FFG bring N1-Starfighter to X-Wing.

By JimbonX, in X-Wing

That would only make sense if they introduce Clone Wars factions then, I don't think the Rebellion had enough Jedi around for them to be generics!

True.

PS5 matches Kanan, which makes sense since he was a 13 year old Padawan when he left the Order and has spent the rest of his life on the run, probably not doing much starfighter-piloting.

PS7 matches Ahsoka - which fits since she'd had 3 years of training from Anakin personally and was close to Knight level when she left the order.

Maybe PS7 could be generic Jedi Knight rather than Jedi Master? - That is, unless Ahsoka is specialist enough in piloting to justify a lower PS for the generic Knight - maybe 6, same as Ventress.

Edited by Ironlord

I'd put Kanan at 6. He is actually a pretty good pilot according to the comics.

I'd put Kanan at 6. He is actually a pretty good pilot according to the comics.

"Pretty good" in this game though, may begin around PS3 or so though - with PS5+ representing very good pilots.

It might be worth looking at the existing Legends accelerations for other Small PT and OT ships that haven't yet been mentioned, to see where the N1 ought to fall.

TIE Advanced x1: Max acceleration: 4150 G

TIE Bomber: Max acceleration: 2380 G

X-wing: Max acceleration: 3700 G

Y-wing: Max acceleration: 2700 G

B-wing: Max acceleration: 2390 G

ARC-170: Max acceleration: 2600 G

So - the N1 should be slightly faster than the X-wing, even if slower than the TIE Fighter.

Green Speed 3 Straight, White Speed 4 straight, no Speed 5 straight, and no Boost option, maybe?

TIE bomber has that, despite its much lower acceleration - so I think the N1 should be at least that good if not better.

(The game's dial representation of speed, looks to be a bit biased against Rebels though, when you compare B-Wing Y-Wing and ARC dials to the TIE Bomber's).

Presumably speeds in atmosphere aren't important, because the vast majority of starfighter battles take place in space.

30517054871_eba6c98779_z.jpg

Probably doesn't deserve the Tallon Rolls and Segnor's Loop just for being tiny

but since it's supposed to be maneuverable I have trouble leaving them off.

So glad you are not actually designing ships... you cant give it everything.

Make it someone-what unique, remove the 2 hards, the 1 straight and the Talon rolls.

Agreed that dial is totally over the top.. I would go with something like this

14680522_10211436454326148_5692191402585

A ship that is not comfortable at low speeds, but is nippy and can flip over easily.

30517054871_eba6c98779_z.jpg

Agreed that dial is totally over the top.. I would go with something like this

14680522_10211436454326148_5692191402585

A ship that is not comfortable at low speeds, but is nippy and can flip over easily.

Your 5 green and 4 green are grossly wrong.

And this ship may not deserve a boost action, but neither should 1 banks be red.

No ships have 1 red banks, it's rather ludicrous, it doesn't look like you've examined

the information on the subject, either you aren't even trying to get it right

or you're just trying to contradict me just to be that way.

Starfighter - Maximum acceleration

A-wing: 5,100 G.........<- 5 green, 4 green

TIE Interceptor 4,240 G.........<- 5 white, 4 green

E-wing: 4,200 G.........<- 5 white, 4 green

TIE Advanced x1: 4,150 G.........<- 5 white, 4 white

TIE/LN starfighter 4,100 G.........<- 5 white, 4 white

N1 Interceptor 3,750 G........<- 5 ??....., 4 white

X-wing: 3,700 G.........<- 5 none, 4 white

Z-95 Headhunter 2,780 G.........<- 5 none, 4 white

M3-A Scyk fighter ?? .............<- 5 none, 4 white

Y-wing: 2,700 G.........<- 5 none, 4 red

ARC-170: 2,600 G.........<- 5 none, 4 red

B-wing: 2,390 G.........<- 5 none, 4 red

TIE Bomber: 2,380 G.........<- 5 none, 4 white

A-wing................................................................TIE Interceptor

A-Wing_Move.png TIE_Interceptor_Move.png

TIE Advanced....................................................TIE/LN

TIE_Advanced_Move.png TIE_Fighter_Move.png

T70_Move.PNGX-Wing_Move.png

Z-95 Headhunter

29959340263_cccd11ab00_n.jpg

M3-A Scyk Interceptor

Scyk-Movement.png

Y-wing

Y-Wing_Move.png

ARC-170

ARC170-Movement.png

B-wing

B-Wing_Move.png

TIE Bomber

TIE_Bomber_Move.png

29960167954_aecb85c941_z.jpg

Edited by gabe69velasquez

Er.. what does maximum acceleration got to do with top line speed?

That was kind of my point with the dial, it's nippy but doesn't have the best acceleration, so in combat it would get up to a decent combat speed and then not drop down from it. hence, the idea that it's dial is not particularly good at low speeds. Note the major thing the high acceleration ships have, it's the ability to operate at multiple speeds, all the high acceleration ships have multiple lines with straight, banks and turns all white or green. The low acceleration ships only have one line at most with straight, banks and turns non-red. Your version has 3 speed bands entirely open, this would represent a ship that can move between speeds in an instant, IE a ship with really high acceleration, your data shows that the N1 isn't a ship like this. It should only really have 1 maybe 2 range bands non-red across the board.

14680522_10211436454326148_5692191402585

What I didn't do was stick every manoeuvre under the sun on the dial, all white or green. Your version has got more choices than any other ship out there. The A-Wing and Interceptor are both very manoeuvrable but they have gaps in their dial

30517054871_eba6c98779_z.jpg

I may have been a bit harsh making the 2 turns red, but I felt it was best to er on that side of things due to the fact it had a white signor loop. The thing is for a ship to be interesting to both players you can't have a dial which is open like your version. It doesn't challenge the player playing it a they can go practically anywhere even when stressed, and the opponent has no way to predict where it is going.

Edited by Rodent Mastermind

I'd put Kanan at 6. He is actually a pretty good pilot according to the comics.

"Pretty good" in this game though, may begin around PS3 or so though - with PS5+ representing very good pilots.

*spins finger in the air* oh no I used the wrong word.

Okay, Kanan actually has his own starfighter sized ship and has evaded capture, alone, by pursuing ARC-170s flown by Clown Wars Veterans. There.

That good enough for ya?

I'd put Kanan at 6. He is actually a pretty good pilot according to the comics.

"Pretty good" in this game though, may begin around PS3 or so though - with PS5+ representing very good pilots.

*spins finger in the air* oh no I used the wrong word.

Okay, Kanan actually has his own starfighter sized ship and has evaded capture, alone, by pursuing ARC-170s flown by Clown Wars Veterans. There.

That good enough for ya?

Not really

Ive flown ARCs, a narcoleptic snail could outrun em

Edited by ficklegreendice

I'd put Kanan at 6. He is actually a pretty good pilot according to the comics.

"Pretty good" in this game though, may begin around PS3 or so though - with PS5+ representing very good pilots.
*spins finger in the air* oh no I used the wrong word.

Okay, Kanan actually has his own starfighter sized ship and has evaded capture, alone, by pursuing ARC-170s flown by Clown Wars Veterans. There.

That good enough for ya?

Not really

Ive flown ARCs, a narcoleptic snail could outrun em

14680522_10211436454326148_5692191402585

What I didn't do was stick every manoeuvre under the sun on the dial, all white or green. Your version has got more choices than any other ship out there. The A-Wing and Interceptor are both very manoeuvrable but they have gaps in their dial

I don't agree that gaps are a given:

Special_Forces_TIE_Maneuver_Chart.jpg

YT-2400_Move.JPG

VCX-100_Move.JPG

I lean towards a T-70 dial with red 1 turns.

Bump the talon rolls to 2 speed, and the Segnor's at speed 3.

Green banks at 2 rather than 1, white 1 banks.

T70_Move.PNG

Edited by gabe69velasquez

Both the TIE/SF and the VCX-100 have red turns those are maneuvers you can't perform while stressed ... The YT-2400 dial is possibly a bit over the top, but your dial has 2 more greens, 2 Talon Rolls and 2 Signor Loops, so it's even worse.

I lean towards a T-70 dial with red 1 turns.

Bump the talon rolls to 2 speed, and the Segnor's at speed 3.

Green banks at 2 rather than 1, white 1 banks.

So even then you are saying take a T-70 (which is an advance fighter from 50 years in the future) and then give it another 4 options. This is how power creep happens.

Edited by Rodent Mastermind

Both the TIE/SF and the VCX-100 have red turns those are maneuvers you can't perform while stressed ... The YT-2400 dial is possibly a bit over the top, but your dial has 2 more greens, 2 Talon Rolls and 2 Signor Loops, so it's even worse.

I lean towards a T-70 dial with red 1 turns.

Bump the talon rolls to 2 speed, and the Segnor's at speed 3.

Green banks at 2 rather than 1, white 1 banks.

So even then you are saying take a T-70 (which is an advance fighter from 50 years in the future) and then give it another 4 options. This is how power creep happens.

You're almost misquoting me, ignoring that the additional 4 options are all red.

I'm sure there are many people who also agree the 50 years difference is irrelevant.

29997818263_427995aaab.jpg

30544194181_c5a316d1dd.jpg

Edited by gabe69velasquez

I wouldn't mind an episode 1 core set with the N1 and some droid fighters - and have their own factions - not subfactions, that were officially not compatible - but unofficially compatible

Take a look at this, it's pretty much every battle scene of the N1 in PM.

Not seeing a whole lot of rapidly changing directions, S-Loops, or T-Rolls. It's a bullet of a ship that would rather use small maneuvers to avoid enemy fire while keeping its narrow profile in line with its attacker rather than making banking turns that would require it to expose its rather huge upper or lower profiles to enemy fire. Going slowly, it tends to get picked off by robotank rounds and go crashing into ravines.

So I think that trying to put a lot of hard turns and low speed maneuvers onto this ship is a total misread on how this fighter was designed. It's like the F-104 pure and simple. Get from point A to point B as quickly as possible so that the bad thing at B can't get close to A. This is the kind of fighter that would be used by a pacifist society like the Naboo; making a fighter to win wars with is simply against their philosophy.

Even the comic strip (which I'll go ahead and avoid reposting) doesn't have the N-1s going toe to toe with the TIE/lns so much as avoiding their fire long enough to shoot at the stationary objects that don't shoot back.

So if the N1 is added to X-Wing, it's going to be a fighter that relies solely on forward speed and small profile, not durability or maneuverability, in order to survive long enough to do its pithy 2 dice worth of damage. That pretty well makes it bottom tier before it even gets out of the design office. And that doesn't even address the biggest issue in that you guys can't seem to think of a 4th named pilot for this ship even though the most famous (and least wanted) pilot of this ship isn't on any of your lists.

Edited by flyboymb

Take a look at this, it's pretty much every battle scene of the N1 in PM.

Not seeing a whole lot of rapidly changing directions, S-Loops, or T-Rolls. It's a bullet of a ship that would rather use small maneuvers to avoid enemy fire while keeping its narrow profile in line with its attacker rather than making banking turns that would require it to expose its rather huge upper or lower profiles to enemy fire. Going slowly, it tends to get picked off by robotank rounds and go crashing into ravines.

So I think that trying to put a lot of hard turns and low speed maneuvers onto this ship is a total misread on how this fighter was designed. It's like the F-111 pure and simple. Get from point A to point B as quickly as possible so that the bad thing at B can't get close to A. This is the kind of fighter that would be used by a pacifist society like the Naboo; making a fighter to win wars with is simply against their philosophy.

Even the comic strip (which I'll go ahead and avoid reposting) doesn't have the N-1s going toe to toe with the TIE/lns so much as avoiding their fire long enough to shoot at the stationary objects that don't shoot back.

So if the N1 is added to X-Wing, it's going to be a fighter that relies solely on forward speed and small profile, not durability or maneuverability, in order to survive long enough to do its pithy 2 dice worth of damage. That pretty well makes it bottom tier before it even gets out of the design office. And that doesn't even address the biggest issue in that you guys can't seem to think of a 4th named pilot for this ship even though the most famous (and least wanted) pilot of this ship isn't on any of your lists.

Weird I was literally about to post this very clip right when you did!

There's nothing wrong with a cheap 2 dice ship, rebels have two already with the z-95 and a-wing. Both are often used as blockers, but the N-1 (assuming they are kind enough to give it a generic), could be the best blocker if it has barrel roll.

If it does have a generic, it would be a bravo squadron pilot obviously. If they do all 4 unique (hopefully not) then maybe they could do Ric Olie for the 4th pilot. It's doubtful he was still flying during the time of the comic, but he was probably still flying in the early years of the Galactic Civil War.

Take a look at this, it's pretty much every battle scene of the N1 in PM.

Not seeing a whole lot of rapidly changing directions, S-Loops, or T-Rolls. It's a bullet of a ship that would rather use small maneuvers to avoid enemy fire while keeping its narrow profile in line with its attacker rather than making banking turns that would require it to expose its rather huge upper or lower profiles to enemy fire. Going slowly, it tends to get picked off by robotank rounds and go crashing into ravines.

So I think that trying to put a lot of hard turns and low speed maneuvers onto this ship is a total misread on how this fighter was designed. It's like the F-111 pure and simple. Get from point A to point B as quickly as possible so that the bad thing at B can't get close to A. This is the kind of fighter that would be used by a pacifist society like the Naboo; making a fighter to win wars with is simply against their philosophy.

Even the comic strip (which I'll go ahead and avoid reposting) doesn't have the N-1s going toe to toe with the TIE/lns so much as avoiding their fire long enough to shoot at the stationary objects that don't shoot back.

So if the N1 is added to X-Wing, it's going to be a fighter that relies solely on forward speed and small profile, not durability or maneuverability, in order to survive long enough to do its pithy 2 dice worth of damage. That pretty well makes it bottom tier before it even gets out of the design office. And that doesn't even address the biggest issue in that you guys can't seem to think of a 4th named pilot for this ship even though the most famous (and least wanted) pilot of this ship isn't on any of your lists.

Bullshyt. I disagree with every premise you have made.

Everything you've said can either be said of other figthers

in the game or it's just plain wrong.

Not seeing any Talon Rolls or Segnor's loops in these either.

Edited by gabe69velasquez

Yeah, the X-Wing totally wasn't making an extremely sharp bank while it was Tokyo drifting through the core of Starkiller base.

I mean the first 10 seconds of your video literally proves you wrong as the X-Wing does more banking in that one maneuver than the N1 does in all of PM.

You're using head canon to make the fighter out to be something that it isn't. Every Naboo ship that we saw in that movie relied more on straight on speed than banking to get out of the way of incoming fire. But by all means disagree with what's onscreen.

Take a look at this, it's pretty much every battle scene of the N1 in PM.

Not seeing a whole lot of rapidly changing directions, S-Loops, or T-Rolls. It's a bullet of a ship that would rather use small maneuvers to avoid enemy fire while keeping its narrow profile in line with its attacker rather than making banking turns that would require it to expose its rather huge upper or lower profiles to enemy fire. Going slowly, it tends to get picked off by robotank rounds and go crashing into ravines.

So I think that trying to put a lot of hard turns and low speed maneuvers onto this ship is a total misread on how this fighter was designed. It's like the F-111 pure and simple. Get from point A to point B as quickly as possible so that the bad thing at B can't get close to A. This is the kind of fighter that would be used by a pacifist society like the Naboo; making a fighter to win wars with is simply against their philosophy.

Even the comic strip (which I'll go ahead and avoid reposting) doesn't have the N-1s going toe to toe with the TIE/lns so much as avoiding their fire long enough to shoot at the stationary objects that don't shoot back.

So if the N1 is added to X-Wing, it's going to be a fighter that relies solely on forward speed and small profile, not durability or maneuverability, in order to survive long enough to do its pithy 2 dice worth of damage. That pretty well makes it bottom tier before it even gets out of the design office. And that doesn't even address the biggest issue in that you guys can't seem to think of a 4th named pilot for this ship even though the most famous (and least wanted) pilot of this ship isn't on any of your lists.

Weird I was literally about to post this very clip right when you did!

There's nothing wrong with a cheap 2 dice ship, rebels have two already with the z-95 and a-wing. Both are often used as blockers, but the N-1 (assuming they are kind enough to give it a generic), could be the best blocker if it has barrel roll.

If it does have a generic, it would be a bravo squadron pilot obviously. If they do all 4 unique (hopefully not) then maybe they could do Ric Olie for the 4th pilot. It's doubtful he was still flying during the time of the comic, but he was probably still flying in the early years of the Galactic Civil War.

Oh no, nothing against 2 dice attacks. I have nothing but love for TIE Fighters and A-Wings, but if we go by the onscreen evidence of the N1 being more about high speed maneuvers without high maneuverability, then the N1 becomes a jouster and jousters hate low attacks.

Edited by flyboymb

Both the TIE/SF and the VCX-100 have red turns those are maneuvers you can't perform while stressed ... The YT-2400 dial is possibly a bit over the top, but your dial has 2 more greens, 2 Talon Rolls and 2 Signor Loops, so it's even worse.

I lean towards a T-70 dial with red 1 turns.

Bump the talon rolls to 2 speed, and the Segnor's at speed 3.

Green banks at 2 rather than 1, white 1 banks.

So even then you are saying take a T-70 (which is an advance fighter from 50 years in the future) and then give it another 4 options. This is how power creep happens.

You're almost misquoting me, ignoring that the additional 4 options are all red.

I'm sure there are many people who also agree the 50 years difference is irrelevant.

29997818263_427995aaab.jpg

30544194181_c5a316d1dd.jpg

Looks good. I assume you're giving it a primary weapon value of one and no target lock action?

29997818263_427995aaab.jpg

30648329065_954514ccf4.jpg 30544194181_c5a316d1dd.jpg

30612156466_66d8b86184.jpg

Edited by gabe69velasquez

Tech? Systems? Evading and Barrel rolling, then not-even-necessarily-in-arc after barrel rolling you can attack an enemy at most ranges..?

At 28 points with title and modification? Yikes dude.

Tech? Systems? Evading and Barrel rolling, then not-even-necessarily-in-arc after barrel rolling you can attack an enemy at most ranges..?

At 28 points with title and modification? Yikes dude.

LOL

where are your designs? hmm?

I'm trying to provoke something more than complaining.

(76 people following?)

I can criticize my own work as well as anyone else, I'm just pushing boundaries.

Like this for example. I know the difference, I may make it more similar to the later.

30544194181_c5a316d1dd_n.jpgSwx57-snap-shot.png

30612580366_d31389b9f5.jpg

Edited by gabe69velasquez

Ha ha ha ha.... really... You are now just trolling us. That dial + Barrel Roll + Boost + Tech and Systems

Ha ha ha ha.... really... You are now just trolling us. That dial + Barrel Roll + Boost + Tech and Systems

And a free attack.

I made a thing!

N-1-Interceptor-Front-Face-2_zpsyd2odv9y

Rhys-Dallows-Front-Face_zps3mnsnlqo.jpg

Queen-Soruna-Front-Face_zpscn0cqubr.jpg

Shara-Bey-Front-Face_zpsvrj6wl59.jpg

Leia-Organa-Front-Face_zps47g5vjox.jpg

I dont know why you are so against this ship in the game If you dont want it, DONT buy it, simple as that, but as this topic obviously exists, OTHER people do, so stop fighting it so much.