Which means TIE/sfs can be docked to the Gozanti and are affected by Youngster.
Can anyone think of anything nice Youngster could do with a TIE/sf?
Which means TIE/sfs can be docked to the Gozanti and are affected by Youngster.
Can anyone think of anything nice Youngster could do with a TIE/sf?
be bait
I like Youngster-Rage with these guys better than the other TIE Fighters we have because their rerolls can affect more dice. It makes the stress more worth it, in my opinion.
But having only 2 agility on these things sounds like a nightmare. They basically have the stat block of a T-70.
I'd take the 2 hitpoints over an extra agility, and the ability to double fire and even better 3 firepower more than makes up.
Gozanti's requirement of "all ships same type" doesnt apply to the fighter variants?
How does the Dial compare to the FO and T70 does anyone know?
Gozanti's requirement of "all ships same type" doesnt apply to the fighter variants?
Expose might be worth it. Their Agility is only 2 and they have a lot of shields to burn through. It could boost their attacks up quite a bit. Not sure how many you can really fit in 100 pt game, but for bigger games, it would be awesome.
You know, I don't know why I didn't think about Youngster with a horde of Tie Fighters for Epic games yet. That would be pretty brutal!
How does the Dial compare to the FO and T70 does anyone know?
Nope.
to be fair i could see it sliding for tie fighters since theres numerous faqs or erratas stating ties and tie/fos are the same ship, which lets howlrunner/youngster ability spill over and grants Mk2 engines to tie/fos. Dont see why these would be different now that i think about it.
which...really makes me want Howlrunner near this guy. Potential 4 attacks all 4 with 1 reroll cause howlrunner lol
Expose might be worth it. Their Agility is only 2 and they have a lot of shields to burn through. It could boost their attacks up quite a bit. Not sure how many you can really fit in 100 pt game, but for bigger games, it would be awesome.
You know, I don't know why I didn't think about Youngster with a horde of Tie Fighters for Epic games yet. That would be pretty brutal!
Someday, I will figure out what the fascination with making expose work is. Today is not that day. Not that I don't appreciate the effort, I just don't get it. No one goes around trying to fit Saboteur into every crew slot or countermeasures on their large ship.
Expose might be worth it. Their Agility is only 2 and they have a lot of shields to burn through. It could boost their attacks up quite a bit. Not sure how many you can really fit in 100 pt game, but for bigger games, it would be awesome.
You know, I don't know why I didn't think about Youngster with a horde of Tie Fighters for Epic games yet. That would be pretty brutal!
How does the Dial compare to the FO and T70 does anyone know?
Nope.
Six hit points behind two agility doesn't last that long, with a focus your looking at getting a single evade against one shot after that your ability to block damage drops sharply.
Remember people bashed the defender for not having evade and this is in the same boat with less agility.
T-70's have AT to help their defence as well as astromech regen the sf has neither.
I don't see why it wouldn't. TIE Fighters, TIE/fo Fighters and TIE/sf Fighters are not "ships of the same type".Gozanti's requirement of "all ships same type" doesnt apply to the fighter variants?
Certainly that applies to these guys.
However, there is no reason (except maybe point limitations) that you couldn't put 4 TIE/sf on the Gozanti and have Youngster tagging along as an escort.
Of course, that would mean Youngster is probably dead before you undock, if only because the Rebs would be unlikely to see a more enticing target.
Expose might be worth it. Their Agility is only 2 and they have a lot of shields to burn through. It could boost their attacks up quite a bit. Not sure how many you can really fit in 100 pt game, but for bigger games, it would be awesome.
You know, I don't know why I didn't think about Youngster with a horde of Tie Fighters for Epic games yet. That would be pretty brutal!
How does the Dial compare to the FO and T70 does anyone know?
Nope.
Six hit points behind two agility doesn't last that long, with a focus your looking at getting a single evade against one shot after that your ability to block damage drops sharply.
Remember people bashed the defender for not having evade and this is in the same boat with less agility.
T-70's have AT to help their defence as well as astromech regen the sf has neither.
True, so really it's 3 on the joust then 2 on the furball, against your typical opponent.
I can see mixing these with FOs to be a valid tactic.
Expose might be worth it. Their Agility is only 2 and they have a lot of shields to burn through. It could boost their attacks up quite a bit. Not sure how many you can really fit in 100 pt game, but for bigger games, it would be awesome.
You know, I don't know why I didn't think about Youngster with a horde of Tie Fighters for Epic games yet. That would be pretty brutal!
How does the Dial compare to the FO and T70 does anyone know?
Nope.
Six hit points behind two agility doesn't last that long, with a focus your looking at getting a single evade against one shot after that your ability to block damage drops sharply.
Remember people bashed the defender for not having evade and this is in the same boat with less agility.
T-70's have AT to help their defence as well as astromech regen the sf has neither.
I think TIE/sfs are a hammer, and should be used as such. They're not about sustaining damage, they're about sustaining damage long enough to pile 3 and 4 dice attacks on something, and making opposing ships worry about shots to avoid. Imperials don't really have a ship like that right now at the probable ~24 point range (for low PS).
We do have TIE Advanced X1s...
Expose might be worth it. Their Agility is only 2 and they have a lot of shields to burn through. It could boost their attacks up quite a bit. Not sure how many you can really fit in 100 pt game, but for bigger games, it would be awesome.
You know, I don't know why I didn't think about Youngster with a horde of Tie Fighters for Epic games yet. That would be pretty brutal!
How does the Dial compare to the FO and T70 does anyone know?
Nope.
Six hit points behind two agility doesn't last that long, with a focus your looking at getting a single evade against one shot after that your ability to block damage drops sharply.
Remember people bashed the defender for not having evade and this is in the same boat with less agility.
T-70's have AT to help their defence as well as astromech regen the sf has neither.
True, so really it's 3 on the joust then 2 on the furball, against your typical opponent.
I can see mixing these with FOs to be a valid tactic.
And if the original advanced taught us anything it was 21 (big assumption based on known pilot) points was too expensive for two attack, I don't think getting a shot in both arcs will be that common.
It really needs a dial that lets it being that front arc to bare easily.
Turrets will have a field day though.
We do have TIE Advanced X1s...
True, but they tilt more toward the tanky end of the spectrum (the low PS AC version, at least). SFs are built to hang around long enough to punish something for going after a different ship in your squad. The normal caveat about dials applies.
Yeah, I'm just not a fan of giving up so much defense. Defenders are survivable because they have 3 evade dice with no evade action. Having only 2 dice and no evade is going to cause you to take a LOT of damage. So for Quickdraw, I see him only using his ability twice at the most during a game because someone is going to knock off 2 shields in one hit.
As is, I'm not liking this ship yet. But, that's being said without A) seeing the dial B) seeing the obvious defensive Tech upgrade that's new and C) knowing what the Collision Detector does. Those things could significantly help it's defense.
But for right now, if I want a 35-40 point hammer, I'm going to stick with Vessery TIE/D and ion cannon thank you very much.
tie interceptors technically already fill the high damage output for cheap bill. If you take the basic guys *GASP!* yeah yeah not soontir, and dont give them stealth device, theyre really cheap. Nobody does it because Soontir/Jax are too strong and an interceptor without PTL tends to explode quick.
TIE/sf doesnt offer anything new in the front: but it offers a failsafe/dualfire with a rear arc. Thats new, and will shake things up.
tie interceptors technically already fill the high damage output for cheap bill. If you take the basic guys *GASP!* yeah yeah not soontir, and dont give them stealth device, theyre really cheap. Nobody does it because Soontir/Jax are too strong and an interceptor without PTL tends to explode quick.
TIE/sf doesnt offer anything new in the front: but it offers a failsafe/dualfire with a rear arc. Thats new, and will shake things up.
Basic interceptors die way too fast. You may as well take basic phantoms if you want to glass cannon like that.
Expose might be worth it. Their Agility is only 2 and they have a lot of shields to burn through. It could boost their attacks up quite a bit. Not sure how many you can really fit in 100 pt game, but for bigger games, it would be awesome.
You know, I don't know why I didn't think about Youngster with a horde of Tie Fighters for Epic games yet. That would be pretty brutal!
Six hit points behind two agility doesn't last that long, with a focus your looking at getting a single evade against one shot after that your ability to block damage drops sharply.
Remember people bashed the defender for not having evade and this is in the same boat with less agility.
True, but if you went with Expose, you would really only have 1 Agility and 6 hits. You wouldn't be expected to evade diddly. You would be throwing 4 red dice at R2-3 and 5 red dice at R1. Sure, you won't last long, but you will be blasting enemy ships with 4 red dice and a Focus. That's like using a missile that can fire at any range and never runs out.
Now that's Hammer Time!
Edited by heychadwicktie interceptors technically already fill the high damage output for cheap bill. If you take the basic guys *GASP!* yeah yeah not soontir, and dont give them stealth device, theyre really cheap. Nobody does it because Soontir/Jax are too strong and an interceptor without PTL tends to explode quick.
TIE/sf doesnt offer anything new in the front: but it offers a failsafe/dualfire with a rear arc. Thats new, and will shake things up.
I've actually done this with Interceptors, and like running them, but AGI2/6hp allows for a different sort of use than 3 AGI and 3/4 hull. There's a lot of cool builds that might come from the System slot, too.
If rear arcs were that great you'd see the Firespray alot more, the ghost has four out the butt but people are going with two lothals instead.
Even with AC two attacks doesn't scare aces and they'll outpace your damage output.
The dial and tech will make or break this ship.
tie interceptors technically already fill the high damage output for cheap bill. If you take the basic guys *GASP!* yeah yeah not soontir, and dont give them stealth device, theyre really cheap. Nobody does it because Soontir/Jax are too strong and an interceptor without PTL tends to explode quick.
TIE/sf doesnt offer anything new in the front: but it offers a failsafe/dualfire with a rear arc. Thats new, and will shake things up.
Basic interceptors die way too fast. You may as well take basic phantoms if you want to glass cannon like that.
Agreed. I've tried running low end naked interceptors before and it *never* works out. Just to keep them alive you have to use your evade action so much it makes their attack less effective than it looks at 3 dice. And they are basically useless against turret ships. I can't tell you how many times I've tried to use a cheap interceptor only to see it die in one shot.
If rear arcs were that great you'd see the Firespray alot more, the ghost has four out the butt but people are going with two lothals instead.
Even with AC two attacks doesn't scare aces and they'll outpace your damage output.
The dial and tech will make or break this ship.
I think there is going to be a difference between a large based ship with aux arc (that is pricey) and a reasonable priced small based ship with aux firing arc. I could be wrong, but this is what I believe.