Mobile firing arcs: too little too late

By Rumar, in X-Wing

The new mobile firing arcs look like what we should have got for the Millenium Falcon.

It is always a bad idea to introduce extra rules that sabotage the central and unique mechanism of your game. What is special about X-Wing? Having to predict the maneuvres of your opponent.

Much harder to do than in Armada, for example. Except if you have 360° turrets. Or can correct your maneuvres two times after seeing the maneuvres of your opponent. Or if you can fire a missile at range 3 that actually does something.

Broken Record...

:mellow:

Since turrets have been in the game since wave 1 don't you think they were part of the game too? I think the designers know about what makes x-wing unique and it was maneuvering AND turrets! They aren't mutually exclusive.

Since turrets have been in the game since wave 1 don't you think they were part of the game too? I think the designers know about what makes x-wing unique and it was maneuvering AND turrets! They aren't mutually exclusive.

It's also a rather tired canard that turrets remove maneuvering from the game. Ships with turrets still have to maneuver, and although arc-dodging doesn't help against them, positioning and range control are still quite important.

If you're having trouble dealing with turrets as an arc dodger, maybe arc dodging isn't your thing. It's not like Arc dodging Palp Aces are top of the heap and tend to do fine against turrets.

If the mechanic works well maybe they'll find a way to retrofit it on all turrets. A turret ship only upgrade that reduces them to mobile firing arcs and grants some other perceived benefit to offset.

If the mechanic works well maybe they'll find a way to retrofit it on all turrets. A turret ship only upgrade that reduces them to mobile firing arcs and grants some other perceived benefit to offset.

Not going to happen, because much like the issue with giving the A-wing a rear arc, FFG is not going to reprint all the base tokens to give them a mobile arc compatible token.

I do agree with the sentiment that I'd have prefered mobile turrets to simply giving things 360 arcs all the time, it is what it is.

I don't think it's broken or OP, i just don't find turrets as enjoyable to play or play against as it removes a large part of ghe game for me(people can talk about how there's still some skill to moving turrets around all they want, but they're just kidding themselves).

Perversely, I like what they've done with the jumpmasters - dengars pilot skill, u-boats etc. Rewarding players for keeping the enemy in arc.(Although another time lets talk about how in the Star Wars universe, Cargo Freighters seem to be far better combat ships than actual combat ships...).

TL;DR, Not a fan of turrets, but they're hardly game ruining.

I find turrets boring to play (with or against) too, maybe at the exception of the autoblaster, due to its range 1 limitation.
I hope that at some point, FFG makes a modification with negative point value that turns a turret ship into a mobile firing arc.

I find turrets boring to play (with or against) too, maybe at the exception of the autoblaster, due to its range 1 limitation.

I hope that at some point, FFG makes a modification with negative point value that turns a turret ship into a mobile firing arc.

Negative point value upgrade..? Now that's an interesting retrofit to make. Allows PWTs to have WAY more upgrades on merit, which could make them even more dangerous.

Yes, I'm for this, if only to watch anti-turreters squirm and writhe in agony.

I find turrets boring to play (with or against) too, maybe at the exception of the autoblaster, due to its range 1 limitation.

I hope that at some point, FFG makes a modification with negative point value that turns a turret ship into a mobile firing arc.

Negative point value upgrade..? Now that's an interesting retrofit to make. Allows PWTs to have WAY more upgrades on merit, which could make them even more dangerous.

Yes, I'm for this, if only to watch anti-turreters squirm and writhe in agony.

Negative points value, yes, 'cos a 360° turret is obviously worth more points than a mobile arc. (if it isn't clear, I was talking about paying the points for the turret, then get a little discount to make it a mobile arc instead)

Since turrets where priced before that, we should price negatively this "retrofit", or no one will ever play it.

Boohoo

Moving on

I find turrets boring to play (with or against) too, maybe at the exception of the autoblaster, due to its range 1 limitation.

I hope that at some point, FFG makes a modification with negative point value that turns a turret ship into a mobile firing arc.

Negative point value upgrade..? Now that's an interesting retrofit to make. Allows PWTs to have WAY more upgrades on merit, which could make them even more dangerous.

Yes, I'm for this, if only to watch anti-turreters squirm and writhe in agony.

Negative points value, yes, 'cos a 360° turret is obviously worth more points than a mobile arc. (if it isn't clear, I was talking about paying the points for the turret, then get a little discount to make it a mobile arc instead)

Since turrets where priced before that, we should price negatively this "retrofit", or no one will ever play it.

Boy oh boy did I know putting that question mark in there was a friggin mistake.

It was more of an, "ooh, huh." question mark than a "WHATCHU SAYIN BOI" question mark! I FULLY understood what you meant and was in agreement. I think adding the rotation action and reducing the cost to lower the turret's effectiveness is great.

Especially with the forward-arc-focusing Rey in the falcon. What better auto-include could she possibly have than that?

So no, I get it. I get it very well. That's why I was in incredibly clear agreement with the idea.

Sorry, not being an english-native speaker, I do sometimes misunderstand things.

Edited by Giledhil

Sorry, not being an english-native speaker, I do sometimes misunderstand things.

Based on your user name, I'm guessing your first language is Sindarin?

In a game where aces are dominating and turrets are one of the possible solutions it seems incredibly short-sighted to be complaining about them.

If the mechanic works well maybe they'll find a way to retrofit it on all turrets. A turret ship only upgrade that reduces them to mobile firing arcs and grants some other perceived benefit to offset.

Not going to happen, because much like the issue with giving the A-wing a rear arc, FFG is not going to reprint all the base tokens to give them a mobile arc compatible token.

^^agreed, otherwise there would have been an proper repackaging and updating of the TIE Advanced, instead of having to buy a expensive big box for 2 sets of cards :)

In a game where aces are dominating and turrets are one of the possible solutions it seems incredibly short-sighted to be complaining about them.

In a game that is meant to emulate aerial dogfighting in space, I would have thought Aces should dominate...

... that's why they are "Aces".

(note: this is not meant as a sarcastic riposte, just an observation)

.

That's a bit of a sweeping comment when the wave was just announced. There haven't even been secondary leaks yet. We won't know anything until it hits the stores.

If the mechanic works well maybe they'll find a way to retrofit it on all turrets. A turret ship only upgrade that reduces them to mobile firing arcs and grants some other perceived benefit to offset.

Not going to happen, because much like the issue with giving the A-wing a rear arc, FFG is not going to reprint all the base tokens to give them a mobile arc compatible token.

They wouldn't need to reprint the existing ship tiles.

They could make a clear overlay for ship tiles with the new quadrants. My first idea for them would be to let the upgrade reduce the cost of 2 dice primary turrets by X and 3 dice PWT by Y as they're now semi-locked arcs (and add the action to move the indicator, obviously), and maybe turret generics like ORS becomes useful again. Make a small ship overlay too for the PWT small ships out there. You'd receive the upgrade card, arc arrow indicator thingy, and the clear overlays for large and small ships with quadrants printed on it. The only question is which ship they'd package it with (I'd vote for the Nova Courier).

I'm not saying they have this all planned out awaiting release in wave 10, but I'm suggesting that if they receive enough positive feedback for mobile arcs, they might look into doing it.

I am saying there's a better chance of this happening than the Assault Gunboat ever being released. :lol:

Sorry, not being an english-native speaker, I do sometimes misunderstand things.

Oh. My bad. Sorry dude.

I find turrets boring to play (with or against) too, maybe at the exception of the autoblaster, due to its range 1 limitation.

I hope that at some point, FFG makes a modification with negative point value that turns a turret ship into a mobile firing arc.

Negative point value upgrade..? Now that's an interesting retrofit to make. Allows PWTs to have WAY more upgrades on merit, which could make them even more dangerous.

Yes, I'm for this, if only to watch anti-turreters squirm and writhe in agony.

Negative points value, yes, 'cos a 360° turret is obviously worth more points than a mobile arc. (if it isn't clear, I was talking about paying the points for the turret, then get a little discount to make it a mobile arc instead)

Since turrets where priced before that, we should price negatively this "retrofit", or no one will ever play it.

You don't think I would put a couple of points on an arc dodging cherneau so I can have a useful action getting me in arc so I can open up those abilities? Shucks. Outmaneuver alone.... you are gravely mistaken.