How well would this list hold in the current meta?
Guardian Squadron Pilot 25 (33)
TLT 6
Tactician 2 (or advanced Slam)
X3
Edited by JD0GEHow well would this list hold in the current meta?
Guardian Squadron Pilot 25 (33)
TLT 6
Tactician 2 (or advanced Slam)
X3
Edited by JD0GEI've done something similar but the pilots where 2 wardens and Miranda. All with tlt and tactician, except Miranda has c3p0. Miranda is the obvious target, and with this knowledge you should fly her further from the enemy then the 2 wardens. As the opponent gives chase to miranda, the 2 wardens can give chase to them, and start piling on the stress. It's ok at best, fun to fly (as fun as tlts can be anyway) but not something I'd say was competitive. I prefer to fly 1 kwing as support, not to have a whole squad of them. They lack burst dmg, except miranda who can drop a shield at range 1 for a 4 red primary shot. So for how well they'd do? Well, most Palp aces are gonna wreck you. They shoot hard and you have 1 fickle green die to hide behind. Autothrusters are also a problem. Swarms will chew you up because of blocks and too many incoming reds that your green can't stop. Same with uboats. Basically, as I said before, it's best to play with just 1 kwing as support. You need jousters or aces for raw fire power that could potentially crit a direct hit into your enemy for a kill before they return fire. And other helpful crits. Trust me, going an entire game without critting your opponent is a much bigger hindrance then most ppl realize.
Edited by Beard