With the new crafting rules, and the fact that my Technician will have little to no combat skill ranks, I was figuring I'd turn into the best quartermaster possible for my group. It's not efficient, but I'll be going Outlaw Tech and Cybernetist specializations to start out with Utinni, tinkerer and cybernetist for easier parts, cheaper mods and cybernetics.
What I'm curious about is recycling and how do you play it. Default Energy Pistol template is 200/3 credits/rarity I believe, while the gun with same stats is 400/4. If our group picks up 4 rifles, how many gun parts worth could I get, any suggestions on a formula on picking functioning weapons/armors and gadgets into parts?