What if FFG made a Ground Game NOT compatible with X-Wing

By Crabbok, in X-Wing

I REALLY think a ground game is coming. And I'm not talking about Imperial Assault, I'm talking about a ground game using AT-STs, AT-ATs, snowspeeders, and whatever else type of ground-based vehicles we see in Rogue One. Heck it could even have Clone Wars - era stuff too possibly.

But Suppose they did it, and made it in the same scale as X-Wing, but made the games incompatible! And worst part yet, you know they're eventually going to have X-Wings and TIE Fighters for the ground game...

Would you buy into a game like that? If it wasn't compatible with X-Wing? And If your answer is no.... would you change it to yes if it WAS compatible with X-Wing? (this way you don't have to re-buy x-wings and tie fighters etc).

I thought about this before, but a ground game just wouldn't work with only vehicles. Star Wars ground battles are predominantly fought by men, women, and droids. Tanks, walkers, and other vehicles are there to aid the troopers, but not replace them.

My thoughts are that Imperial Assault could get a large scale expansion to make it a wargame model, but even that doesn't seem likely.

I would totally buy a game like that. I like IA, but I don't think adding vehicles is a good idea. It's solid as it is.

I thought about this before, but a ground game just wouldn't work with only vehicles. Star Wars ground battles are predominantly fought by men, women, and droids. Tanks, walkers, and other vehicles are there to aid the troopers, but not replace them.

My thoughts are that Imperial Assault could get a large scale expansion to make it a wargame model, but even that doesn't seem likely.

It totally could, but it would be limited to ground units only. WOTC did it. I have an AT-AT that fits the scale perfectly. Only problem is you need to use a huge huge map, and it would need that 1" grid on it.

But if they did it in the X-Wing scale, it would be perfect. Could use maneuever templates, and maybe use something similar to the Huge Ship templates for large vehicles like the AT-AT. I would just be reallllly annoyed if they tried to market it as it's own game and the rules didn't allow you to use your existing X-Wing stuff with it... because I'd love love love love love to be able to combine ground + air for an amazing atmospheric battle!

IA has vehicles though, a few anyway

so...the ground game exists :P

it's not at the AT-AT scale, but X-wing isn't at the ISD scale either. Whether or not we'll see an Armada scale x-wing ground battle, well I personally doubt that. X-wing's biggest competition in the miniatures market seem to be warhammer and warmachine, both involving larger scale ground battles.

Why do you think they'd HAVE to eventually include X-Wings and TIEs? I think you have a pretty good dividing line -- ships that can operate in space go to X-Wing, ships that can't stick to ... Star Wars: Surface Attack or whatever it's called.

I can't afford another FFG Star Wars game.

And D&D Attack Wing does groups of people, I could see something similar for stormtroopers and Rebel troops.

The problem would be to balance fighters and ground troops. A single Proton Torpedo can totally obliterate an AT-AT and wipe out a whole platoon of regular troops.

In Rebels, it takes a lot of proton torpedoes to take down one AT-AT.

I bought Imperial Assault. Played three games. Now it sits unused.

Meanwhile I love playing X-Wing though still newish to it. Here's what I'd like:

I'd like ground units released with their own templates, damage cards and tokens. But at the heart of their rules is compatibility with X-Wing. Thinking of the AT-AT, it'd be no different to releasing an EPIC ship. Except that the top speed of an AT-AT is likely to be a starfighter's Speed 1.

But if FFG made a new game. In the same scale as X-Wing. With 1/270 scale infantry, walkers and atmospheric vehicles. Not only would I be buying it, I'm the sort of imaginative guy who'd try to play both games on the same board just for fun. Or try to sensibly combine them.

I hope to see a 1/270 scale ground battles game, or expansion to X-Wing.

Why do you think they'd HAVE to eventually include X-Wings and TIEs? I think you have a pretty good dividing line -- ships that can operate in space go to X-Wing, ships that can't stick to ... Star Wars: Surface Attack or whatever it's called.

Because we've seen X-Wings and TIE fighters (as well as other space-faring ships) show up flying In-Atmosphere and contributing to the ground fight MANY times, and even recent!

  • Star Wars Battlefront - All space vehicles fight exclusively in atmosphere and contribute significantly to the ground battle. TIEs flying alongside AT-ATs is absolutely a thing here.
  • SW Rebels - Space vehicles attack ground targets in the majority of episodes. Usually it's the Ghost / Phantom, but on it's also quite often Imperials ships too. We even saw TIEs attacking ground vehicles in the JAWs episode with AT-ATs. TIE's flying alongside AT-ATs is also, absolutely a thing here.
  • The Force Awakens - Every ship battle took place in atmosphere and heavily featured firing at ground-based targets. This is a big one, as so many of FFG's games are meant to emulate battles from the films, atmospheric battles featuring X-Wings and TIE Fighters are almost a given at this point. And there were new versions of the imperial Walker shown on Starkiller Base, so technically, TIE Fighters were also flying alongside AT-ATs here too, though it was largely off-screen and I'm guessing the AT-ATs weren't manned.
  • And Rogue One, of which we know very little, does feature ground based combat. But we also know that it's going to feature starfighters. I would almost bet money that TIEs alongside AT-ATs will also be a thing here.

I think it's inevitable. It would actually be kinda silly to have AT-ATs and NOT allow TIEs to fly alongside them. I can understand on Hoth, because the ships needed to be adapted for the cold/snow, so you were restricted on what you could send and perhaps the Empire didn't have time to refit the TIEs to block out the moisture or something.

But if FFG made a new game. In the same scale as X-Wing. With 1/270 scale infantry, walkers and atmospheric vehicles. Not only would I be buying it, I'm the sort of imaginative guy who'd try to play both games on the same board just for fun. Or try to sensibly combine them.

I hope to see a 1/270 scale ground battles game, or expansion to X-Wing.

The 40K universe had something similar - a "air game" made by Forgeworld called Aeronautica Imperialis, a ground game by Specialist Games called Epic Armageddon - and there was some overlap between units available to each game.

I could see people using Forgeworld's much better-looking Marauders and Thunderbolts, for example, in Epic Armageddon, since they were to the same approximate scale as the troopers in the game.

And recently, for 40K-scale, a "dogfighting phase" was introduced to the standard game - so a Star Wars Ground Battles game that incorporates spacecraft making attack runs on the ground or each other, and being shot at, could be good fun.

I can understand on Hoth, because the ships needed to be adapted for the cold/snow, so you were restricted on what you could send and perhaps the Empire didn't have time to refit the TIEs to block out the moisture or something.

I thought the main reason for Hoth, was that the shield blocked starfighters from entering, but the AT-ATs were able to walk through the shield.

Edited by Ironlord

And Crabbock missed out one vital point:

EMPIRE STRIKES BACK IS THE BEST OF THE MOVIES.

Battle of Hoth

In Rebels, it takes a lot of proton torpedoes to take down one AT-AT.

In ESB they did it with 1 bungee cord. Or Luke with a grappling hook and a thermal detonator :)

I suppose the torps on the Ghost could have been mini-proton torpedoes- a bit like the ones Legendsverse spacetroopers use.

I would buy a "Commands and Colors" style (i.e. Battlelore, Battles of Westeros) Star Wars game.

I don't care about this anymore because I (and a few others here) have built our own very cool versions of this in scale with X-Wing.

;)

I don't care about this anymore...

What! How could you!? You call yourself a Star Wars fan and yet you don't care about the awesomeness of seeing AT-ATs in X-Wing! For shame! What have you got to say for yourself hmmmmmm?

...because I (and a few others here) have built our own very cool versions of this in scale with X-Wing.

;)

Oh

OK

How do you combine the AT-ATs and infantry with X-Wing?

I play a lot of IA and a fair amount of X-Wing. My thoughts:

1) MOST of the ground tactical warfare is covered in Imperial Assault. IA has tanks, AT-STs, banthas, wampas, and a lot of other BIG things. You don't see a lot of huge rebel armies, you small scale (IA) raids in the movies. The only time I remember seeing a big rebel army in action was the defense of Echo Base. So it just doesn't make sense to make a another game about something that really doesn't happen in the movies (unless we start talking about prequels).

2) Some things are either too big for IA (AT-AT, Rancor) or they haven't figured out a way to include and represent them in the game thematically with their reckless speed (speeder bikes, snowspeeders).

3) The designers care a lot about scale, as do the players, so either the IA maps get bigger or the big things don't get included.

4) We already have a grand scale ground game (in a sense) in Rebellion.

In conclusion, I think the IA maps will get bigger and there will be an AT-AT and Rancor included. I'd love to see some ground stuff make it's way into X-Wing, but I do NOT want another ground game.

I don't care about this anymore...

What! How could you!? You call yourself a Star Wars fan and yet you don't care about the awesomeness of seeing AT-ATs in X-Wing! For shame! What have you got to say for yourself hmmmmmm?

...because I (and a few others here) have built our own very cool versions of this in scale with X-Wing.

;)

Oh

OK

How do you combine the AT-ATs and infantry with X-Wing?

For the troopers I am going ARMADA. I use stands to cover the movements over ground vehicles. I will post some videos on it one of these days.

:)

My first question to answer is: will I buy into another expansion game?

Second question, do I want another Star Wars game?

I'm already invested in Imperial Assault and X-Wing.

I also play Lord of the Rings LCG, T.I.M.E. Stories beckons, Pandemic Legacy will soon release Season 2, King of New York will get its expansion soon.

I also play Rebellion.

Coming up, Seafall is an autobuy, as is First Martians and there are a few others.

I need to budget my time and money, as much as the next not-JBR7. So even without looking at any specifics, I would probably say no, I will not start yet another line from my wallet to FFG.

My first question to answer is: will I buy into another expansion game?

Second question, do I want another Star Wars game?

I'm already invested in Imperial Assault and X-Wing.

I also play Lord of the Rings LCG, T.I.M.E. Stories beckons, Pandemic Legacy will soon release Season 2, King of New York will get its expansion soon.

I also play Rebellion.

Coming up, Seafall is an autobuy, as is First Martians and there are a few others.

I need to budget my time and money, as much as the next not-JBR7. So even without looking at any specifics, I would probably say no, I will not start yet another line from my wallet to FFG.

:lol:

I think if it's not compatible with X-wing then the scale difference should be significant. I wouldn't want multiple ships on one base, but perhaps with troops. WH40k EPIC Battles from way back when might be in the range of scale that I would like.

With that said... I would rather have a game that is perfectly compatible with X-wing. I just think the expansions should be very few (1 per year max) BUT with huge armies included in each. I want Planetary expansions that come with troops/vehicles/gear from 3 factions and unique terrain models. Adding starfighters would be optional but atmospheric flyers would be included in the expansions.

EDIT: All unpainted models would be OK with me.

FFG could charge $99 for the base set and $99 per expansion.... and I would buy it.

Edited by dewbie420

The problem I foresee with a Star Wars Ground Game is:

Imperials have: AT-ATs, AT-STs, AT-PTs, ATs all over the shop

Rebels have: tauntauns...