I'm sure this one has made the forums, and if so please feel free to link me to that forum. I did a search but didn't see anything obvious.
So I'm trying to figure out why the Missile Tube seems so weak. It lists its damage as 20 which is amazing against troops or a single person, but it doesn't seem to fare well against it's primary target: Vehicles. So a missile tube should, theoretically be able to pose a significant threat against a vehicle, as the written description of the item dictates. And yet the damage it does often barely does any damage whatsoever.
Base damage is 20, which, vs a vehicle, basically means a base damage of 2.
It has breach 1, so that's basically 30 damage (3 against vehicles)
A target such as an ATST has 3 armor.
The only way to do any damage against the ATST will be to hit it, and get at least 10 successes, and then you have only done 1 point of damage against it.
Am I missing something here, but that seems really weak?
Now if the damage dealt increased by 10 (or by 1 vehicle-size damage) with every success, that would make it significantly more balanced.
Thoughts? Is there a phrase in the book that I missed that better explains the damage? Is there any kind of errata on the subject?
Thanks for your help guys.
Edited by Shawnacy