Will add questions as they come to mind, but top of the head:
Template vs Examples;
A template has a specific statistic to it, but the examples vary.
As example, Energy Pistols have the statistics of a Heavy Blaster Pistol I believe, or just a Blaster Pistol, but what if I want to make a Hold-out blaster for a lady? - Would that be a new template, or do I use energy pistol template cost and time, but Hold-out blaster stats?
Gadget statistics for example have specific Encumbrance, such as Standard at 3, Precise at 4 and Specialized at 8(if I recall), but a Standard gadget shows Datapad in it's example, is the datapad I make Encumbrance 3 or the original default for a datapad?
Another gadget example is Thermal Cloak, but when crafted, it has a bonus on the template, will my crafted Thermal Cloak have this bonus while a bought one is without (this is not counting boons/triumphs).
Or do people follow the template, say craft a Datapad using the price/rarity and time, applying any bonuses, but changing the Encumbrance to match a normal Datapad?
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Drones; How do you wipe them?
Say I make a drone, or steal one, can you wipe it clean and then program a new one until you're satisfied with it?
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Cybernetics; General skill implants; What kind of fluff do you make for them to work. What kind of implant would be one that adds a rank to Mechanics, or Computer, or Skulduggery?
Cybernetics; Arm/leg with attributes; Do they need to come in pairs to function like the default ones in the core books, or can I have one each?
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Feel free to post/answer questions, always nice to see other ideas for inspiration. Still need to figure out how to get new schematics or invent new templates.