Grabbing a bunch of dice and making up stats on the fly, I taught my girlfriend the basic mechanics and story-telling aspects of the game this week. (At her request.)
I outlined how the dice pool is constructed. I went over how the Successes/Failures, Advantages/Threats, Triumphs, and Despairs can be used to create and tell the story. After a few examples, I made up a quick scenario...
She was a Rebel spy (and a traitor) aboard a star destroyer with some espionage mission to complete. In the immediate encounter, she needed to proceed down a passageway, past a couple stormtroopers guarding a door in a perpendicular passageway (a T-section).
We rolled Stealth. After cancelling out the dice, she had no Successes, so the stormtroopers spotted her and called out to her to halt. She had a Triumph, and with that, she said one of their comlinks went off which distracted them enough to not simply pull the alarm at her presence.
She decided to use that distraction to attack them. We rolled Initiative, with her claiming the first slot. With zeal, she told me how she was pulling out two blaster pistols and was going to shoot them.
I said, "okay, using your Maneuvers and Action, you pull out your two pistols, and you're going to murder the stormtroopers."
She was shocked! "Murder?!"
"Well, yeah... you said you wanted to shoot these two stormtroopers that spotted you."
"Rich! I don't want to murder anyone! But.. I guess in essence that's what I'm doing..."
"You know, your blasters have a stun setting."
"Yes! I'll stun them instead!"
She resolved, when and if she ever plays for reals, to never not use the stun setting. ![]()