Some rules questions

By Elrad, in Descent: Journeys in the Dark

Good day everyone,

I am a false beginner to Descent II since I bought the game like one year ago maybe, but with the release of RtL, I just began to delve into the game a bit more seriously (the reason is I don't have many players near me to play it so RtL deleting for me the difficulty...)

So, let's begin, My first rule question is a language question. I am not a native english speaking person but even in French (my mother language) I have a difficulty to understand it :

- When the rule states : "Within 3 space of a creature" (this is a fictional example), must I understand three spaces INCLUDING the space (or one of them for large monsters) where the named creature stands or three spaces NOT INCLUDING any of the spaces occupied by that monster ?

Sorry for the dummy question, but sometimes, I mix everything into a soup....

Thanks for the help !

Elrad

As I understand "Within 3 space of a figure" does include the space the figure is in (0, 1, 2 and 3 spaces are all within 3 spaces). If it did not include the figure itself it should state that like in one of the bards skill cards: "Each other hero within 3 spaces"

Hey,

Thanks for the answer.

But I think the example you give about the bard is the same as mine, no ?

In your case the bard is the point of start to count "three spaces" and in mine, the creature is that starting point.

My question is regarding more precisely the barghest and their howling skill which need them to be "within 3 spaces of the heroes".

Thanks again for any precision.

Sorry if I was not entirely clear about this :D http://descent2e.wikia.com/wiki/Song_of_Mending

first part does not exclude yourself specifically so it means it includes all figures within 3 spaces, second part tho specifically excludes you (which is 0 spaces away). I think there was this kind of discussion already in these forums and the definition of "within 3 spaces" :)

Check out my glossary for a clear description. Link in signature.

thanks for both your answers.

@ Istvirkes : there is still a problem with the card you use as an example : as the effects are different following which of the two abilities you use, the counting is still the same "within 3 space of you"... so whether it includes you or not, the counting to do is the same, no ?

@ Zaltyre : thanks for your link, but still, I quote here below a sentence from your Glossary :

»Spaces are counted by using adjacency. Every space is 0 spaces from itself. Every space adjacent to a space is 1
space from it, and so on.

Range: The smallest number of consecutive adjacencies from one space to another, including the final space.
Within N Spaces: If A and B are spaces, and the range from A to B is less than or equal to N, then A is within N
spaces of B.

So if I clearly understand, we always say that any of the adjacent spaces of a Hero space is space n°1, right ?

But still, you explain below what to think about "within N spaces", but let's say that B must be within three spaces of A, and A is space 0, then is B on space 3 ?

Because to me "within" somehow asks that A is part of the counted spaces (which makes A = space 0 impossible), Am I right or am I still running against the wall ?

Thanks :-)

Elrad

In the linked picture , everything is within 3 spaces of the center space. The number written in the space is the number of spaces it is from the center space. Note that the center space is zero spaces from itself.

In this image , I have added labeled figures.

The range from_______ is ________:

A-B, 2

A-C, 5

A-D, 6

B-C, 3

B-D, 4

C-D, 5

In that picture, B is within 3 spaces of

B, A, and C.

Yep. As Zaltyre says.

Example - Tempest skill - each monster within 3 spaces of you suffers 2 damage and each hero within 3 spaces of you recovers 1 health. The caster can recover the 1 health too, because he is in the 0 space.

You can count the spaces in the same way that a ranged attack (some skills dont require line of sight, as Tempest or Howl).

Core rules - check range: " Even though Ranged attacks may target any space in the attacker's line of sight, the attacker must roll enough range on his attack roll in order to
deal damage to the target. Starting with the space adjacent to the attacker (of his choice), count the number of spaces to the target space. This number is the distance between the spaces."

Edited by kraisto

Additionally, if you're a programmer and start counting at zero, you can start with your own space. :D

Ah now I have fully understood :-D

Thanks to all of you, I keep this open for any further questions (and I know there will be).

Thanks again. I keep your usefull charts near me ;-)

Elrad

And... there I am again :D

Now, I've got some questions regarding Line of Sight.

1) The general rule says that you need to be able to draw a fictive line from one of the corners of your square to one of the corners of the square of the opposite creature. Till then, no problem. But what does happen in the corner of a tile ? What if I can draw that fictive line from corner to corner ? Is it still valid ?

2) A bit more precise question regarding Road to Legend App : I have played the tutorial and now I am at the first Side Quest about the Priest. There, In one of the last rooms, The App asks to place a special unit ( A Chief Monster with an HP bonus) but what it doesn't says clearly is if we have to place it accompanied or not ? I had to place a Red Naga in the middle of the room but didn't know if I had to place the two others along. And the app doesn't seem to get satisfied by the death of the red figure, it seems I had to place altogether the red and the two white figures...

Thanks for the help.

Elrad

Edited by Elrad

1) You can never trace LOS through the thick black lines at the edge of tiles. Sometimes, a LOS might pass along a tiny amount of said black border at a corner- this is fine.

2) If it says to just place the monster, place only the single monster. If it says to place the monster GROUP, place all of them.

Hey,

Thanks for the quick answer.

1) I give here some examples :

jg0KD4k.png wdQQs26.png

On each of the above examples, does the first figure (the four edges star) see the second one (the lightning) ?

2) The App Shows me to place the boss of the quest and his special monster (which vary every run), but as I defeat each of them, and tell it to the App, this one takes it into account but still picture the image of the minion group of each above special monsters. Then I am asking myself if I missed something during the placement or if I just have to tell the App that everyone is dead in a Bath of Bloody Joy even if only two "mere" red creatures were effectively sent back to the "OL" ^^

Thanks again for the help,

Elrad

Both of your charts show valid targeting (all 4 examples as I understood). By the way you could check out zaltyres glossary which contains incredibly accurate description of LOS including the examples you just gave. Of course there are a lot of other helpful topics :D

Confirmed, all three of the lines you drew above work as LOS. When I say that LOS cannot go through black lines, I mean this . Yellow lines are OK, red lines are not.

Elrad, If the RTL app tells you to place a Master monster as a Unique Monster but does not instruct you to place minions, no minions are placed. however, the app will still ask you to "play" the minions. Just ignore these directives and when you defeat the monster you use "Defeat Group" instead of "Defeat Unique".

Hey there,

Thank you for all your answers.

@ Zaltyre : Now I see what you mean when talking of the thick black borders blocking the line of sight. We cannot cross them to trace a line of sight but they don't affect it if we are at a corner of a tile.

@Alarmed : Thank you for your answer, I was afraid I had made a big mistake not placing like six more figures. Imagine three nagas + 5 sorcerers or so... My poor group was dealing with "minor" Perils who spotted zombies near each hero failing a test + cave spiders re spawning every turn I was totally and lovelly overwhelmed. Very good game actually and can't wait for BBG to release the next campagin.

Thanks to all again for your answers and... keep in touch for the next "Elrad and Descent II : Rules question" episode :P

Elrad

Hello everyone,

This question doesn't regard official rules properly but just something I came across in RtL :

Actually, RtL does give "life points" to the party of heroes : 4.

And a normal D2 game doesn't give any amount of "deaths" for the party where everyone can be turned around without end. Would it be viable to put an actual limit to this ? Like in RtL where a knocked down hero cost one "life point" to the party and the fourth one to fall sign the end of the game ?

Because my lack of experience makes me feel that the heroes in Descent are a bit advantaged in front of the OL who can only try to fulfill his goals while keeping the heroes at bay...

Edited by Elrad

Mists of Bilehall sort of has a mechanic like this in the form of tainted cards.

The other campaigns we're not balanced with a system like this in mind, so I wouldn't recommend using it.