Does anyone else feel this game in its current edition (4th) is completely antiquated? Owning all expansions except Cataclysm, I can say with all honesty that not only is the main board mostly useless in terms of amassing power, but the corner expansion boards, Woodlands and Dungeon, are almost never used and a majority of the content, i.e. Wanted Posters and Warlock Quests, left completely untouched by end-game.
Being a major strategist, I immediately noted that the cards from the Highland are vastly superior to the main board because the majority of the cards are beneficial (trinkets that award gold and don't bog down your inventory, or non-negative effects on most cards), the main villain at the end of the board is an easy push-over by the time you've completed the expansion board, and the monsters on the cards do not scale appropriately to make them more challenging than the main board. Ironically, this last point is untrue with the Woodlands and Dungeon, whose monsters are dangerous and deadly; whenever a member of our gaming group tries starting off headed into the Woodlands or the Dungeon before amassing any real power, they almost always get wiped out! From the last 20+ games we've played as a group, I've won 75% of the time. My strategy is so simple; go directly to the Highlands, get my Talisman from the Lost City by using Fate Tokens to reroll one (or both) die per token (1-in-6 chance once you roll a 6) and return to the waterfall to replenish Fate to try again, amass enough power to kill the boss at the end and claim Arknel artifact as the prize and teleport directly to the city upon killing the main boss, load up on godly gear sans followers (**** you Arknel), casually stroll over to the portal of power since at this point, everyone else is still super weak, then teleport directly to the crown of command and win the game. It's pretty cut and dry, and to be perfectly honest, a little boring now. We never get a chance to even attempt additional Warlock Quests, and now no one bothers with the Dungeon at all, and only sometimes the Woodlands.
In all, I've come to realize that this game was designed very poorly, essentially a remake of 2nd edition without any real thought put into the power imbalance the expansions might cause! The center of the board needs to be much more challenging than it is to account for the expansions, and the corner boards difficulty should scale accordingly so that you really wouldn't want to even attempt any expansion until having amassed some real power on the main board first! It is clear to me that the Inner Region was designed for the main board, but when you add the corner expansions, it becomes weak in comparison to the power you can get! What should happen is there should be a *NEW* Inner Region for each expansion that scales in difficulty, so if you play with the Dungeon (being the hardest area) for example, the Inner Region should be 3x more difficult than it currently is, forcing you to at least tackle the Highlands, then another expansion or multiple Warlock Quests before heading inward. Arguable, I can see how some people just like exploring the board and might not play the way I do, however for strategists like myself, the way the game is currently designed, it is sorely clear it needs to be revamped. Having said all this, I believe FFG should develop a 5th edition with all this in mind, scaling the expansion boards reward and monsters, and including new Inner Regions with each expansion.
Thoughts?