FFG bring N1-Starfighter to X-Wing.

By JimbonX, in X-Wing

I made a thing!

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• Ric Olié - PS9

• Rhys Dallows - PS8

• Vedd Deviss - PS7

• Shara Bey - PS6

• Leia Organa - PS5

• Sosha Soruna - PS4

Escort Veteran - PS3

• Wrench (astromech)

http://starwars.wikia.com/wiki/Category:Royal_Naboo_Security_Force_personnel

Edited by gabe69velasquez

Are we limiting ourselves to LIVING Pilots? No we arnt, cause obviously they have porkins, Soooooo
let's not forget about.....

http://starwars.wikia.com/wiki/Essara_Till/Legends

• Essara Till - PS 8

Bravo Squadron Pilot - PS 4

Echo Flight Pilot - PS 1

Delta Flight Pilot - PS 2

Edited by Zeoinx

Oh and if you want Rebellion Era Pilots who were once IN Bravo Squadron.....

• Arven Wendik - PS7

• Gavyn Sykes - PS6

• R2-C4 "Seefor"

I dont know why you are so against this ship in the game If you don't want it, DON'T buy it, simple as that, but as this topic obviously exists, OTHER people do, so stop fighting it so much.

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Edited by gabe69velasquez

• Ric Olié - PS9

• Essara Till - PS8

• Rhys Dallows - PS8

• Arven Wendik - PS7
• Vedd Deviss - PS7
• Shara Bey - PS6

• Gavyn Sykes - PS6
• Leia Organa - PS5
• Sosha Soruna - PS4

Bravo Squadron Pilot - PS4

Escort Veteran - PS3
Delta Flight Pilot - PS2

Echo Flight Pilot - PS1

• R2-C4 "Seefor"
• Wrench (astromech)

I like where this is going.

I made a thing!

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I like these for unique N1 Interceptor pilots.

♦ Double the effect of your range combat bonuses against any enemy ship at range 2.

♦ After performing a green maneuver, you may perform a 1-2 speed maneuver as a free action.

♦ After performing a red maneuver, you may perform a free boost action.

♦ After performing a (left turn) or (right turn) maneuver, you may assign an (evade) token to your ship.

♦ After performing a (straight) maneuver, you may perform a free focus action.

♦ While you are attacking or defending from an enemy ship at Range 3 add a focus result to your roll.

♦ You may never reroll (focus) results. For each set of die results you may reroll all blank results once.

Edited by gabe69velasquez

Tech? Systems? Evading and Barrel rolling, then not-even-necessarily-in-arc after barrel rolling you can attack an enemy at most ranges..?

At 28 points with title and modification? Yikes dude.

LOL

where are your designs? hmm?

I'm trying to provoke something more than complaining.

(76 people following?)

I can criticize my own work as well as anyone else, I'm just pushing boundaries.

Like this for example. I know the difference, I may make it more similar to the later.

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I'm not qualified to really design and cost things since my last X-Wing match was about four months ago but... Dude, come on.

The point is to balance things and this is just... Not, okay? It's not. You didn't even specify an attack in arc! This thing can barrel toll and attack ABSOLUTELY ANYTHING at any sodding range! Come on dude this isn't even trying.

I'm just sayin, don't get uppity with me when you're not even pointing out which arcs to use.

Wow, you really are just trying to fight at this point. Of course it means IN arc, that's why it says PRIMARY Weapon ATTACK, that by default means the PRIMARY ATTACK ARC! Look man, if you aren't going to provide something worth while to this conversation, just leave. At this point all you are doing is trying to start arguments it feels.

Just give it all red maneuvers - after the first maneuver, it can only go 2 straight - unless you put an R2 unit on it...

Wow, you really are just trying to fight at this point. Of course it means IN arc, that's why it says PRIMARY Weapon ATTACK, that by default means the PRIMARY ATTACK ARC! Look man, if you aren't going to provide something worth while to this conversation, just leave. At this point all you are doing is trying to start arguments it feels.

I agree with him that your suggestions are overpowered, but I agree with you that Perform Primary Weapon Attack has restrictions built it.

Well gabe69velasquez currently has a ship with the best dial in the game, 3 shields and 2 Hit points (which is really quite high, almost as good as a Defender, especially good on a ship with Agility 3) the ability to shoot twice, a barrel roll and a boost for a price with is a steal... then for some reason he also has a tech and a system upgrade on it too...

Chumbalaya has a much more sensible ship, actually has some restrictions on it's dial, sensible upgrades.

Wow, you really are just trying to fight at this point. Of course it means IN arc, that's why it says PRIMARY Weapon ATTACK, that by default means the PRIMARY ATTACK ARC! Look man, if you aren't going to provide something worth while to this conversation, just leave. At this point all you are doing is trying to start arguments it feels.

I agree with him that your suggestions are overpowered, but I agree with you that Perform Primary Weapon Attack has restrictions built it.

Totally has it built in. Though it's still 2 shots a turn, unless he meant it to say turn rather than phase... Saying that I'm not entirely against 2 lots of 2 dice, it's not amazingly broken. And having to do a barrel roll to get the shot would make the ship handle fairly uniquely.

Edited by Rodent Mastermind

I dont know why you are so against this ship in the game If you dont want it, DONT buy it, simple as that, but as this topic obviously exists, OTHER people do, so stop fighting it so much.

Wow, you really are just trying to fight at this point. Of course it means IN arc, that's why it says PRIMARY Weapon ATTACK, that by default means the PRIMARY ATTACK ARC! Look man, if you aren't going to provide something worth while to this conversation, just leave. At this point all you are doing is trying to start arguments it feels.

I honestly believe they are afraid of this becoming a reality in the X-wing miniatures game; Imperial players complain about anything good for Rebel players. But if I understand correctly the comic where Rebel N1 Interceptors are fighting Imperial TIE fighters makes it canon and so very likely to end up in the game.

They can squirm and fight it all they want, but I expect it's coming regardless.

I created this size comparison reference to help me visualize the N1 in pilot card form. And since it is so small I imagined it as either needing to have 4 agility or something like "the best dial in the game." Too many people complain that nothing in the game can have 4 agility, so by default I shifted the benefits of being so small to the dial. If the photo of the life-size museum version of the N1 is accurate, the size difference may be moot.

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Edited by gabe69velasquez

I don't think small necessarily means awesome dial.

I could approve four agility anyway, appropriately costed.

Size matters not.

The N-1 is a relic by the time of the GCW, even before it's basically a Z-95 with a tuned engine and chrome finish.

Size matters not.

The N-1 is a relic by the time of the GCW, even before it's basically a Z-95 with a tuned engine and chrome finish.

So is the ARC-170. It should be brought in the same way. It was featured in a cannon line of comic books that centers around Princess Leia and a few other notable (and female) characters. I'd like to see Leia FINALLY get a pilot card and for this ship to get the same treatment as the ARC-170. No generics, only named pilots.

Size matters not.

The N-1 is a relic by the time of the GCW, even before it's basically a Z-95 with a tuned engine and chrome finish.

Being a design over 30 years old by the time of ANH doesn't necessarily make anything outdated in Star Wars. Actual N-1s used in the Trade Federation invasion would indeed be decades old and probably require more maintenance and refits to stay at peak performance depending on how much action they have seen. I don't know if Naboo continued to crank out new N-1s or even tried to update their fleet but it seems likely, so not every N-1 needs to be a 'museum piece'.

I can see a state line similar to the FO crossed with the Z-95, Att 2, Agi 3, 2 hull, 2 sheild. The N-1 was nimble enough to avoid hits and massive swarms at least some of the time. Focus, TL, B-roll, perhaps even evade. Torp and Astro slots. Still cheaper than a T-65.

Right, it would be nice to have and it definitely should have stats that reflect its age. It makes that desperate struggle feel a lot less, well, desperate if the N-1 is a 4 agility god-fighter.

Speaking of ARC-like, how does this sound for an "Alliance Overhaul" type title?

After performing a barrel roll, assign an evade token. Or, when defending against an enemy ship in your arc, add one eye result.

And maybe a nice new generic astromech.

R4 Astromech

After spending a target lock, assign a focus token.

2 points

Edited by Chumbalaya

I don't think that the majority of naysayers on this board are so much against the N1 itself as they are against the N1 that you're trying to create.

You're pretty much making a ship that is more maneuverable than the TIE Interceptor and A-Wing, nearly as durable as the TIE Defender, a double attack like the TIE/D, a double action ability for any of the pilots, and Tech and System upgrades despite there being no evidence for those kinds of upgrades in a >half century old snubfighter and all that at a cost cheaper than vanilla Darth Vader. Admiral Zaarin is spinning in his Legends grave wondering why he couldn't have designed a fighter like that.

I'm trying to crunch some numbers comparing this design to other ships in the game, but my calculator keeps coming back with a Matt Ward error.

Well if you're all going to low-ball it, you're looking for this old thing then, discussion over:

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I played a proxied game with N-1's. Was Hella fun!

We gave em every action except Cloak & SLAM (and Coordinate). 2Attack 2Agility 2Hull 2Shield...

Dial exactly like a TIE Defender, with a White 4 K Turn changing the Reds(1,2 Turns) to White....adding a Green 1 Straight and a Red 3 S-Loop.

20 base points for PS3.

We made two Title cards (now we probably would make a Dual)

Title

After you perform an action, if you executed a Green maneuver this round, you may perform 1 free action shown in your action bar. You cannot equip any Elite upgrades.

Title
Increase your Agility value by 1. You cannot equip any Modification upgrades.
5 (can't remember, maybe 3) points.
(Edit: someone refreshed my memory, changed a few numbers)
Edited by dewbie420

Well if you're all going to low-ball it, you're looking for this old thing then, discussion over:

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That's a lot more realistic. I would still replace the Boost with BR just to keep it from being overly similar to the A-Wing on the table.

The main issue I see with the N-1 is that in-universe, it doesn't really have an interesting gimmick. Even the elegant design and bright colors amount to nothing more than a visual representation of Naboo's lack of a practical military. That's not exactly something that makes you excited to fly an N-1.

The N-1 is the starfighter equivalent of a Bugatti Veyron SS. If you don't want to drive that... then there's something wrong with you.

Literally, lol.

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Bugatti Veyron Super Sport Specifications.

P-51 Cadillac of the Skies!!!

bugatti veyron custom coloring

I don't think that the N1 deserves a System and Tech slot, I was partly contradicting the idea that we need another 12 point generic, and also trying to factor in that this is a "Royal Luxury Starfighter."

I played a proxied game with N-1's. Was Hella fun!

We gave em every action except Cloak & SLAM (and Coordinate).

2 Attack

2 Agility

2 Hull

2 Shield...

Dial exactly like a TIE Defender, with a White 4 K Turn changing the Reds(1,2 Turns) to White....adding a Green 1 Straight and a Red 3 S-Loop.

Your dial is an interesting compromise.

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I wouldnt be against raising the point cost to give it a free boost action on top of its dial as a title.

That said, Even if the N1 does get released, it still demands its Royal Naboo Starship to go with it and to give it synergy somehow. Even if the Starship is just handing out Target Locks like candy or something. The Royal Starship with the N1 would just be a extremely attractive purchase for me, and that's from someone who typically hated the Episode 1 movie. Make Leia a Pilot for the N1, give us a Naboo Diplomat crew card. and have Bravo Squadron Pilot Veteran as a generic pilot for the N1, and you got yourself a nice set. The other two Pilots could be • Arven Wendik - PS7 • Gavyn Sykes - PS6 and then you can get the • R2-C4 "Seefor" to be a new Astromech. Hell, BAN the ship from competitive play if you want, as long as people can obtain the ships is really the main thing here, there is demand, thus FFG should supply it for the very least campaign players.

Episode 2 Big Chrome Ship carries 4 N-1s kinda like Gozanti, I guess that could work. And the Episode 3 one is armed, so that could work in game.