When the fellow that won worlds spoke of the strategic choices of the game he spoke of the triangle of choices. With regards to squadrons he noted that you ended up with a "paper, scissor and rock" choice. So you have as a generalisation: Lots of Squadrons, Some Squadrons and None.
As far as other strategic choices go we have, again generalising: Hull Value (Motti Value), Activation Count and Ship Count. There are more, but this is just my attempt at making a complicated thing as simple as I can. With each wave of the game the importance of each category may well change, perhaps wave 3 will make Squadrons more important. In which case I have generlised through to the concept by suggesting that the importance of each category is shown by the size of the triangle I have drawn.
Now, keep in mind I am creating a diagram that helps explain the idea of a whole mess of choice and how it all interrelates. This is far from accurate and far from complete.

Now, notwithstanding many of the fine points raised previously, but making the amounts of points spent on squadrons less variable affect what players choices are with respect to the content of squadrons. But, by fixing in the relative importance of that strategic choice all the other choices diminish in value. As such you don't just reduce the scope of options as the others have correctly pointed out, but many of the other options will diminish in consequence. If everyone now plays with 100 points of squadrons and the variance is 100-134 in a 400 point game then it may well follow that activation count now becomes far more important and we end up seeing more and more 5 ship fleets and 2 ship fleets are far less important or viable.
I am also of the opinion that within each triangle you could add another triangle of choice. Within the squadrons triangle you could add another for the mix of squadron types (Fighters, Bombers, Mixed). Activation count will be given some interesting options with the Flotillas, because having a cheap but rather easy to kill ship will impact on the choices being made and how it relates to the other choices we have. I am looking at how to include the Flotillas and find myself quite torn because in many cases I have to remove something from somewhere to make room for the extra ships.
This is like a spider web, you pull on one strand at all the interconnected strands move about.
Such delightful choices and options, why diminish them?