FFG bring N1-Starfighter to X-Wing.

By JimbonX, in X-Wing

Look at Amadala's reliance on the political process even in the fact of imminent occupation, "I will not condone a course of action that leads to war".

For the sake of nitpicking: it wasn't actually Amadala that said that.

Until recently I would have agreed with you that the N1 probably wasn't a great ship, because I got the impression it was more symbolic than an actual war-machine (though I never bought the argument that it would be outdated technology a mere thirty years later or whatever it is). However, in the comic it's show to be more than a match for TIE Fighters, so obviously it actually is pretty **** good. And that's canon, there's no arguing with it.

Also, who's to say the N-1s in the comics weren't made towards the end of the Clone Wars, or gutted and reconstructed with new systems. A-10s and B-52s are still used decades after their creation and both still excel at their jobs (CAS and heavy bomber respectively).

This is a quote more for the previous poster, but everything was a match for standard Lines. The exceptions of a comic where a pair of Pirate owned Red TIEs captured the Falcon, and a few games like Galaxies or the old Battlefronts. They never received upgrades without Daala or Pallaeon around, and have only gotten worse throughout the years despite the original adequate performance in the movies. Imperial victories and designs are poorly placed to fill a action gap, because of symbolism and the need to justify serious plot armor on important characters. Even the new FO/SF TIEs, are just shooter filler.

As for the A-10, our fighter-bombers don't match it for mission profile and because the chairforce has failed to design a suitable replacement. They don't actually like CAS, it's something that would be better left to ground pilots in the Army and Marines. It's all political bull in the end.

Back on topic,introducing new models is fine. Balancing the meta further can lead to the terminus dropoff while not crippling new ships.

It's long over due. Leia should have had a pilot card by now. I think the N1 should be handled similarly to the ARC. There is not a fleet of them, just four named pilots.

The N1 is fast. I'm thinking 2/4/2/2. That's right, 4 evade dice! Then a unique title allowing two attacks on the same target per round.

Not 4 evade, reserve that for the Eta-2.

N-1 would need a free title that says any time you successfully defend against an attack you may perform a barrel roll (not action - so you could do it multiple times per turn.)

N-1 would need a free title that says any time you successfully defend against an attack you may perform a barrel roll (not action - so you could do it multiple times per turn.)

That would be a good trick.

Please, no.

Please Yes!

I did not like the prequel movies but that ship is sexy.

I have 4 different lego sets of it! (that is not saying much i have allot of star wars Lego)

Also i would love a droid tie fighter!

Lego-Star-Wars-TIE-d-Droid-Fighter-with-

It's long over due. Leia should have had a pilot card by now. I think the N1 should be handled similarly to the ARC. There is not a fleet of them, just four named pilots.

The N1 is fast. I'm thinking 2/4/2/2. That's right, 4 evade dice! Then a unique title allowing two attacks on the same target per round.

Not 4 evade, reserve that for the Eta-2.

Nah, Aethersprite, not the ETA-2!

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If they release the N1 Starfighter, They Need to also Release with it the J-type 327 Nubian starship (Royal Naboo Starship) with it as well. I would like two N1's, and the starship as a collectors pack, It doesnt have to be Named Pilots, Typical Generic Pilots for the rebellion would be fine. Create a Naboo Diplomat Crew Card, and we got ourselves a new ship to use in campaign style missions for the Empire to hunt down. Even if the ships are not competitive worthy, the fun is in the variety of ships for me vs how good something is in competitions. If I played X-Wing purely for PVP, i would be wasting my money. Good shelf display, enjoyable campaigns, and maybe even RPing with them is a more important use and i think its about time FFG puts more effort towards players like me, as im sure im not the only one.

Also, Bring out Nimbus V-Wings

Edited by Zeoinx

I just spent a couple of hours unlocking the N1 in Rogue Squadron II for the first time.

And boy do I desperately want it in Xwing even more now. It's a gorgeous, zippy little ship that looks right at home with other rebel ships once it's been weathered and scarred a little bit.

For a extreme collectors set, instead of JUST N1 x2 and a Royal Naboo Starship, they should create an entire Naboo sub-faction. Galactic Battlegrounds has already played influence to the X-Wing game with the release of the Tie Punisher, we could also very easily adapt the Naboo Starport Units to x-wing as well.

Someone made a Render of one of the levels of Bombers for the Nubians

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There is also a N1T Advanced Starfighter, basicly a higher Tier version of the N1, would be pretty nice as well to add.

http://starwars.wikia.com/wiki/N-1T_Advanced_Starfighter

Also, there is a Blue and Chrome Alt Paintjob used in games as a special unlock of the vessel, could be an Ace Variation.

Edited by Zeoinx

I certainly don't mind the look of the ship, and if they made it with a weathered tan and red battle-scarred dirty Rebel color pattern (not unlike the ARC) I think it'd look at home among the Rebel fleet. Sadly, if they ever do this ship, I imagine it will have to have the standard stock silver and yellow pattern.


The trouble is, though, I don't see a clear design role for the ship to fill. Is this thing basically just an A-Wing with Barrel Roll instead of Boost and an astromech slot? Wouldn't R2D2 be absurdly good on such a ship? Between the Z-95 and the A-Wing and now the Captured TIE, there's not a ton of space in the Rebel lineup for a cheapish 2 Attack ship. And there's no way this thing thematically gets 3 Attack to be on par with X-Wings and B-Wings in the slugging department.

Thats why you make the stats similar to that of the A-Wing or Z-95, but make the Pilots and movement dial a bit more unpredictable. But it really doesnt matter if it doesnt have a role to play that isnt already filled by something else, as I said in one of my other posts, to make more variety in your ships for campaigns or RP is NEVER a bad thing. Also because of the quality of the ships molds and prepainted status, they still make good Shelf pieces. Honestly, are you saying you wouldnt want these ships doting your walls on a shelf for display in your game room or man cave?

now this is podracing

Naboo_ST_hangar.png
Naboo Rebel hangar
This hangar was a facility used by the Rebel Alliance on the planet Naboo.

History
During a battle between Rebel-affiliated N-1 starfighters and an opposing force of Vulture-class starfighters and Lucrehulk-class battleships, a Star Tours StarSpeeder 1000 transport exited hyperspace into the battlefield. The N-1s escorted the vessel down to the planet, guiding it to the hangar, but were ambushed by droid fighters along the way. After a hazardous journey through the planet's core, the StarSpeeder 1000 emerged in front of the hangar, crash-landing inside of it and was impaled on the end of a N-1's tail section.

Edited by gabe69velasquez

I find myself so uninterested in the Quadjumper and Sabine's Tie that I'm now doubly interested in seeing more prequel ships like the N-1, Eta-2, V-wing, and Aethersprite.

Edited by KOG7777

I was about to note that the release of the new Captured TIE fit perfectly into the N1s potential niche... but on closer inspection that's much more of a shenanigans-oriented craft (hypermobility, support, and don't-shoot-me-first trickery all round); the N1 might still have a place as a non-heavy Scyk that got priced correctly, and given suitably agressive pilots, that gave the Rebels a mini-ace even mini-er than ever.

Perhaps something like... hmm. If the base hull was 13pts ("Slightly better than a TIE Fighter"), but PS remained priced on the TIE Fighter scale... charge an extra point because the ability is probably worth it, slap a Scyk-level dial on it, aaaand...

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I'd be happy to be argued down a point in price and/or Pilot Skill, but that's as much a playtesting issue as a design one. (Or possibly that Leia shouldn't be the top ace of the pack, but I must admit temptation on that one in that she's so dang iconic...)

Whatcha think? :)

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(PS 6 Leia)

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... uh, what.

Disregarding everything else that's wrong with that, the PS6 N1 Starfighter is already statted as Shara Bey. :P (Who in an N1, and pricing at [assuming 13pt base] somewhere in the 16-17pt region, would actually be pretty excellent as another Rebel support piece.)

Edited by Reiver

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One Hull!? Seriously?

Just say "no" to the N-1.

(PS 6 Leia)

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... uh, what.

Disregarding everything else that's wrong with that, the PS6 N1 Starfighter is already statted as Shara Bey. :P (Who in an N1, and pricing at [assuming 13pt base] somewhere in the 16-17pt region, would actually be pretty excellent as another Rebel support piece.)

http://cardcreator.atelierdufaucon.com/#p6a2d3c1b3oFTREuEPAv+1rnLeia&sp;Organa£t£

This is where I got the 22 points, and so if Shara Bey bumps Leia

I don't think if would be up. PS 5 and no EPT then.

http://cardcreator.atelierdufaucon.com/#p5a2d3c1b3oFTREuPAv+1rnLeia&sp;Organa£t£

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One Hull!? Seriously?

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The A-wing is two hull. So I think one hull is closer for the tiny N1.

I was planning on doing a title to give it a bit more defense.

Then again, maybe 1 hull should be reserved for the ETA-2.

Edited by gabe69velasquez

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Edited by gabe69velasquez

I feel like at this point I should point out that the first picture was, in fact, a different proposal. :P


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With a roughly Scyk-like dial, I'd be happy to be argued down a point in price and/or Pilot Skill, but that's as much a playtesting issue as a design one. (Or possibly that Leia shouldn't be the top ace of the pack, but I must admit temptation on that one in that she's so dang iconic...)

I actually suspect PS 7 is the better pick, but I was trying for a vaguely Omega Leader vibe, and it'd be nice to have a Rebel ace that fit into the 20-something points so many builds get left over spare - and the ability is mighty Juke-friendly, after all. ;)