Homebrew offensive retrofit cards

By Dariusman, in Star Wars: Armada Off-Topic

Hello fellow admirals, my circle and I have been working on a homebrew cards and ships for a certain universe featuring giant robots and exploding space ships.

We have been theory crafting some cards and I would appreciate any feedback on our most hotly debated category; offensive retrofits.

Ordnance Refit (A) - 5pts

(Squadron command/token) This ship may forego activating allied squadrons to instead equip up to its squadron command/ token number limit of squadrons with concentrate fire tokens, up to its standard squadron activation range. Squadrons may only hold up to a maximum of 1 token, any excess must be discarded.

Ordnance Refit (B) - 7pts

(Squadron command/token) Activated squadrons with the bomber keyword my increase their bombing die by 1 red die. Squadrons without the bomber keyword may instead act as if they do.

Fighter Reserves (A) - 5pts

(Squadron command only ) This ship may forego activating allied squadrons to instead replenish the HP of non-unique squadrons up to its squadron command value divided among close-medium range squadrons.

Fighter Reserves (B) - ?pts

(Squadron command only) This ship may forego activating allied squadron to instead replenish the HP of non-unique squadrons up to double its squadron command value divided among close range squadrons.

Assault shuttles - ?pts

(Squadron command only) This ship may make an immediate attack on a close range hostile ship that has a non-shielded hull zone. The attack value is black die equivalent to its squadron score, this attack cannot be modified by any upgrade cards but is still affected by commander abilities.

First two no. Too much fire power for 7 points ad tokens on squadrons is too much clutter. Bomber command center works similar to the ordnance A.

Flight reserves A make it close range. Maybe bump the points to 6 or 7 and include uniques. Remove the B version. Also instead of squadron use engineering.

Assault shuttles.....Make it a one use card for 9 points that you discard. Base dice is 2 or 3 blacks rerollable, but no criticals and no adding dice. Close range and un-shielded targets.

Just my opinion.