7 and later. Newer ships with the latest tech and toys. To be honest though, the only useful one right now is Comm Relay with Omega Leader, but maybe Weapons Guidance on the new TIE/sf might be good for those back/front double shots.
Why use Weapons Guidance when you could use Accuracy Corrector?
Because Accuracy Corrector is not a Tech upgrade and you might need the mod slot for something else.
So far, it looks like the Tech slot is reserved for ships from Episode 7 and later. Newer ships with the latest tech and toys. To be honest though, the only useful one right now is Comm Relay with Omega Leader, but maybe Weapons Guidance on the new TIE/sf might be good for those back/front double shots.
Why use Weapons Guidance when you could use Accuracy Corrector?
Because not every ship can take a System Upgrade.
Because Accuracy Corrector is not a Tech upgrade and you might need the mod slot for something else.Why use Weapons Guidance when you could use Accuracy Corrector?So far, it looks like the Tech slot is reserved for ships from Episode 7 and later. Newer ships with the latest tech and toys. To be honest though, the only useful one right now is Comm Relay with Omega Leader, but maybe Weapons Guidance on the new TIE/sf might be good for those back/front double shots.
Accuracy Correcter is a Systems upgrade.
Because not every ship can take a System Upgrade.Why use Weapons Guidance when you could use Accuracy Corrector?So far, it looks like the Tech slot is reserved for ships from Episode 7 and later. Newer ships with the latest tech and toys. To be honest though, the only useful one right now is Comm Relay with Omega Leader, but maybe Weapons Guidance on the new TIE/sf might be good for those back/front double shots.
I was responding to a post about the TIE/sf though.
Edited by HolySorcererParsing it out to Tech and Systems also allows some extra design space. You don't have the potential for as many broken combos if the tech slot is limited. Easier to point cost and play test too...hopefully we get more of these soon. My FOs need more potential awesomeness
Parsing it out to Tech and Systems also allows some extra design space. You don't have the potential for as many broken combos if the tech slot is limited. Easier to point cost and play test too...hopefully we get more of these soon. My FOs need more potential awesomeness
The problem is that the Tech upgrades so far are so restricted. The only decent Tech is Comm Relay, and only one of three ships can use it. Weapons guidance is mediocre for its cost. It only does something if you want to spend your focus on offense *and* you roll zero eyes on your red dice. Not a great use of two points. The new tech upgrade had better be amazing.
well, tbh it would make sense. Theyre more advanced ships, so they got a more advanced mechanic to play with (in layman's terms alone, since theyre kinda basic right now)
Much as i would love to slap Comm Relay on a lot of ships, i'd be rather shocked to see it on any non-ep7+ ships. Except a possible scum upgrade to trade an illicit for a tech, since they tend to refit their ships a lot.
The problem is that the Tech upgrades so far are so restricted. The only decent Tech is Comm Relay, and only one of three ships can use it. Weapons guidance is mediocre for its cost. It only does something if you want to spend your focus on offense *and* you roll zero eyes on your red dice. Not a great use of two points. The new tech upgrade had better be amazing.Parsing it out to Tech and Systems also allows some extra design space. You don't have the potential for as many broken combos if the tech slot is limited. Easier to point cost and play test too...hopefully we get more of these soon. My FOs need more potential awesomeness
So one ship, and one pilot of another.
Edited by knaveleadParsing it out to Tech and Systems also allows some extra design space. You don't have the potential for as many broken combos if the tech slot is limited. Easier to point cost and play test too...hopefully we get more of these soon. My FOs need more potential awesomeness
The problem is that the Tech upgrades so far are so restricted. The only decent Tech is Comm Relay, and only one of three ships can use it. Weapons guidance is mediocre for its cost. It only does something if you want to spend your focus on offense *and* you roll zero eyes on your red dice. Not a great use of two points. The new tech upgrade had better be amazing.
That is the current problem. I understand them being cautious initially but I hope they give us a few more viable options soon.
Also, by splitting tech and systems they don't run into issues with the X1 title in the future.
So what is the point of weapons guidance? Does anyone use it?
So what is the point of weapons guidance? Does anyone use it?
Presumably because the tech slot is there to differentiate the new era ships with the old ones, showing how technologically superior to previous iterations of TIE Fighters and X-wings.
So if they decide to add the Republic and Separatists to the game as factions could we expect an Antiques upgrade? That might be kinda cool like the idea of lost technology, practices, and such.
That's not going to happen, so I wouldn't worry about it.
If not for the fact they just announced the ARC 170 for wave 9 and they have said in interviews that they might add prequel ships to the game at somepoint (Basically if they run out of material) I'd believe you. I don't imagine we will see an prequel stuff anytime soon aside from the odd ship or pilot here or there but we might see a full faction or two down the line.
if you don't own a rebel transport it's a not-bad option for poe.So what is the point of weapons guidance? Does anyone use it?
It is vaguely useful on low PS T70s where pilots may not get a chance to TL often against higher PS opponents. Even then I think it is probably overcosted.
i'd use the weapons guidance more if it was 1pt or it worked simo with the usual focus effect.
As it is, it just adds more expense on an already pricy ship you might not even use.
So what is the point of weapons guidance? Does anyone use it?
I've used it. I've had a list of Col. Vessery w/ a Tie Adv. (used Vader or Maarek) and two Epsilons w/ Weapons Guidance. This is all before the new Defender stuff. The two Epsilons are there to throw 2 TL's on people for Col. Vessery. They then take a Focus each turn. Use the Focus on defense if need be, but by the time they fire, most everything has gone. I found they were pretty resilient with the extra shield, as well.
Weapons Guidance is good for a low PS ship to use once everyone else has shot to ensure they get to ping the damage through.
I think it's a decent option for a T-70 that is using Proton Torpedoes, but you don't really see them in the meta currently.
The problem for Weapons Guidance is that they are good for ships that aren't really useful in the current tournament meta.
I've flown red vets (not efficient but the model is just too **** good looking) and sooner take even targeting Astro over WG
Though they should both be a point each, WG is just vastly situational because there's no way to stack it with your offense or to provide benefit when you normally wouldn't have any. At least TA gives you mods when you would have any on 3 red maneuvers and fodders for integrated
Edited by ficklegreendiceEven then it is not great. Poe wants to hang onto that Focus token for defense, not spend it on offense (especially as he is PS8 or above).It is vaguely useful on low PS T70s where pilots may not get a chance to TL often against higher PS opponents. Even then I think it is probably overcosted.if you don't own a rebel transport it's a not-bad option for poe.So what is the point of weapons guidance? Does anyone use it?
Exactly this ^^^^.
One of my friends kept putting it on his BB-8 Push the limit Poe, and I told him over and over that "its a Trap!" Mind you I did NOT say it in the Ackbar voice. But I was quoting Ackbar at the time.
He didnt understand until I expained that Poe doesnt want to use it, nor even bother spending points on it, since he may need the Focus for defense, and the only time that it is fully safe to use his focus during his attack is if he is not in arc/range of any enemies after he shoots.
So is a waste of points if you dont use it constantly.